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Tidy up power level logic. Add 'Moderator' label to members.
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@ -84,7 +84,10 @@ module.exports = React.createClass({
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{muteLabel}
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</div>;
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}
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var opLabel;
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if (this.state.isTargetOp) {
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opLabel = <div className="mx_MemberInfo_field">Moderator</div>
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}
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return (
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<div className="mx_MemberInfo">
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<img className="mx_MemberInfo_chevron" src="img/chevron-right.png" width="9" height="16" />
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@ -95,6 +98,7 @@ module.exports = React.createClass({
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width="128" height="128" alt=""/>
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</div>
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<div className="mx_MemberInfo_field">{this.props.member.userId}</div>
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{opLabel}
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<div className="mx_MemberInfo_field">Presence: {this.state.presence}</div>
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<div className="mx_MemberInfo_field">Last active: {activeAgo}</div>
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<div className="mx_MemberInfo_button" onClick={this.onChatClick}>Start chat</div>
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@ -23,7 +23,8 @@ limitations under the License.
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* ban: boolean,
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* mute: boolean
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* },
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* 'muted': boolean
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* 'muted': boolean,
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* 'isTargetOp': boolean
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*/
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'use strict';
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@ -62,10 +63,7 @@ module.exports = {
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if ([myUserId, self.props.member.userId].indexOf(member.userId) === -1) {
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return;
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}
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self.setState({
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can: self._calculateOpsPermissions(),
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muted: self._isMuted(self.props.member)
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});
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self.setState(self._calculateOpsPermissions());
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}
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MatrixClientPeg.get().on("RoomMember.powerLevel", updatePowerLevel);
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this.updatePowerLevelFn = updatePowerLevel;
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@ -73,12 +71,10 @@ module.exports = {
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// work out the current state
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if (this.props.member) {
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var usr = MatrixClientPeg.get().getUser(this.props.member.userId) || {};
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this.setState({
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presence: usr.presence || "offline",
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active: usr.lastActiveAgo || -1,
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can: this._calculateOpsPermissions(),
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muted: this._isMuted(this.props.member)
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});
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var memberState = this._calculateOpsPermissions();
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memberState.presence = usr.presence || "offline";
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memberState.active = usr.lastActiveAgo || -1;
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this.setState(memberState);
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}
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},
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@ -220,53 +216,43 @@ module.exports = {
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ban: false,
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mute: false
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},
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muted: false
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muted: false,
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isTargetOp: false
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}
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},
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_isMuted: function(member) {
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var room = MatrixClientPeg.get().getRoom(member.roomId);
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_calculateOpsPermissions: function() {
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var defaultPerms = {
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can: {},
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muted: false
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};
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var room = MatrixClientPeg.get().getRoom(this.props.member.roomId);
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if (!room) {
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return false;
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return defaultPerms;
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}
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var powerLevels = room.currentState.getStateEvents(
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"m.room.power_levels", ""
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);
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if (!powerLevels) {
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return false;
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return defaultPerms;
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}
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powerLevels = powerLevels.getContent();
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var levelToSend = (
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(powerLevels.events ? powerLevels.events["m.room.message"] : null) ||
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powerLevels.events_default
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);
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return member.powerLevel < levelToSend;
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var me = room.getMember(MatrixClientPeg.get().credentials.userId);
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var them = this.props.member;
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return {
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can: this._calculateCanPermissions(
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me, them, powerLevels.getContent()
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),
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muted: this._isMuted(them, powerLevels.getContent()),
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isTargetOp: them.powerLevel >= me.powerLevel && them.powerLevel > 0
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};
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},
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_calculateOpsPermissions: function() {
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_calculateCanPermissions: function(me, them, powerLevels) {
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var can = {
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kick: false,
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ban: false,
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mute: false
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};
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var them = this.props.member;
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var room = MatrixClientPeg.get().getRoom(this.props.member.roomId);
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if (!room) {
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console.error("No room found");
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return can;
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}
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var myUserId = MatrixClientPeg.get().credentials.userId;
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var me = room.getMember(myUserId);
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var powerLevels = room.currentState.getStateEvents(
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"m.room.power_levels", ""
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);
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if (powerLevels) {
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powerLevels = powerLevels.getContent();
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}
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else {
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console.log("No power level event found in %s", room.roomId);
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return can; // no power level event, don't allow anything.
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}
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var canAffectUser = them.powerLevel < me.powerLevel;
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if (!canAffectUser) {
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console.log("Cannot affect user: %s >= %s", them.powerLevel, me.powerLevel);
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@ -280,6 +266,17 @@ module.exports = {
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can.ban = me.powerLevel >= powerLevels.ban;
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can.mute = me.powerLevel >= editPowerLevel;
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return can;
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},
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_isMuted: function(member, powerLevelContent) {
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if (!powerLevelContent || !member) {
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return false;
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}
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var levelToSend = (
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(powerLevelContent.events ? powerLevelContent.events["m.room.message"] : null) ||
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powerLevelContent.events_default
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);
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return member.powerLevel < levelToSend;
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}
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};
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