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WIP: Feedback
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@ -48,7 +48,5 @@ export async function execKickCommand(roomId: string, event: any, mjolnir: Mjoln
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}
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}
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await mjolnir.taskQueue.push(async () => {
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return mjolnir.client.unstableApis.addReactionToEvent(roomId, event['event_id'], '✅');
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})
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return mjolnir.client.unstableApis.addReactionToEvent(roomId, event['event_id'], '✅');
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}
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@ -91,50 +91,6 @@ export class ThrottlingQueue {
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});
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}
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/**
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* Push an iterator of tasks onto the queue.
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*
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* As long as the iterator isn't complete, new tasks from this generator
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* will be automatically added to the queue. Task errors are logged but
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* do not stop the iterator. Iterator errors do stop the iterator.
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*
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* @param source An asynchronous iterator of tasks.
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* @return A promise resolved once `source` is exhausted or rejected once
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* `source` throws.
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*/
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public pull<T>(source: () => Promise<{done: boolean, value?: Task<T>}>): Promise<void> {
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// Wrap `source` in a promise resolved once it is exhausted.
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return new Promise((resolve, reject) => {
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const step = async () => {
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let item;
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// In case of iterator failure, stop immediately and reject.
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try {
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item = await source();
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} catch (ex) {
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return reject(ex);
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}
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// In case of task failure, ignore the failure (it has been
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// logged by `push` already) and proceed.
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try {
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if (item.value) {
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/* do not await, or we'll create a deadlock */ this.push(item.value);
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}
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} finally {
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// If this was the last item, resolve and stop, otherwise
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// rearm and wait for the next item.
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if (item.done) {
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return resolve(void(0));
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} else {
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// Since entries are executed in order, `item.value` will be completed
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// before we execute the next call to `step`.
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this.push(step);
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}
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}
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};
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this.push(step);
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});
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}
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/**
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* Block a queue for a number of milliseconds.
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*
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@ -232,4 +188,4 @@ export class ThrottlingQueue {
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this.start();
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}
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}
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}
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}
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@ -9,10 +9,10 @@ describe("Test: ThrottlingQueue", function() {
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const queue = new ThrottlingQueue(this.mjolnir, 10);
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let state = new Map();
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let promises = [];
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let promises: Promise<void>[] = [];
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for (let counter = 0; counter < 10; ++counter) {
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const i = counter;
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promises.push(queue.push(async () => {
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const promise = queue.push(async () => {
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if (state.get(i)) {
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throw new Error(`We shouldn't have set state[${i}] yet`);
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}
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@ -22,55 +22,19 @@ describe("Test: ThrottlingQueue", function() {
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throw new Error(`We should have set state[${j}] already`);
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}
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}
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}));
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});
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promises.push(promise);
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}
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await Promise.all(promises);
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// Give code a little bit more time to trip itself.
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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// Give code a little bit more time to trip itself, in case `promises` are accidentally
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// resolved too early.
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await new Promise(resolve => setTimeout(resolve, 1000));
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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queue.dispose();
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});
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it("Tasks enqueued with `pull()` are executed exactly once and in the right order", async function() {
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this.timeout(200000);
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const queue = new ThrottlingQueue(this.mjolnir, 10);
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let state = new Map();
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let promise;
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{
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let counter = 0;
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promise = queue.pull(async () => {
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if (counter == 10) {
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return { done: true };
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}
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const i = counter++;
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return {
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done: false,
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value: async () => {
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if (state.get(i)) {
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throw new Error(`We shouldn't have set state[${i}] yet`);
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}
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state.set(i, true);
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for (let j = 0; j < i; ++j) {
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if (!state.get(j)) {
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throw new Error(`We should have set state[${j}] already`);
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}
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}
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}
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}
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});
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}
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await promise;
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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queue.dispose();
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});
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@ -79,7 +43,7 @@ describe("Test: ThrottlingQueue", function() {
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this.timeout(20000);
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const queue = new ThrottlingQueue(this.mjolnir, 10);
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let state = new Map();
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let promises = [];
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let promises: Promise<void>[] = [];
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for (let counter = 0; counter < 10; ++counter) {
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const i = counter;
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promises.push(queue.push(async () => {
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@ -103,56 +67,15 @@ describe("Test: ThrottlingQueue", function() {
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queue.block(100);
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await Promise.all(promises);
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// Give code a little bit more time to trip itself.
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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// Give code a little bit more time to trip itself, in case `promises` are accidentally
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// resolved too early.
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await new Promise(resolve => setTimeout(resolve, 1000));
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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queue.dispose();
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});
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it("Tasks enqueued with `pull()` are executed exactly once and in the right order, even if we call `block()` at some point", async function() {
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this.timeout(20000);
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const queue = new ThrottlingQueue(this.mjolnir, 10);
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let state = new Map();
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let promise;
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{
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let counter = 0;
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promise = queue.pull(async () => {
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if (counter == 10) {
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return { done: true };
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}
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const i = counter++;
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return {
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done: false,
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value: async () => {
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if (state.get(i)) {
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throw new Error(`We shouldn't have set state[${i}] yet`);
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}
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state.set(i, true);
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if (i % 3 === 0) {
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// Arbitrary call to `delay()`.
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queue.block(20);
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}
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for (let j = 0; j < i; ++j) {
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if (!state.get(j)) {
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throw new Error(`We should have set state[${j}] already`);
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}
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}
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}
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}
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});
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}
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await promise;
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for (let i = 0; i < 10; ++i) {
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if (!state.get(i)) {
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throw new Error(`This is the end of the test, we should have set state[${i}]`);
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}
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}
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queue.dispose();
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});
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