mirror of
https://mau.dev/maunium/synapse.git
synced 2024-10-01 01:36:05 -04:00
649a7ead5c
This reuses the same scheme as federation sender sharding
564 lines
21 KiB
Python
564 lines
21 KiB
Python
# -*- coding: utf-8 -*-
|
|
# Copyright 2019 New Vector Ltd
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
import logging
|
|
from typing import Dict, Hashable, Iterable, List, Optional, Set, Tuple
|
|
|
|
from prometheus_client import Counter
|
|
|
|
from twisted.internet import defer
|
|
|
|
import synapse
|
|
import synapse.metrics
|
|
from synapse.events import EventBase
|
|
from synapse.federation.sender.per_destination_queue import PerDestinationQueue
|
|
from synapse.federation.sender.transaction_manager import TransactionManager
|
|
from synapse.federation.units import Edu
|
|
from synapse.handlers.presence import get_interested_remotes
|
|
from synapse.logging.context import (
|
|
make_deferred_yieldable,
|
|
preserve_fn,
|
|
run_in_background,
|
|
)
|
|
from synapse.metrics import (
|
|
LaterGauge,
|
|
event_processing_loop_counter,
|
|
event_processing_loop_room_count,
|
|
events_processed_counter,
|
|
)
|
|
from synapse.metrics.background_process_metrics import run_as_background_process
|
|
from synapse.storage.presence import UserPresenceState
|
|
from synapse.types import ReadReceipt
|
|
from synapse.util.metrics import Measure, measure_func
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
sent_pdus_destination_dist_count = Counter(
|
|
"synapse_federation_client_sent_pdu_destinations:count",
|
|
"Number of PDUs queued for sending to one or more destinations",
|
|
)
|
|
|
|
sent_pdus_destination_dist_total = Counter(
|
|
"synapse_federation_client_sent_pdu_destinations:total",
|
|
"Total number of PDUs queued for sending across all destinations",
|
|
)
|
|
|
|
|
|
class FederationSender(object):
|
|
def __init__(self, hs: "synapse.server.HomeServer"):
|
|
self.hs = hs
|
|
self.server_name = hs.hostname
|
|
|
|
self.store = hs.get_datastore()
|
|
self.state = hs.get_state_handler()
|
|
|
|
self.clock = hs.get_clock()
|
|
self.is_mine_id = hs.is_mine_id
|
|
|
|
self._transaction_manager = TransactionManager(hs)
|
|
|
|
self._instance_name = hs.get_instance_name()
|
|
self._federation_shard_config = hs.config.federation.federation_shard_config
|
|
|
|
# map from destination to PerDestinationQueue
|
|
self._per_destination_queues = {} # type: Dict[str, PerDestinationQueue]
|
|
|
|
LaterGauge(
|
|
"synapse_federation_transaction_queue_pending_destinations",
|
|
"",
|
|
[],
|
|
lambda: sum(
|
|
1
|
|
for d in self._per_destination_queues.values()
|
|
if d.transmission_loop_running
|
|
),
|
|
)
|
|
|
|
# Map of user_id -> UserPresenceState for all the pending presence
|
|
# to be sent out by user_id. Entries here get processed and put in
|
|
# pending_presence_by_dest
|
|
self.pending_presence = {} # type: Dict[str, UserPresenceState]
|
|
|
|
LaterGauge(
|
|
"synapse_federation_transaction_queue_pending_pdus",
|
|
"",
|
|
[],
|
|
lambda: sum(
|
|
d.pending_pdu_count() for d in self._per_destination_queues.values()
|
|
),
|
|
)
|
|
LaterGauge(
|
|
"synapse_federation_transaction_queue_pending_edus",
|
|
"",
|
|
[],
|
|
lambda: sum(
|
|
d.pending_edu_count() for d in self._per_destination_queues.values()
|
|
),
|
|
)
|
|
|
|
self._order = 1
|
|
|
|
self._is_processing = False
|
|
self._last_poked_id = -1
|
|
|
|
self._processing_pending_presence = False
|
|
|
|
# map from room_id to a set of PerDestinationQueues which we believe are
|
|
# awaiting a call to flush_read_receipts_for_room. The presence of an entry
|
|
# here for a given room means that we are rate-limiting RR flushes to that room,
|
|
# and that there is a pending call to _flush_rrs_for_room in the system.
|
|
self._queues_awaiting_rr_flush_by_room = (
|
|
{}
|
|
) # type: Dict[str, Set[PerDestinationQueue]]
|
|
|
|
self._rr_txn_interval_per_room_ms = (
|
|
1000.0 / hs.config.federation_rr_transactions_per_room_per_second
|
|
)
|
|
|
|
def _get_per_destination_queue(self, destination: str) -> PerDestinationQueue:
|
|
"""Get or create a PerDestinationQueue for the given destination
|
|
|
|
Args:
|
|
destination: server_name of remote server
|
|
"""
|
|
queue = self._per_destination_queues.get(destination)
|
|
if not queue:
|
|
queue = PerDestinationQueue(self.hs, self._transaction_manager, destination)
|
|
self._per_destination_queues[destination] = queue
|
|
return queue
|
|
|
|
def notify_new_events(self, current_id: int) -> None:
|
|
"""This gets called when we have some new events we might want to
|
|
send out to other servers.
|
|
"""
|
|
self._last_poked_id = max(current_id, self._last_poked_id)
|
|
|
|
if self._is_processing:
|
|
return
|
|
|
|
# fire off a processing loop in the background
|
|
run_as_background_process(
|
|
"process_event_queue_for_federation", self._process_event_queue_loop
|
|
)
|
|
|
|
async def _process_event_queue_loop(self) -> None:
|
|
try:
|
|
self._is_processing = True
|
|
while True:
|
|
last_token = await self.store.get_federation_out_pos("events")
|
|
next_token, events = await self.store.get_all_new_events_stream(
|
|
last_token, self._last_poked_id, limit=100
|
|
)
|
|
|
|
logger.debug("Handling %s -> %s", last_token, next_token)
|
|
|
|
if not events and next_token >= self._last_poked_id:
|
|
break
|
|
|
|
async def handle_event(event: EventBase) -> None:
|
|
# Only send events for this server.
|
|
send_on_behalf_of = event.internal_metadata.get_send_on_behalf_of()
|
|
is_mine = self.is_mine_id(event.sender)
|
|
if not is_mine and send_on_behalf_of is None:
|
|
return
|
|
|
|
if not event.internal_metadata.should_proactively_send():
|
|
return
|
|
|
|
try:
|
|
# Get the state from before the event.
|
|
# We need to make sure that this is the state from before
|
|
# the event and not from after it.
|
|
# Otherwise if the last member on a server in a room is
|
|
# banned then it won't receive the event because it won't
|
|
# be in the room after the ban.
|
|
destinations = await self.state.get_hosts_in_room_at_events(
|
|
event.room_id, event_ids=event.prev_event_ids()
|
|
)
|
|
except Exception:
|
|
logger.exception(
|
|
"Failed to calculate hosts in room for event: %s",
|
|
event.event_id,
|
|
)
|
|
return
|
|
|
|
destinations = {
|
|
d
|
|
for d in destinations
|
|
if self._federation_shard_config.should_handle(
|
|
self._instance_name, d
|
|
)
|
|
}
|
|
|
|
if send_on_behalf_of is not None:
|
|
# If we are sending the event on behalf of another server
|
|
# then it already has the event and there is no reason to
|
|
# send the event to it.
|
|
destinations.discard(send_on_behalf_of)
|
|
|
|
logger.debug("Sending %s to %r", event, destinations)
|
|
|
|
if destinations:
|
|
self._send_pdu(event, destinations)
|
|
|
|
now = self.clock.time_msec()
|
|
ts = await self.store.get_received_ts(event.event_id)
|
|
|
|
synapse.metrics.event_processing_lag_by_event.labels(
|
|
"federation_sender"
|
|
).observe((now - ts) / 1000)
|
|
|
|
async def handle_room_events(events: Iterable[EventBase]) -> None:
|
|
with Measure(self.clock, "handle_room_events"):
|
|
for event in events:
|
|
await handle_event(event)
|
|
|
|
events_by_room = {} # type: Dict[str, List[EventBase]]
|
|
for event in events:
|
|
events_by_room.setdefault(event.room_id, []).append(event)
|
|
|
|
await make_deferred_yieldable(
|
|
defer.gatherResults(
|
|
[
|
|
run_in_background(handle_room_events, evs)
|
|
for evs in events_by_room.values()
|
|
],
|
|
consumeErrors=True,
|
|
)
|
|
)
|
|
|
|
await self.store.update_federation_out_pos("events", next_token)
|
|
|
|
if events:
|
|
now = self.clock.time_msec()
|
|
ts = await self.store.get_received_ts(events[-1].event_id)
|
|
|
|
synapse.metrics.event_processing_lag.labels(
|
|
"federation_sender"
|
|
).set(now - ts)
|
|
synapse.metrics.event_processing_last_ts.labels(
|
|
"federation_sender"
|
|
).set(ts)
|
|
|
|
events_processed_counter.inc(len(events))
|
|
|
|
event_processing_loop_room_count.labels("federation_sender").inc(
|
|
len(events_by_room)
|
|
)
|
|
|
|
event_processing_loop_counter.labels("federation_sender").inc()
|
|
|
|
synapse.metrics.event_processing_positions.labels(
|
|
"federation_sender"
|
|
).set(next_token)
|
|
|
|
finally:
|
|
self._is_processing = False
|
|
|
|
def _send_pdu(self, pdu: EventBase, destinations: Iterable[str]) -> None:
|
|
# We loop through all destinations to see whether we already have
|
|
# a transaction in progress. If we do, stick it in the pending_pdus
|
|
# table and we'll get back to it later.
|
|
|
|
order = self._order
|
|
self._order += 1
|
|
|
|
destinations = set(destinations)
|
|
destinations.discard(self.server_name)
|
|
logger.debug("Sending to: %s", str(destinations))
|
|
|
|
if not destinations:
|
|
return
|
|
|
|
sent_pdus_destination_dist_total.inc(len(destinations))
|
|
sent_pdus_destination_dist_count.inc()
|
|
|
|
for destination in destinations:
|
|
self._get_per_destination_queue(destination).send_pdu(pdu, order)
|
|
|
|
@defer.inlineCallbacks
|
|
def send_read_receipt(self, receipt: ReadReceipt):
|
|
"""Send a RR to any other servers in the room
|
|
|
|
Args:
|
|
receipt: receipt to be sent
|
|
"""
|
|
|
|
# Some background on the rate-limiting going on here.
|
|
#
|
|
# It turns out that if we attempt to send out RRs as soon as we get them from
|
|
# a client, then we end up trying to do several hundred Hz of federation
|
|
# transactions. (The number of transactions scales as O(N^2) on the size of a
|
|
# room, since in a large room we have both more RRs coming in, and more servers
|
|
# to send them to.)
|
|
#
|
|
# This leads to a lot of CPU load, and we end up getting behind. The solution
|
|
# currently adopted is as follows:
|
|
#
|
|
# The first receipt in a given room is sent out immediately, at time T0. Any
|
|
# further receipts are, in theory, batched up for N seconds, where N is calculated
|
|
# based on the number of servers in the room to achieve a transaction frequency
|
|
# of around 50Hz. So, for example, if there were 100 servers in the room, then
|
|
# N would be 100 / 50Hz = 2 seconds.
|
|
#
|
|
# Then, after T+N, we flush out any receipts that have accumulated, and restart
|
|
# the timer to flush out more receipts at T+2N, etc. If no receipts accumulate,
|
|
# we stop the cycle and go back to the start.
|
|
#
|
|
# However, in practice, it is often possible to flush out receipts earlier: in
|
|
# particular, if we are sending a transaction to a given server anyway (for
|
|
# example, because we have a PDU or a RR in another room to send), then we may
|
|
# as well send out all of the pending RRs for that server. So it may be that
|
|
# by the time we get to T+N, we don't actually have any RRs left to send out.
|
|
# Nevertheless we continue to buffer up RRs for the room in question until we
|
|
# reach the point that no RRs arrive between timer ticks.
|
|
#
|
|
# For even more background, see https://github.com/matrix-org/synapse/issues/4730.
|
|
|
|
room_id = receipt.room_id
|
|
|
|
# Work out which remote servers should be poked and poke them.
|
|
domains = yield self.state.get_current_hosts_in_room(room_id)
|
|
domains = [
|
|
d
|
|
for d in domains
|
|
if d != self.server_name
|
|
and self._federation_shard_config.should_handle(self._instance_name, d)
|
|
]
|
|
if not domains:
|
|
return
|
|
|
|
queues_pending_flush = self._queues_awaiting_rr_flush_by_room.get(room_id)
|
|
|
|
# if there is no flush yet scheduled, we will send out these receipts with
|
|
# immediate flushes, and schedule the next flush for this room.
|
|
if queues_pending_flush is not None:
|
|
logger.debug("Queuing receipt for: %r", domains)
|
|
else:
|
|
logger.debug("Sending receipt to: %r", domains)
|
|
self._schedule_rr_flush_for_room(room_id, len(domains))
|
|
|
|
for domain in domains:
|
|
queue = self._get_per_destination_queue(domain)
|
|
queue.queue_read_receipt(receipt)
|
|
|
|
# if there is already a RR flush pending for this room, then make sure this
|
|
# destination is registered for the flush
|
|
if queues_pending_flush is not None:
|
|
queues_pending_flush.add(queue)
|
|
else:
|
|
queue.flush_read_receipts_for_room(room_id)
|
|
|
|
def _schedule_rr_flush_for_room(self, room_id: str, n_domains: int) -> None:
|
|
# that is going to cause approximately len(domains) transactions, so now back
|
|
# off for that multiplied by RR_TXN_INTERVAL_PER_ROOM
|
|
backoff_ms = self._rr_txn_interval_per_room_ms * n_domains
|
|
|
|
logger.debug("Scheduling RR flush in %s in %d ms", room_id, backoff_ms)
|
|
self.clock.call_later(backoff_ms, self._flush_rrs_for_room, room_id)
|
|
self._queues_awaiting_rr_flush_by_room[room_id] = set()
|
|
|
|
def _flush_rrs_for_room(self, room_id: str) -> None:
|
|
queues = self._queues_awaiting_rr_flush_by_room.pop(room_id)
|
|
logger.debug("Flushing RRs in %s to %s", room_id, queues)
|
|
|
|
if not queues:
|
|
# no more RRs arrived for this room; we are done.
|
|
return
|
|
|
|
# schedule the next flush
|
|
self._schedule_rr_flush_for_room(room_id, len(queues))
|
|
|
|
for queue in queues:
|
|
queue.flush_read_receipts_for_room(room_id)
|
|
|
|
@preserve_fn # the caller should not yield on this
|
|
@defer.inlineCallbacks
|
|
def send_presence(self, states: List[UserPresenceState]):
|
|
"""Send the new presence states to the appropriate destinations.
|
|
|
|
This actually queues up the presence states ready for sending and
|
|
triggers a background task to process them and send out the transactions.
|
|
"""
|
|
if not self.hs.config.use_presence:
|
|
# No-op if presence is disabled.
|
|
return
|
|
|
|
# First we queue up the new presence by user ID, so multiple presence
|
|
# updates in quick succession are correctly handled.
|
|
# We only want to send presence for our own users, so lets always just
|
|
# filter here just in case.
|
|
self.pending_presence.update(
|
|
{state.user_id: state for state in states if self.is_mine_id(state.user_id)}
|
|
)
|
|
|
|
# We then handle the new pending presence in batches, first figuring
|
|
# out the destinations we need to send each state to and then poking it
|
|
# to attempt a new transaction. We linearize this so that we don't
|
|
# accidentally mess up the ordering and send multiple presence updates
|
|
# in the wrong order
|
|
if self._processing_pending_presence:
|
|
return
|
|
|
|
self._processing_pending_presence = True
|
|
try:
|
|
while True:
|
|
states_map = self.pending_presence
|
|
self.pending_presence = {}
|
|
|
|
if not states_map:
|
|
break
|
|
|
|
yield self._process_presence_inner(list(states_map.values()))
|
|
except Exception:
|
|
logger.exception("Error sending presence states to servers")
|
|
finally:
|
|
self._processing_pending_presence = False
|
|
|
|
def send_presence_to_destinations(
|
|
self, states: List[UserPresenceState], destinations: List[str]
|
|
) -> None:
|
|
"""Send the given presence states to the given destinations.
|
|
destinations (list[str])
|
|
"""
|
|
|
|
if not states or not self.hs.config.use_presence:
|
|
# No-op if presence is disabled.
|
|
return
|
|
|
|
for destination in destinations:
|
|
if destination == self.server_name:
|
|
continue
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, destination
|
|
):
|
|
continue
|
|
self._get_per_destination_queue(destination).send_presence(states)
|
|
|
|
@measure_func("txnqueue._process_presence")
|
|
@defer.inlineCallbacks
|
|
def _process_presence_inner(self, states: List[UserPresenceState]):
|
|
"""Given a list of states populate self.pending_presence_by_dest and
|
|
poke to send a new transaction to each destination
|
|
"""
|
|
hosts_and_states = yield get_interested_remotes(self.store, states, self.state)
|
|
|
|
for destinations, states in hosts_and_states:
|
|
for destination in destinations:
|
|
if destination == self.server_name:
|
|
continue
|
|
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, destination
|
|
):
|
|
continue
|
|
|
|
self._get_per_destination_queue(destination).send_presence(states)
|
|
|
|
def build_and_send_edu(
|
|
self,
|
|
destination: str,
|
|
edu_type: str,
|
|
content: dict,
|
|
key: Optional[Hashable] = None,
|
|
):
|
|
"""Construct an Edu object, and queue it for sending
|
|
|
|
Args:
|
|
destination: name of server to send to
|
|
edu_type: type of EDU to send
|
|
content: content of EDU
|
|
key: clobbering key for this edu
|
|
"""
|
|
if destination == self.server_name:
|
|
logger.info("Not sending EDU to ourselves")
|
|
return
|
|
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, destination
|
|
):
|
|
return
|
|
|
|
edu = Edu(
|
|
origin=self.server_name,
|
|
destination=destination,
|
|
edu_type=edu_type,
|
|
content=content,
|
|
)
|
|
|
|
self.send_edu(edu, key)
|
|
|
|
def send_edu(self, edu: Edu, key: Optional[Hashable]):
|
|
"""Queue an EDU for sending
|
|
|
|
Args:
|
|
edu: edu to send
|
|
key: clobbering key for this edu
|
|
"""
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, edu.destination
|
|
):
|
|
return
|
|
|
|
queue = self._get_per_destination_queue(edu.destination)
|
|
if key:
|
|
queue.send_keyed_edu(edu, key)
|
|
else:
|
|
queue.send_edu(edu)
|
|
|
|
def send_device_messages(self, destination: str):
|
|
if destination == self.server_name:
|
|
logger.warning("Not sending device update to ourselves")
|
|
return
|
|
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, destination
|
|
):
|
|
return
|
|
|
|
self._get_per_destination_queue(destination).attempt_new_transaction()
|
|
|
|
def wake_destination(self, destination: str):
|
|
"""Called when we want to retry sending transactions to a remote.
|
|
|
|
This is mainly useful if the remote server has been down and we think it
|
|
might have come back.
|
|
"""
|
|
|
|
if destination == self.server_name:
|
|
logger.warning("Not waking up ourselves")
|
|
return
|
|
|
|
if not self._federation_shard_config.should_handle(
|
|
self._instance_name, destination
|
|
):
|
|
return
|
|
|
|
self._get_per_destination_queue(destination).attempt_new_transaction()
|
|
|
|
@staticmethod
|
|
def get_current_token() -> int:
|
|
# Dummy implementation for case where federation sender isn't offloaded
|
|
# to a worker.
|
|
return 0
|
|
|
|
@staticmethod
|
|
async def get_replication_rows(
|
|
instance_name: str, from_token: int, to_token: int, target_row_count: int
|
|
) -> Tuple[List[Tuple[int, Tuple]], int, bool]:
|
|
# Dummy implementation for case where federation sender isn't offloaded
|
|
# to a worker.
|
|
return [], 0, False
|