mirror of
https://mau.dev/maunium/synapse.git
synced 2024-10-01 01:36:05 -04:00
1690 lines
76 KiB
JavaScript
1690 lines
76 KiB
JavaScript
/**
|
|
* @license AngularJS v1.2.20
|
|
* (c) 2010-2014 Google, Inc. http://angularjs.org
|
|
* License: MIT
|
|
*/
|
|
(function(window, angular, undefined) {'use strict';
|
|
|
|
/* jshint maxlen: false */
|
|
|
|
/**
|
|
* @ngdoc module
|
|
* @name ngAnimate
|
|
* @description
|
|
*
|
|
* # ngAnimate
|
|
*
|
|
* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
|
|
*
|
|
*
|
|
* <div doc-module-components="ngAnimate"></div>
|
|
*
|
|
* # Usage
|
|
*
|
|
* To see animations in action, all that is required is to define the appropriate CSS classes
|
|
* or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
|
|
* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
|
|
* by using the `$animate` service.
|
|
*
|
|
* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
|
|
*
|
|
* | Directive | Supported Animations |
|
|
* |---------------------------------------------------------- |----------------------------------------------------|
|
|
* | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
|
|
* | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
|
|
* | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
|
|
* | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
|
|
* | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
|
|
* | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
|
|
* | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
|
|
* | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
|
|
* | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
|
|
*
|
|
* You can find out more information about animations upon visiting each directive page.
|
|
*
|
|
* Below is an example of how to apply animations to a directive that supports animation hooks:
|
|
*
|
|
* ```html
|
|
* <style type="text/css">
|
|
* .slide.ng-enter, .slide.ng-leave {
|
|
* -webkit-transition:0.5s linear all;
|
|
* transition:0.5s linear all;
|
|
* }
|
|
*
|
|
* .slide.ng-enter { } /* starting animations for enter */
|
|
* .slide.ng-enter-active { } /* terminal animations for enter */
|
|
* .slide.ng-leave { } /* starting animations for leave */
|
|
* .slide.ng-leave-active { } /* terminal animations for leave */
|
|
* </style>
|
|
*
|
|
* <!--
|
|
* the animate service will automatically add .ng-enter and .ng-leave to the element
|
|
* to trigger the CSS transition/animations
|
|
* -->
|
|
* <ANY class="slide" ng-include="..."></ANY>
|
|
* ```
|
|
*
|
|
* Keep in mind that, by default, if an animation is running, any child elements cannot be animated
|
|
* until the parent element's animation has completed. This blocking feature can be overridden by
|
|
* placing the `ng-animate-children` attribute on a parent container tag.
|
|
*
|
|
* ```html
|
|
* <div class="slide-animation" ng-if="on" ng-animate-children>
|
|
* <div class="fade-animation" ng-if="on">
|
|
* <div class="explode-animation" ng-if="on">
|
|
* ...
|
|
* </div>
|
|
* </div>
|
|
* </div>
|
|
* ```
|
|
*
|
|
* When the `on` expression value changes and an animation is triggered then each of the elements within
|
|
* will all animate without the block being applied to child elements.
|
|
*
|
|
* <h2>CSS-defined Animations</h2>
|
|
* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
|
|
* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
|
|
* and can be used to play along with this naming structure.
|
|
*
|
|
* The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
|
|
*
|
|
* ```html
|
|
* <style type="text/css">
|
|
* /*
|
|
* The animate class is apart of the element and the ng-enter class
|
|
* is attached to the element once the enter animation event is triggered
|
|
* */
|
|
* .reveal-animation.ng-enter {
|
|
* -webkit-transition: 1s linear all; /* Safari/Chrome */
|
|
* transition: 1s linear all; /* All other modern browsers and IE10+ */
|
|
*
|
|
* /* The animation preparation code */
|
|
* opacity: 0;
|
|
* }
|
|
*
|
|
* /*
|
|
* Keep in mind that you want to combine both CSS
|
|
* classes together to avoid any CSS-specificity
|
|
* conflicts
|
|
* */
|
|
* .reveal-animation.ng-enter.ng-enter-active {
|
|
* /* The animation code itself */
|
|
* opacity: 1;
|
|
* }
|
|
* </style>
|
|
*
|
|
* <div class="view-container">
|
|
* <div ng-view class="reveal-animation"></div>
|
|
* </div>
|
|
* ```
|
|
*
|
|
* The following code below demonstrates how to perform animations using **CSS animations** with Angular:
|
|
*
|
|
* ```html
|
|
* <style type="text/css">
|
|
* .reveal-animation.ng-enter {
|
|
* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
|
|
* animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
|
|
* }
|
|
* @-webkit-keyframes enter_sequence {
|
|
* from { opacity:0; }
|
|
* to { opacity:1; }
|
|
* }
|
|
* @keyframes enter_sequence {
|
|
* from { opacity:0; }
|
|
* to { opacity:1; }
|
|
* }
|
|
* </style>
|
|
*
|
|
* <div class="view-container">
|
|
* <div ng-view class="reveal-animation"></div>
|
|
* </div>
|
|
* ```
|
|
*
|
|
* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
|
|
*
|
|
* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
|
|
* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
|
|
* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
|
|
* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
|
|
* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
|
|
* has no CSS transition/animation classes applied to it.
|
|
*
|
|
* <h3>CSS Staggering Animations</h3>
|
|
* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
|
|
* curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
|
|
* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
|
|
* the animation. The style property expected within the stagger class can either be a **transition-delay** or an
|
|
* **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
|
|
*
|
|
* ```css
|
|
* .my-animation.ng-enter {
|
|
* /* standard transition code */
|
|
* -webkit-transition: 1s linear all;
|
|
* transition: 1s linear all;
|
|
* opacity:0;
|
|
* }
|
|
* .my-animation.ng-enter-stagger {
|
|
* /* this will have a 100ms delay between each successive leave animation */
|
|
* -webkit-transition-delay: 0.1s;
|
|
* transition-delay: 0.1s;
|
|
*
|
|
* /* in case the stagger doesn't work then these two values
|
|
* must be set to 0 to avoid an accidental CSS inheritance */
|
|
* -webkit-transition-duration: 0s;
|
|
* transition-duration: 0s;
|
|
* }
|
|
* .my-animation.ng-enter.ng-enter-active {
|
|
* /* standard transition styles */
|
|
* opacity:1;
|
|
* }
|
|
* ```
|
|
*
|
|
* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
|
|
* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
|
|
* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
|
|
* will also be reset if more than 10ms has passed after the last animation has been fired.
|
|
*
|
|
* The following code will issue the **ng-leave-stagger** event on the element provided:
|
|
*
|
|
* ```js
|
|
* var kids = parent.children();
|
|
*
|
|
* $animate.leave(kids[0]); //stagger index=0
|
|
* $animate.leave(kids[1]); //stagger index=1
|
|
* $animate.leave(kids[2]); //stagger index=2
|
|
* $animate.leave(kids[3]); //stagger index=3
|
|
* $animate.leave(kids[4]); //stagger index=4
|
|
*
|
|
* $timeout(function() {
|
|
* //stagger has reset itself
|
|
* $animate.leave(kids[5]); //stagger index=0
|
|
* $animate.leave(kids[6]); //stagger index=1
|
|
* }, 100, false);
|
|
* ```
|
|
*
|
|
* Stagger animations are currently only supported within CSS-defined animations.
|
|
*
|
|
* <h2>JavaScript-defined Animations</h2>
|
|
* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
|
|
* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
|
|
*
|
|
* ```js
|
|
* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
|
|
* var ngModule = angular.module('YourApp', ['ngAnimate']);
|
|
* ngModule.animation('.my-crazy-animation', function() {
|
|
* return {
|
|
* enter: function(element, done) {
|
|
* //run the animation here and call done when the animation is complete
|
|
* return function(cancelled) {
|
|
* //this (optional) function will be called when the animation
|
|
* //completes or when the animation is cancelled (the cancelled
|
|
* //flag will be set to true if cancelled).
|
|
* };
|
|
* },
|
|
* leave: function(element, done) { },
|
|
* move: function(element, done) { },
|
|
*
|
|
* //animation that can be triggered before the class is added
|
|
* beforeAddClass: function(element, className, done) { },
|
|
*
|
|
* //animation that can be triggered after the class is added
|
|
* addClass: function(element, className, done) { },
|
|
*
|
|
* //animation that can be triggered before the class is removed
|
|
* beforeRemoveClass: function(element, className, done) { },
|
|
*
|
|
* //animation that can be triggered after the class is removed
|
|
* removeClass: function(element, className, done) { }
|
|
* };
|
|
* });
|
|
* ```
|
|
*
|
|
* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
|
|
* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
|
|
* the element's CSS class attribute value and then run the matching animation event function (if found).
|
|
* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
|
|
* be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
|
|
*
|
|
* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
|
|
* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
|
|
* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
|
|
* or transition code that is defined via a stylesheet).
|
|
*
|
|
*/
|
|
|
|
angular.module('ngAnimate', ['ng'])
|
|
|
|
/**
|
|
* @ngdoc provider
|
|
* @name $animateProvider
|
|
* @description
|
|
*
|
|
* The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
|
|
* When an animation is triggered, the $animate service will query the $animate service to find any animations that match
|
|
* the provided name value.
|
|
*
|
|
* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
|
|
*
|
|
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
|
|
*
|
|
*/
|
|
.directive('ngAnimateChildren', function() {
|
|
var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
|
|
return function(scope, element, attrs) {
|
|
var val = attrs.ngAnimateChildren;
|
|
if(angular.isString(val) && val.length === 0) { //empty attribute
|
|
element.data(NG_ANIMATE_CHILDREN, true);
|
|
} else {
|
|
scope.$watch(val, function(value) {
|
|
element.data(NG_ANIMATE_CHILDREN, !!value);
|
|
});
|
|
}
|
|
};
|
|
})
|
|
|
|
//this private service is only used within CSS-enabled animations
|
|
//IE8 + IE9 do not support rAF natively, but that is fine since they
|
|
//also don't support transitions and keyframes which means that the code
|
|
//below will never be used by the two browsers.
|
|
.factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
|
|
var bod = $document[0].body;
|
|
return function(fn) {
|
|
//the returned function acts as the cancellation function
|
|
return $$rAF(function() {
|
|
//the line below will force the browser to perform a repaint
|
|
//so that all the animated elements within the animation frame
|
|
//will be properly updated and drawn on screen. This is
|
|
//required to perform multi-class CSS based animations with
|
|
//Firefox. DO NOT REMOVE THIS LINE.
|
|
var a = bod.offsetWidth + 1;
|
|
fn();
|
|
});
|
|
};
|
|
}])
|
|
|
|
.config(['$provide', '$animateProvider', function($provide, $animateProvider) {
|
|
var noop = angular.noop;
|
|
var forEach = angular.forEach;
|
|
var selectors = $animateProvider.$$selectors;
|
|
|
|
var ELEMENT_NODE = 1;
|
|
var NG_ANIMATE_STATE = '$$ngAnimateState';
|
|
var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
|
|
var NG_ANIMATE_CLASS_NAME = 'ng-animate';
|
|
var rootAnimateState = {running: true};
|
|
|
|
function extractElementNode(element) {
|
|
for(var i = 0; i < element.length; i++) {
|
|
var elm = element[i];
|
|
if(elm.nodeType == ELEMENT_NODE) {
|
|
return elm;
|
|
}
|
|
}
|
|
}
|
|
|
|
function prepareElement(element) {
|
|
return element && angular.element(element);
|
|
}
|
|
|
|
function stripCommentsFromElement(element) {
|
|
return angular.element(extractElementNode(element));
|
|
}
|
|
|
|
function isMatchingElement(elm1, elm2) {
|
|
return extractElementNode(elm1) == extractElementNode(elm2);
|
|
}
|
|
|
|
$provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
|
|
function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
|
|
|
|
var globalAnimationCounter = 0;
|
|
$rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
|
|
|
|
// disable animations during bootstrap, but once we bootstrapped, wait again
|
|
// for another digest until enabling animations. The reason why we digest twice
|
|
// is because all structural animations (enter, leave and move) all perform a
|
|
// post digest operation before animating. If we only wait for a single digest
|
|
// to pass then the structural animation would render its animation on page load.
|
|
// (which is what we're trying to avoid when the application first boots up.)
|
|
$rootScope.$$postDigest(function() {
|
|
$rootScope.$$postDigest(function() {
|
|
rootAnimateState.running = false;
|
|
});
|
|
});
|
|
|
|
var classNameFilter = $animateProvider.classNameFilter();
|
|
var isAnimatableClassName = !classNameFilter
|
|
? function() { return true; }
|
|
: function(className) {
|
|
return classNameFilter.test(className);
|
|
};
|
|
|
|
function blockElementAnimations(element) {
|
|
var data = element.data(NG_ANIMATE_STATE) || {};
|
|
data.running = true;
|
|
element.data(NG_ANIMATE_STATE, data);
|
|
}
|
|
|
|
function lookup(name) {
|
|
if (name) {
|
|
var matches = [],
|
|
flagMap = {},
|
|
classes = name.substr(1).split('.');
|
|
|
|
//the empty string value is the default animation
|
|
//operation which performs CSS transition and keyframe
|
|
//animations sniffing. This is always included for each
|
|
//element animation procedure if the browser supports
|
|
//transitions and/or keyframe animations. The default
|
|
//animation is added to the top of the list to prevent
|
|
//any previous animations from affecting the element styling
|
|
//prior to the element being animated.
|
|
if ($sniffer.transitions || $sniffer.animations) {
|
|
matches.push($injector.get(selectors['']));
|
|
}
|
|
|
|
for(var i=0; i < classes.length; i++) {
|
|
var klass = classes[i],
|
|
selectorFactoryName = selectors[klass];
|
|
if(selectorFactoryName && !flagMap[klass]) {
|
|
matches.push($injector.get(selectorFactoryName));
|
|
flagMap[klass] = true;
|
|
}
|
|
}
|
|
return matches;
|
|
}
|
|
}
|
|
|
|
function animationRunner(element, animationEvent, className) {
|
|
//transcluded directives may sometimes fire an animation using only comment nodes
|
|
//best to catch this early on to prevent any animation operations from occurring
|
|
var node = element[0];
|
|
if(!node) {
|
|
return;
|
|
}
|
|
|
|
var isSetClassOperation = animationEvent == 'setClass';
|
|
var isClassBased = isSetClassOperation ||
|
|
animationEvent == 'addClass' ||
|
|
animationEvent == 'removeClass';
|
|
|
|
var classNameAdd, classNameRemove;
|
|
if(angular.isArray(className)) {
|
|
classNameAdd = className[0];
|
|
classNameRemove = className[1];
|
|
className = classNameAdd + ' ' + classNameRemove;
|
|
}
|
|
|
|
var currentClassName = element.attr('class');
|
|
var classes = currentClassName + ' ' + className;
|
|
if(!isAnimatableClassName(classes)) {
|
|
return;
|
|
}
|
|
|
|
var beforeComplete = noop,
|
|
beforeCancel = [],
|
|
before = [],
|
|
afterComplete = noop,
|
|
afterCancel = [],
|
|
after = [];
|
|
|
|
var animationLookup = (' ' + classes).replace(/\s+/g,'.');
|
|
forEach(lookup(animationLookup), function(animationFactory) {
|
|
var created = registerAnimation(animationFactory, animationEvent);
|
|
if(!created && isSetClassOperation) {
|
|
registerAnimation(animationFactory, 'addClass');
|
|
registerAnimation(animationFactory, 'removeClass');
|
|
}
|
|
});
|
|
|
|
function registerAnimation(animationFactory, event) {
|
|
var afterFn = animationFactory[event];
|
|
var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
|
|
if(afterFn || beforeFn) {
|
|
if(event == 'leave') {
|
|
beforeFn = afterFn;
|
|
//when set as null then animation knows to skip this phase
|
|
afterFn = null;
|
|
}
|
|
after.push({
|
|
event : event, fn : afterFn
|
|
});
|
|
before.push({
|
|
event : event, fn : beforeFn
|
|
});
|
|
return true;
|
|
}
|
|
}
|
|
|
|
function run(fns, cancellations, allCompleteFn) {
|
|
var animations = [];
|
|
forEach(fns, function(animation) {
|
|
animation.fn && animations.push(animation);
|
|
});
|
|
|
|
var count = 0;
|
|
function afterAnimationComplete(index) {
|
|
if(cancellations) {
|
|
(cancellations[index] || noop)();
|
|
if(++count < animations.length) return;
|
|
cancellations = null;
|
|
}
|
|
allCompleteFn();
|
|
}
|
|
|
|
//The code below adds directly to the array in order to work with
|
|
//both sync and async animations. Sync animations are when the done()
|
|
//operation is called right away. DO NOT REFACTOR!
|
|
forEach(animations, function(animation, index) {
|
|
var progress = function() {
|
|
afterAnimationComplete(index);
|
|
};
|
|
switch(animation.event) {
|
|
case 'setClass':
|
|
cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
|
|
break;
|
|
case 'addClass':
|
|
cancellations.push(animation.fn(element, classNameAdd || className, progress));
|
|
break;
|
|
case 'removeClass':
|
|
cancellations.push(animation.fn(element, classNameRemove || className, progress));
|
|
break;
|
|
default:
|
|
cancellations.push(animation.fn(element, progress));
|
|
break;
|
|
}
|
|
});
|
|
|
|
if(cancellations && cancellations.length === 0) {
|
|
allCompleteFn();
|
|
}
|
|
}
|
|
|
|
return {
|
|
node : node,
|
|
event : animationEvent,
|
|
className : className,
|
|
isClassBased : isClassBased,
|
|
isSetClassOperation : isSetClassOperation,
|
|
before : function(allCompleteFn) {
|
|
beforeComplete = allCompleteFn;
|
|
run(before, beforeCancel, function() {
|
|
beforeComplete = noop;
|
|
allCompleteFn();
|
|
});
|
|
},
|
|
after : function(allCompleteFn) {
|
|
afterComplete = allCompleteFn;
|
|
run(after, afterCancel, function() {
|
|
afterComplete = noop;
|
|
allCompleteFn();
|
|
});
|
|
},
|
|
cancel : function() {
|
|
if(beforeCancel) {
|
|
forEach(beforeCancel, function(cancelFn) {
|
|
(cancelFn || noop)(true);
|
|
});
|
|
beforeComplete(true);
|
|
}
|
|
if(afterCancel) {
|
|
forEach(afterCancel, function(cancelFn) {
|
|
(cancelFn || noop)(true);
|
|
});
|
|
afterComplete(true);
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @ngdoc service
|
|
* @name $animate
|
|
* @kind function
|
|
*
|
|
* @description
|
|
* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
|
|
* When any of these operations are run, the $animate service
|
|
* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
|
|
* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
|
|
*
|
|
* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
|
|
* will work out of the box without any extra configuration.
|
|
*
|
|
* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
|
|
*
|
|
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
|
|
*
|
|
*/
|
|
return {
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#enter
|
|
* @kind function
|
|
*
|
|
* @description
|
|
* Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
|
|
* the animation is started, the following CSS classes will be present on the element for the duration of the animation:
|
|
*
|
|
* Below is a breakdown of each step that occurs during enter animation:
|
|
*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
|
|
* | 1. $animate.enter(...) is called | class="my-animation" |
|
|
* | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
|
|
* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
|
|
* | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
|
|
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
|
|
* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
|
|
* | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
|
|
* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
|
|
* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
|
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
|
|
*
|
|
* @param {DOMElement} element the element that will be the focus of the enter animation
|
|
* @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
|
|
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
|
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
|
|
*/
|
|
enter : function(element, parentElement, afterElement, doneCallback) {
|
|
element = angular.element(element);
|
|
parentElement = prepareElement(parentElement);
|
|
afterElement = prepareElement(afterElement);
|
|
|
|
blockElementAnimations(element);
|
|
$delegate.enter(element, parentElement, afterElement);
|
|
$rootScope.$$postDigest(function() {
|
|
element = stripCommentsFromElement(element);
|
|
performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#leave
|
|
* @kind function
|
|
*
|
|
* @description
|
|
* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
|
|
* the animation is started, the following CSS classes will be added for the duration of the animation:
|
|
*
|
|
* Below is a breakdown of each step that occurs during leave animation:
|
|
*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
|
|
* | 1. $animate.leave(...) is called | class="my-animation" |
|
|
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
|
|
* | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
|
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
|
|
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
|
|
* | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
|
|
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
|
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
|
* | 9. The element is removed from the DOM | ... |
|
|
* | 10. The doneCallback() callback is fired (if provided) | ... |
|
|
*
|
|
* @param {DOMElement} element the element that will be the focus of the leave animation
|
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
|
|
*/
|
|
leave : function(element, doneCallback) {
|
|
element = angular.element(element);
|
|
cancelChildAnimations(element);
|
|
blockElementAnimations(element);
|
|
$rootScope.$$postDigest(function() {
|
|
performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
|
|
$delegate.leave(element);
|
|
}, doneCallback);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#move
|
|
* @kind function
|
|
*
|
|
* @description
|
|
* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
|
|
* add the element directly after the afterElement element if present. Then the move animation will be run. Once
|
|
* the animation is started, the following CSS classes will be added for the duration of the animation:
|
|
*
|
|
* Below is a breakdown of each step that occurs during move animation:
|
|
*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
|
|
* | 1. $animate.move(...) is called | class="my-animation" |
|
|
* | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
|
|
* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
|
|
* | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
|
|
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
|
|
* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
|
|
* | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
|
|
* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
|
|
* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
|
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
|
|
*
|
|
* @param {DOMElement} element the element that will be the focus of the move animation
|
|
* @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
|
|
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
|
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
|
|
*/
|
|
move : function(element, parentElement, afterElement, doneCallback) {
|
|
element = angular.element(element);
|
|
parentElement = prepareElement(parentElement);
|
|
afterElement = prepareElement(afterElement);
|
|
|
|
cancelChildAnimations(element);
|
|
blockElementAnimations(element);
|
|
$delegate.move(element, parentElement, afterElement);
|
|
$rootScope.$$postDigest(function() {
|
|
element = stripCommentsFromElement(element);
|
|
performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#addClass
|
|
*
|
|
* @description
|
|
* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
|
|
* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
|
|
* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
|
|
* or keyframes are defined on the -add or base CSS class).
|
|
*
|
|
* Below is a breakdown of each step that occurs during addClass animation:
|
|
*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |------------------------------------------------------------------------------------------------|---------------------------------------------|
|
|
* | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
|
|
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
|
|
* | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
|
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
|
|
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
|
|
* | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
|
|
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" |
|
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
|
|
* | 9. The super class is kept on the element | class="my-animation super" |
|
|
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
|
|
*
|
|
* @param {DOMElement} element the element that will be animated
|
|
* @param {string} className the CSS class that will be added to the element and then animated
|
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
|
|
*/
|
|
addClass : function(element, className, doneCallback) {
|
|
element = angular.element(element);
|
|
element = stripCommentsFromElement(element);
|
|
performAnimation('addClass', className, element, null, null, function() {
|
|
$delegate.addClass(element, className);
|
|
}, doneCallback);
|
|
},
|
|
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#removeClass
|
|
*
|
|
* @description
|
|
* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
|
|
* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
|
|
* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
|
|
* no CSS transitions or keyframes are defined on the -remove or base CSS classes).
|
|
*
|
|
* Below is a breakdown of each step that occurs during removeClass animation:
|
|
*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |-----------------------------------------------------------------------------------------------|---------------------------------------------|
|
|
* | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
|
|
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
|
|
* | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
|
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
|
|
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
|
|
* | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
|
|
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
|
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
|
* | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
|
|
*
|
|
*
|
|
* @param {DOMElement} element the element that will be animated
|
|
* @param {string} className the CSS class that will be animated and then removed from the element
|
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
|
|
*/
|
|
removeClass : function(element, className, doneCallback) {
|
|
element = angular.element(element);
|
|
element = stripCommentsFromElement(element);
|
|
performAnimation('removeClass', className, element, null, null, function() {
|
|
$delegate.removeClass(element, className);
|
|
}, doneCallback);
|
|
},
|
|
|
|
/**
|
|
*
|
|
* @ngdoc function
|
|
* @name $animate#setClass
|
|
* @function
|
|
* @description Adds and/or removes the given CSS classes to and from the element.
|
|
* Once complete, the done() callback will be fired (if provided).
|
|
* @param {DOMElement} element the element which will its CSS classes changed
|
|
* removed from it
|
|
* @param {string} add the CSS classes which will be added to the element
|
|
* @param {string} remove the CSS class which will be removed from the element
|
|
* @param {Function=} done the callback function (if provided) that will be fired after the
|
|
* CSS classes have been set on the element
|
|
*/
|
|
setClass : function(element, add, remove, doneCallback) {
|
|
element = angular.element(element);
|
|
element = stripCommentsFromElement(element);
|
|
performAnimation('setClass', [add, remove], element, null, null, function() {
|
|
$delegate.setClass(element, add, remove);
|
|
}, doneCallback);
|
|
},
|
|
|
|
/**
|
|
* @ngdoc method
|
|
* @name $animate#enabled
|
|
* @kind function
|
|
*
|
|
* @param {boolean=} value If provided then set the animation on or off.
|
|
* @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
|
|
* @return {boolean} Current animation state.
|
|
*
|
|
* @description
|
|
* Globally enables/disables animations.
|
|
*
|
|
*/
|
|
enabled : function(value, element) {
|
|
switch(arguments.length) {
|
|
case 2:
|
|
if(value) {
|
|
cleanup(element);
|
|
} else {
|
|
var data = element.data(NG_ANIMATE_STATE) || {};
|
|
data.disabled = true;
|
|
element.data(NG_ANIMATE_STATE, data);
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
rootAnimateState.disabled = !value;
|
|
break;
|
|
|
|
default:
|
|
value = !rootAnimateState.disabled;
|
|
break;
|
|
}
|
|
return !!value;
|
|
}
|
|
};
|
|
|
|
/*
|
|
all animations call this shared animation triggering function internally.
|
|
The animationEvent variable refers to the JavaScript animation event that will be triggered
|
|
and the className value is the name of the animation that will be applied within the
|
|
CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
|
|
and the onComplete callback will be fired once the animation is fully complete.
|
|
*/
|
|
function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
|
|
|
|
var runner = animationRunner(element, animationEvent, className);
|
|
if(!runner) {
|
|
fireDOMOperation();
|
|
fireBeforeCallbackAsync();
|
|
fireAfterCallbackAsync();
|
|
closeAnimation();
|
|
return;
|
|
}
|
|
|
|
className = runner.className;
|
|
var elementEvents = angular.element._data(runner.node);
|
|
elementEvents = elementEvents && elementEvents.events;
|
|
|
|
if (!parentElement) {
|
|
parentElement = afterElement ? afterElement.parent() : element.parent();
|
|
}
|
|
|
|
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
|
|
var runningAnimations = ngAnimateState.active || {};
|
|
var totalActiveAnimations = ngAnimateState.totalActive || 0;
|
|
var lastAnimation = ngAnimateState.last;
|
|
|
|
//only allow animations if the currently running animation is not structural
|
|
//or if there is no animation running at all
|
|
var skipAnimations;
|
|
if (runner.isClassBased) {
|
|
skipAnimations = ngAnimateState.running ||
|
|
ngAnimateState.disabled ||
|
|
(lastAnimation && !lastAnimation.isClassBased);
|
|
}
|
|
|
|
//skip the animation if animations are disabled, a parent is already being animated,
|
|
//the element is not currently attached to the document body or then completely close
|
|
//the animation if any matching animations are not found at all.
|
|
//NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
|
|
if (skipAnimations || animationsDisabled(element, parentElement)) {
|
|
fireDOMOperation();
|
|
fireBeforeCallbackAsync();
|
|
fireAfterCallbackAsync();
|
|
closeAnimation();
|
|
return;
|
|
}
|
|
|
|
var skipAnimation = false;
|
|
if(totalActiveAnimations > 0) {
|
|
var animationsToCancel = [];
|
|
if(!runner.isClassBased) {
|
|
if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
|
|
skipAnimation = true;
|
|
} else {
|
|
//cancel all animations when a structural animation takes place
|
|
for(var klass in runningAnimations) {
|
|
animationsToCancel.push(runningAnimations[klass]);
|
|
cleanup(element, klass);
|
|
}
|
|
runningAnimations = {};
|
|
totalActiveAnimations = 0;
|
|
}
|
|
} else if(lastAnimation.event == 'setClass') {
|
|
animationsToCancel.push(lastAnimation);
|
|
cleanup(element, className);
|
|
}
|
|
else if(runningAnimations[className]) {
|
|
var current = runningAnimations[className];
|
|
if(current.event == animationEvent) {
|
|
skipAnimation = true;
|
|
} else {
|
|
animationsToCancel.push(current);
|
|
cleanup(element, className);
|
|
}
|
|
}
|
|
|
|
if(animationsToCancel.length > 0) {
|
|
forEach(animationsToCancel, function(operation) {
|
|
operation.cancel();
|
|
});
|
|
}
|
|
}
|
|
|
|
if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
|
|
skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
|
|
}
|
|
|
|
if(skipAnimation) {
|
|
fireDOMOperation();
|
|
fireBeforeCallbackAsync();
|
|
fireAfterCallbackAsync();
|
|
fireDoneCallbackAsync();
|
|
return;
|
|
}
|
|
|
|
if(animationEvent == 'leave') {
|
|
//there's no need to ever remove the listener since the element
|
|
//will be removed (destroyed) after the leave animation ends or
|
|
//is cancelled midway
|
|
element.one('$destroy', function(e) {
|
|
var element = angular.element(this);
|
|
var state = element.data(NG_ANIMATE_STATE);
|
|
if(state) {
|
|
var activeLeaveAnimation = state.active['ng-leave'];
|
|
if(activeLeaveAnimation) {
|
|
activeLeaveAnimation.cancel();
|
|
cleanup(element, 'ng-leave');
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
//the ng-animate class does nothing, but it's here to allow for
|
|
//parent animations to find and cancel child animations when needed
|
|
element.addClass(NG_ANIMATE_CLASS_NAME);
|
|
|
|
var localAnimationCount = globalAnimationCounter++;
|
|
totalActiveAnimations++;
|
|
runningAnimations[className] = runner;
|
|
|
|
element.data(NG_ANIMATE_STATE, {
|
|
last : runner,
|
|
active : runningAnimations,
|
|
index : localAnimationCount,
|
|
totalActive : totalActiveAnimations
|
|
});
|
|
|
|
//first we run the before animations and when all of those are complete
|
|
//then we perform the DOM operation and run the next set of animations
|
|
fireBeforeCallbackAsync();
|
|
runner.before(function(cancelled) {
|
|
var data = element.data(NG_ANIMATE_STATE);
|
|
cancelled = cancelled ||
|
|
!data || !data.active[className] ||
|
|
(runner.isClassBased && data.active[className].event != animationEvent);
|
|
|
|
fireDOMOperation();
|
|
if(cancelled === true) {
|
|
closeAnimation();
|
|
} else {
|
|
fireAfterCallbackAsync();
|
|
runner.after(closeAnimation);
|
|
}
|
|
});
|
|
|
|
function fireDOMCallback(animationPhase) {
|
|
var eventName = '$animate:' + animationPhase;
|
|
if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
|
|
$$asyncCallback(function() {
|
|
element.triggerHandler(eventName, {
|
|
event : animationEvent,
|
|
className : className
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
function fireBeforeCallbackAsync() {
|
|
fireDOMCallback('before');
|
|
}
|
|
|
|
function fireAfterCallbackAsync() {
|
|
fireDOMCallback('after');
|
|
}
|
|
|
|
function fireDoneCallbackAsync() {
|
|
fireDOMCallback('close');
|
|
if(doneCallback) {
|
|
$$asyncCallback(function() {
|
|
doneCallback();
|
|
});
|
|
}
|
|
}
|
|
|
|
//it is less complicated to use a flag than managing and canceling
|
|
//timeouts containing multiple callbacks.
|
|
function fireDOMOperation() {
|
|
if(!fireDOMOperation.hasBeenRun) {
|
|
fireDOMOperation.hasBeenRun = true;
|
|
domOperation();
|
|
}
|
|
}
|
|
|
|
function closeAnimation() {
|
|
if(!closeAnimation.hasBeenRun) {
|
|
closeAnimation.hasBeenRun = true;
|
|
var data = element.data(NG_ANIMATE_STATE);
|
|
if(data) {
|
|
/* only structural animations wait for reflow before removing an
|
|
animation, but class-based animations don't. An example of this
|
|
failing would be when a parent HTML tag has a ng-class attribute
|
|
causing ALL directives below to skip animations during the digest */
|
|
if(runner && runner.isClassBased) {
|
|
cleanup(element, className);
|
|
} else {
|
|
$$asyncCallback(function() {
|
|
var data = element.data(NG_ANIMATE_STATE) || {};
|
|
if(localAnimationCount == data.index) {
|
|
cleanup(element, className, animationEvent);
|
|
}
|
|
});
|
|
element.data(NG_ANIMATE_STATE, data);
|
|
}
|
|
}
|
|
fireDoneCallbackAsync();
|
|
}
|
|
}
|
|
}
|
|
|
|
function cancelChildAnimations(element) {
|
|
var node = extractElementNode(element);
|
|
if (node) {
|
|
var nodes = angular.isFunction(node.getElementsByClassName) ?
|
|
node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
|
|
node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
|
|
forEach(nodes, function(element) {
|
|
element = angular.element(element);
|
|
var data = element.data(NG_ANIMATE_STATE);
|
|
if(data && data.active) {
|
|
forEach(data.active, function(runner) {
|
|
runner.cancel();
|
|
});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
function cleanup(element, className) {
|
|
if(isMatchingElement(element, $rootElement)) {
|
|
if(!rootAnimateState.disabled) {
|
|
rootAnimateState.running = false;
|
|
rootAnimateState.structural = false;
|
|
}
|
|
} else if(className) {
|
|
var data = element.data(NG_ANIMATE_STATE) || {};
|
|
|
|
var removeAnimations = className === true;
|
|
if(!removeAnimations && data.active && data.active[className]) {
|
|
data.totalActive--;
|
|
delete data.active[className];
|
|
}
|
|
|
|
if(removeAnimations || !data.totalActive) {
|
|
element.removeClass(NG_ANIMATE_CLASS_NAME);
|
|
element.removeData(NG_ANIMATE_STATE);
|
|
}
|
|
}
|
|
}
|
|
|
|
function animationsDisabled(element, parentElement) {
|
|
if (rootAnimateState.disabled) {
|
|
return true;
|
|
}
|
|
|
|
if (isMatchingElement(element, $rootElement)) {
|
|
return rootAnimateState.running;
|
|
}
|
|
|
|
var allowChildAnimations, parentRunningAnimation, hasParent;
|
|
do {
|
|
//the element did not reach the root element which means that it
|
|
//is not apart of the DOM. Therefore there is no reason to do
|
|
//any animations on it
|
|
if (parentElement.length === 0) break;
|
|
|
|
var isRoot = isMatchingElement(parentElement, $rootElement);
|
|
var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
|
|
if (state.disabled) {
|
|
return true;
|
|
}
|
|
|
|
//no matter what, for an animation to work it must reach the root element
|
|
//this implies that the element is attached to the DOM when the animation is run
|
|
if (isRoot) {
|
|
hasParent = true;
|
|
}
|
|
|
|
//once a flag is found that is strictly false then everything before
|
|
//it will be discarded and all child animations will be restricted
|
|
if (allowChildAnimations !== false) {
|
|
var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
|
|
if(angular.isDefined(animateChildrenFlag)) {
|
|
allowChildAnimations = animateChildrenFlag;
|
|
}
|
|
}
|
|
|
|
parentRunningAnimation = parentRunningAnimation ||
|
|
state.running ||
|
|
(state.last && !state.last.isClassBased);
|
|
}
|
|
while(parentElement = parentElement.parent());
|
|
|
|
return !hasParent || (!allowChildAnimations && parentRunningAnimation);
|
|
}
|
|
}]);
|
|
|
|
$animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
|
|
function($window, $sniffer, $timeout, $$animateReflow) {
|
|
// Detect proper transitionend/animationend event names.
|
|
var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
|
|
|
|
// If unprefixed events are not supported but webkit-prefixed are, use the latter.
|
|
// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
|
|
// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
|
|
// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
|
|
// Register both events in case `window.onanimationend` is not supported because of that,
|
|
// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
|
|
// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
|
|
// therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
|
|
if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
|
|
CSS_PREFIX = '-webkit-';
|
|
TRANSITION_PROP = 'WebkitTransition';
|
|
TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
|
|
} else {
|
|
TRANSITION_PROP = 'transition';
|
|
TRANSITIONEND_EVENT = 'transitionend';
|
|
}
|
|
|
|
if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
|
|
CSS_PREFIX = '-webkit-';
|
|
ANIMATION_PROP = 'WebkitAnimation';
|
|
ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
|
|
} else {
|
|
ANIMATION_PROP = 'animation';
|
|
ANIMATIONEND_EVENT = 'animationend';
|
|
}
|
|
|
|
var DURATION_KEY = 'Duration';
|
|
var PROPERTY_KEY = 'Property';
|
|
var DELAY_KEY = 'Delay';
|
|
var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
|
|
var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
|
|
var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
|
|
var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions';
|
|
var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
|
|
var CLOSING_TIME_BUFFER = 1.5;
|
|
var ONE_SECOND = 1000;
|
|
|
|
var lookupCache = {};
|
|
var parentCounter = 0;
|
|
var animationReflowQueue = [];
|
|
var cancelAnimationReflow;
|
|
function afterReflow(element, callback) {
|
|
if(cancelAnimationReflow) {
|
|
cancelAnimationReflow();
|
|
}
|
|
animationReflowQueue.push(callback);
|
|
cancelAnimationReflow = $$animateReflow(function() {
|
|
forEach(animationReflowQueue, function(fn) {
|
|
fn();
|
|
});
|
|
|
|
animationReflowQueue = [];
|
|
cancelAnimationReflow = null;
|
|
lookupCache = {};
|
|
});
|
|
}
|
|
|
|
var closingTimer = null;
|
|
var closingTimestamp = 0;
|
|
var animationElementQueue = [];
|
|
function animationCloseHandler(element, totalTime) {
|
|
var node = extractElementNode(element);
|
|
element = angular.element(node);
|
|
|
|
//this item will be garbage collected by the closing
|
|
//animation timeout
|
|
animationElementQueue.push(element);
|
|
|
|
//but it may not need to cancel out the existing timeout
|
|
//if the timestamp is less than the previous one
|
|
var futureTimestamp = Date.now() + totalTime;
|
|
if(futureTimestamp <= closingTimestamp) {
|
|
return;
|
|
}
|
|
|
|
$timeout.cancel(closingTimer);
|
|
|
|
closingTimestamp = futureTimestamp;
|
|
closingTimer = $timeout(function() {
|
|
closeAllAnimations(animationElementQueue);
|
|
animationElementQueue = [];
|
|
}, totalTime, false);
|
|
}
|
|
|
|
function closeAllAnimations(elements) {
|
|
forEach(elements, function(element) {
|
|
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
|
if(elementData) {
|
|
(elementData.closeAnimationFn || noop)();
|
|
}
|
|
});
|
|
}
|
|
|
|
function getElementAnimationDetails(element, cacheKey) {
|
|
var data = cacheKey ? lookupCache[cacheKey] : null;
|
|
if(!data) {
|
|
var transitionDuration = 0;
|
|
var transitionDelay = 0;
|
|
var animationDuration = 0;
|
|
var animationDelay = 0;
|
|
var transitionDelayStyle;
|
|
var animationDelayStyle;
|
|
var transitionDurationStyle;
|
|
var transitionPropertyStyle;
|
|
|
|
//we want all the styles defined before and after
|
|
forEach(element, function(element) {
|
|
if (element.nodeType == ELEMENT_NODE) {
|
|
var elementStyles = $window.getComputedStyle(element) || {};
|
|
|
|
transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
|
|
|
|
transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
|
|
|
|
transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
|
|
|
|
transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
|
|
|
|
transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
|
|
|
|
animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
|
|
|
|
animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
|
|
|
|
var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
|
|
|
|
if(aDuration > 0) {
|
|
aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
|
|
}
|
|
|
|
animationDuration = Math.max(aDuration, animationDuration);
|
|
}
|
|
});
|
|
data = {
|
|
total : 0,
|
|
transitionPropertyStyle: transitionPropertyStyle,
|
|
transitionDurationStyle: transitionDurationStyle,
|
|
transitionDelayStyle: transitionDelayStyle,
|
|
transitionDelay: transitionDelay,
|
|
transitionDuration: transitionDuration,
|
|
animationDelayStyle: animationDelayStyle,
|
|
animationDelay: animationDelay,
|
|
animationDuration: animationDuration
|
|
};
|
|
if(cacheKey) {
|
|
lookupCache[cacheKey] = data;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
|
|
function parseMaxTime(str) {
|
|
var maxValue = 0;
|
|
var values = angular.isString(str) ?
|
|
str.split(/\s*,\s*/) :
|
|
[];
|
|
forEach(values, function(value) {
|
|
maxValue = Math.max(parseFloat(value) || 0, maxValue);
|
|
});
|
|
return maxValue;
|
|
}
|
|
|
|
function getCacheKey(element) {
|
|
var parentElement = element.parent();
|
|
var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
|
|
if(!parentID) {
|
|
parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
|
|
parentID = parentCounter;
|
|
}
|
|
return parentID + '-' + extractElementNode(element).getAttribute('class');
|
|
}
|
|
|
|
function animateSetup(animationEvent, element, className, calculationDecorator) {
|
|
var cacheKey = getCacheKey(element);
|
|
var eventCacheKey = cacheKey + ' ' + className;
|
|
var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
|
|
|
|
var stagger = {};
|
|
if(itemIndex > 0) {
|
|
var staggerClassName = className + '-stagger';
|
|
var staggerCacheKey = cacheKey + ' ' + staggerClassName;
|
|
var applyClasses = !lookupCache[staggerCacheKey];
|
|
|
|
applyClasses && element.addClass(staggerClassName);
|
|
|
|
stagger = getElementAnimationDetails(element, staggerCacheKey);
|
|
|
|
applyClasses && element.removeClass(staggerClassName);
|
|
}
|
|
|
|
/* the animation itself may need to add/remove special CSS classes
|
|
* before calculating the anmation styles */
|
|
calculationDecorator = calculationDecorator ||
|
|
function(fn) { return fn(); };
|
|
|
|
element.addClass(className);
|
|
|
|
var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
|
|
|
|
var timings = calculationDecorator(function() {
|
|
return getElementAnimationDetails(element, eventCacheKey);
|
|
});
|
|
|
|
var transitionDuration = timings.transitionDuration;
|
|
var animationDuration = timings.animationDuration;
|
|
if(transitionDuration === 0 && animationDuration === 0) {
|
|
element.removeClass(className);
|
|
return false;
|
|
}
|
|
|
|
element.data(NG_ANIMATE_CSS_DATA_KEY, {
|
|
running : formerData.running || 0,
|
|
itemIndex : itemIndex,
|
|
stagger : stagger,
|
|
timings : timings,
|
|
closeAnimationFn : noop
|
|
});
|
|
|
|
//temporarily disable the transition so that the enter styles
|
|
//don't animate twice (this is here to avoid a bug in Chrome/FF).
|
|
var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass';
|
|
if(transitionDuration > 0) {
|
|
blockTransitions(element, className, isCurrentlyAnimating);
|
|
}
|
|
|
|
//staggering keyframe animations work by adjusting the `animation-delay` CSS property
|
|
//on the given element, however, the delay value can only calculated after the reflow
|
|
//since by that time $animate knows how many elements are being animated. Therefore,
|
|
//until the reflow occurs the element needs to be blocked (where the keyframe animation
|
|
//is set to `none 0s`). This blocking mechanism should only be set for when a stagger
|
|
//animation is detected and when the element item index is greater than 0.
|
|
if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) {
|
|
blockKeyframeAnimations(element);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function isStructuralAnimation(className) {
|
|
return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave';
|
|
}
|
|
|
|
function blockTransitions(element, className, isAnimating) {
|
|
if(isStructuralAnimation(className) || !isAnimating) {
|
|
extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
|
|
} else {
|
|
element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME);
|
|
}
|
|
}
|
|
|
|
function blockKeyframeAnimations(element) {
|
|
extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
|
|
}
|
|
|
|
function unblockTransitions(element, className) {
|
|
var prop = TRANSITION_PROP + PROPERTY_KEY;
|
|
var node = extractElementNode(element);
|
|
if(node.style[prop] && node.style[prop].length > 0) {
|
|
node.style[prop] = '';
|
|
}
|
|
element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME);
|
|
}
|
|
|
|
function unblockKeyframeAnimations(element) {
|
|
var prop = ANIMATION_PROP;
|
|
var node = extractElementNode(element);
|
|
if(node.style[prop] && node.style[prop].length > 0) {
|
|
node.style[prop] = '';
|
|
}
|
|
}
|
|
|
|
function animateRun(animationEvent, element, className, activeAnimationComplete) {
|
|
var node = extractElementNode(element);
|
|
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
|
if(node.getAttribute('class').indexOf(className) == -1 || !elementData) {
|
|
activeAnimationComplete();
|
|
return;
|
|
}
|
|
|
|
var activeClassName = '';
|
|
forEach(className.split(' '), function(klass, i) {
|
|
activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
|
|
});
|
|
|
|
var stagger = elementData.stagger;
|
|
var timings = elementData.timings;
|
|
var itemIndex = elementData.itemIndex;
|
|
var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
|
|
var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
|
|
var maxDelayTime = maxDelay * ONE_SECOND;
|
|
|
|
var startTime = Date.now();
|
|
var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
|
|
|
|
var style = '', appliedStyles = [];
|
|
if(timings.transitionDuration > 0) {
|
|
var propertyStyle = timings.transitionPropertyStyle;
|
|
if(propertyStyle.indexOf('all') == -1) {
|
|
style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
|
|
style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';';
|
|
appliedStyles.push(CSS_PREFIX + 'transition-property');
|
|
appliedStyles.push(CSS_PREFIX + 'transition-duration');
|
|
}
|
|
}
|
|
|
|
if(itemIndex > 0) {
|
|
if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
|
|
var delayStyle = timings.transitionDelayStyle;
|
|
style += CSS_PREFIX + 'transition-delay: ' +
|
|
prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; ';
|
|
appliedStyles.push(CSS_PREFIX + 'transition-delay');
|
|
}
|
|
|
|
if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
|
|
style += CSS_PREFIX + 'animation-delay: ' +
|
|
prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; ';
|
|
appliedStyles.push(CSS_PREFIX + 'animation-delay');
|
|
}
|
|
}
|
|
|
|
if(appliedStyles.length > 0) {
|
|
//the element being animated may sometimes contain comment nodes in
|
|
//the jqLite object, so we're safe to use a single variable to house
|
|
//the styles since there is always only one element being animated
|
|
var oldStyle = node.getAttribute('style') || '';
|
|
node.setAttribute('style', oldStyle + '; ' + style);
|
|
}
|
|
|
|
element.on(css3AnimationEvents, onAnimationProgress);
|
|
element.addClass(activeClassName);
|
|
elementData.closeAnimationFn = function() {
|
|
onEnd();
|
|
activeAnimationComplete();
|
|
};
|
|
|
|
var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0);
|
|
var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
|
|
var totalTime = (staggerTime + animationTime) * ONE_SECOND;
|
|
|
|
elementData.running++;
|
|
animationCloseHandler(element, totalTime);
|
|
return onEnd;
|
|
|
|
// This will automatically be called by $animate so
|
|
// there is no need to attach this internally to the
|
|
// timeout done method.
|
|
function onEnd(cancelled) {
|
|
element.off(css3AnimationEvents, onAnimationProgress);
|
|
element.removeClass(activeClassName);
|
|
animateClose(element, className);
|
|
var node = extractElementNode(element);
|
|
for (var i in appliedStyles) {
|
|
node.style.removeProperty(appliedStyles[i]);
|
|
}
|
|
}
|
|
|
|
function onAnimationProgress(event) {
|
|
event.stopPropagation();
|
|
var ev = event.originalEvent || event;
|
|
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
|
|
|
|
/* Firefox (or possibly just Gecko) likes to not round values up
|
|
* when a ms measurement is used for the animation */
|
|
var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
|
|
|
|
/* $manualTimeStamp is a mocked timeStamp value which is set
|
|
* within browserTrigger(). This is only here so that tests can
|
|
* mock animations properly. Real events fallback to event.timeStamp,
|
|
* or, if they don't, then a timeStamp is automatically created for them.
|
|
* We're checking to see if the timeStamp surpasses the expected delay,
|
|
* but we're using elapsedTime instead of the timeStamp on the 2nd
|
|
* pre-condition since animations sometimes close off early */
|
|
if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
|
|
activeAnimationComplete();
|
|
}
|
|
}
|
|
}
|
|
|
|
function prepareStaggerDelay(delayStyle, staggerDelay, index) {
|
|
var style = '';
|
|
forEach(delayStyle.split(','), function(val, i) {
|
|
style += (i > 0 ? ',' : '') +
|
|
(index * staggerDelay + parseInt(val, 10)) + 's';
|
|
});
|
|
return style;
|
|
}
|
|
|
|
function animateBefore(animationEvent, element, className, calculationDecorator) {
|
|
if(animateSetup(animationEvent, element, className, calculationDecorator)) {
|
|
return function(cancelled) {
|
|
cancelled && animateClose(element, className);
|
|
};
|
|
}
|
|
}
|
|
|
|
function animateAfter(animationEvent, element, className, afterAnimationComplete) {
|
|
if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
|
|
return animateRun(animationEvent, element, className, afterAnimationComplete);
|
|
} else {
|
|
animateClose(element, className);
|
|
afterAnimationComplete();
|
|
}
|
|
}
|
|
|
|
function animate(animationEvent, element, className, animationComplete) {
|
|
//If the animateSetup function doesn't bother returning a
|
|
//cancellation function then it means that there is no animation
|
|
//to perform at all
|
|
var preReflowCancellation = animateBefore(animationEvent, element, className);
|
|
if(!preReflowCancellation) {
|
|
animationComplete();
|
|
return;
|
|
}
|
|
|
|
//There are two cancellation functions: one is before the first
|
|
//reflow animation and the second is during the active state
|
|
//animation. The first function will take care of removing the
|
|
//data from the element which will not make the 2nd animation
|
|
//happen in the first place
|
|
var cancel = preReflowCancellation;
|
|
afterReflow(element, function() {
|
|
unblockTransitions(element, className);
|
|
unblockKeyframeAnimations(element);
|
|
//once the reflow is complete then we point cancel to
|
|
//the new cancellation function which will remove all of the
|
|
//animation properties from the active animation
|
|
cancel = animateAfter(animationEvent, element, className, animationComplete);
|
|
});
|
|
|
|
return function(cancelled) {
|
|
(cancel || noop)(cancelled);
|
|
};
|
|
}
|
|
|
|
function animateClose(element, className) {
|
|
element.removeClass(className);
|
|
var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
|
if(data) {
|
|
if(data.running) {
|
|
data.running--;
|
|
}
|
|
if(!data.running || data.running === 0) {
|
|
element.removeData(NG_ANIMATE_CSS_DATA_KEY);
|
|
}
|
|
}
|
|
}
|
|
|
|
return {
|
|
enter : function(element, animationCompleted) {
|
|
return animate('enter', element, 'ng-enter', animationCompleted);
|
|
},
|
|
|
|
leave : function(element, animationCompleted) {
|
|
return animate('leave', element, 'ng-leave', animationCompleted);
|
|
},
|
|
|
|
move : function(element, animationCompleted) {
|
|
return animate('move', element, 'ng-move', animationCompleted);
|
|
},
|
|
|
|
beforeSetClass : function(element, add, remove, animationCompleted) {
|
|
var className = suffixClasses(remove, '-remove') + ' ' +
|
|
suffixClasses(add, '-add');
|
|
var cancellationMethod = animateBefore('setClass', element, className, function(fn) {
|
|
/* when classes are removed from an element then the transition style
|
|
* that is applied is the transition defined on the element without the
|
|
* CSS class being there. This is how CSS3 functions outside of ngAnimate.
|
|
* http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
|
|
var klass = element.attr('class');
|
|
element.removeClass(remove);
|
|
element.addClass(add);
|
|
var timings = fn();
|
|
element.attr('class', klass);
|
|
return timings;
|
|
});
|
|
|
|
if(cancellationMethod) {
|
|
afterReflow(element, function() {
|
|
unblockTransitions(element, className);
|
|
unblockKeyframeAnimations(element);
|
|
animationCompleted();
|
|
});
|
|
return cancellationMethod;
|
|
}
|
|
animationCompleted();
|
|
},
|
|
|
|
beforeAddClass : function(element, className, animationCompleted) {
|
|
var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) {
|
|
|
|
/* when a CSS class is added to an element then the transition style that
|
|
* is applied is the transition defined on the element when the CSS class
|
|
* is added at the time of the animation. This is how CSS3 functions
|
|
* outside of ngAnimate. */
|
|
element.addClass(className);
|
|
var timings = fn();
|
|
element.removeClass(className);
|
|
return timings;
|
|
});
|
|
|
|
if(cancellationMethod) {
|
|
afterReflow(element, function() {
|
|
unblockTransitions(element, className);
|
|
unblockKeyframeAnimations(element);
|
|
animationCompleted();
|
|
});
|
|
return cancellationMethod;
|
|
}
|
|
animationCompleted();
|
|
},
|
|
|
|
setClass : function(element, add, remove, animationCompleted) {
|
|
remove = suffixClasses(remove, '-remove');
|
|
add = suffixClasses(add, '-add');
|
|
var className = remove + ' ' + add;
|
|
return animateAfter('setClass', element, className, animationCompleted);
|
|
},
|
|
|
|
addClass : function(element, className, animationCompleted) {
|
|
return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
|
|
},
|
|
|
|
beforeRemoveClass : function(element, className, animationCompleted) {
|
|
var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) {
|
|
/* when classes are removed from an element then the transition style
|
|
* that is applied is the transition defined on the element without the
|
|
* CSS class being there. This is how CSS3 functions outside of ngAnimate.
|
|
* http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
|
|
var klass = element.attr('class');
|
|
element.removeClass(className);
|
|
var timings = fn();
|
|
element.attr('class', klass);
|
|
return timings;
|
|
});
|
|
|
|
if(cancellationMethod) {
|
|
afterReflow(element, function() {
|
|
unblockTransitions(element, className);
|
|
unblockKeyframeAnimations(element);
|
|
animationCompleted();
|
|
});
|
|
return cancellationMethod;
|
|
}
|
|
animationCompleted();
|
|
},
|
|
|
|
removeClass : function(element, className, animationCompleted) {
|
|
return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
|
|
}
|
|
};
|
|
|
|
function suffixClasses(classes, suffix) {
|
|
var className = '';
|
|
classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
|
|
forEach(classes, function(klass, i) {
|
|
if(klass && klass.length > 0) {
|
|
className += (i > 0 ? ' ' : '') + klass + suffix;
|
|
}
|
|
});
|
|
return className;
|
|
}
|
|
}]);
|
|
}]);
|
|
|
|
|
|
})(window, window.angular);
|