# -*- coding: utf-8 -*- # Copyright 2019 New Vector Ltd # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import logging from six import itervalues from prometheus_client import Counter from twisted.internet import defer import synapse.metrics from synapse.federation.sender.per_destination_queue import PerDestinationQueue from synapse.federation.sender.transaction_manager import TransactionManager from synapse.federation.units import Edu from synapse.handlers.presence import get_interested_remotes from synapse.metrics import ( LaterGauge, event_processing_loop_counter, event_processing_loop_room_count, events_processed_counter, ) from synapse.metrics.background_process_metrics import run_as_background_process from synapse.util import logcontext from synapse.util.metrics import measure_func logger = logging.getLogger(__name__) sent_pdus_destination_dist_count = Counter( "synapse_federation_client_sent_pdu_destinations:count", "Number of PDUs queued for sending to one or more destinations", ) sent_pdus_destination_dist_total = Counter( "synapse_federation_client_sent_pdu_destinations:total", "" "Total number of PDUs queued for sending across all destinations", ) class FederationSender(object): def __init__(self, hs): self.hs = hs self.server_name = hs.hostname self.store = hs.get_datastore() self.state = hs.get_state_handler() self.clock = hs.get_clock() self.is_mine_id = hs.is_mine_id self._transaction_manager = TransactionManager(hs) # map from destination to PerDestinationQueue self._per_destination_queues = {} # type: dict[str, PerDestinationQueue] LaterGauge( "synapse_federation_transaction_queue_pending_destinations", "", [], lambda: sum( 1 for d in self._per_destination_queues.values() if d.transmission_loop_running ), ) # Map of user_id -> UserPresenceState for all the pending presence # to be sent out by user_id. Entries here get processed and put in # pending_presence_by_dest self.pending_presence = {} LaterGauge( "synapse_federation_transaction_queue_pending_pdus", "", [], lambda: sum( d.pending_pdu_count() for d in self._per_destination_queues.values() ), ) LaterGauge( "synapse_federation_transaction_queue_pending_edus", "", [], lambda: sum( d.pending_edu_count() for d in self._per_destination_queues.values() ), ) self._order = 1 self._is_processing = False self._last_poked_id = -1 self._processing_pending_presence = False # map from room_id to a set of PerDestinationQueues which we believe are # awaiting a call to flush_read_receipts_for_room. The presence of an entry # here for a given room means that we are rate-limiting RR flushes to that room, # and that there is a pending call to _flush_rrs_for_room in the system. self._queues_awaiting_rr_flush_by_room = ( {} ) # type: dict[str, set[PerDestinationQueue]] self._rr_txn_interval_per_room_ms = ( 1000.0 / hs.get_config().federation_rr_transactions_per_room_per_second ) def _get_per_destination_queue(self, destination): """Get or create a PerDestinationQueue for the given destination Args: destination (str): server_name of remote server Returns: PerDestinationQueue """ queue = self._per_destination_queues.get(destination) if not queue: queue = PerDestinationQueue(self.hs, self._transaction_manager, destination) self._per_destination_queues[destination] = queue return queue def notify_new_events(self, current_id): """This gets called when we have some new events we might want to send out to other servers. """ self._last_poked_id = max(current_id, self._last_poked_id) if self._is_processing: return # fire off a processing loop in the background run_as_background_process( "process_event_queue_for_federation", self._process_event_queue_loop ) @defer.inlineCallbacks def _process_event_queue_loop(self): try: self._is_processing = True while True: last_token = yield self.store.get_federation_out_pos("events") next_token, events = yield self.store.get_all_new_events_stream( last_token, self._last_poked_id, limit=100 ) logger.debug("Handling %s -> %s", last_token, next_token) if not events and next_token >= self._last_poked_id: break @defer.inlineCallbacks def handle_event(event): # Only send events for this server. send_on_behalf_of = event.internal_metadata.get_send_on_behalf_of() is_mine = self.is_mine_id(event.sender) if not is_mine and send_on_behalf_of is None: return if not event.internal_metadata.should_proactively_send(): return try: # Get the state from before the event. # We need to make sure that this is the state from before # the event and not from after it. # Otherwise if the last member on a server in a room is # banned then it won't receive the event because it won't # be in the room after the ban. destinations = yield self.state.get_current_hosts_in_room( event.room_id, latest_event_ids=event.prev_event_ids() ) except Exception: logger.exception( "Failed to calculate hosts in room for event: %s", event.event_id, ) return destinations = set(destinations) if send_on_behalf_of is not None: # If we are sending the event on behalf of another server # then it already has the event and there is no reason to # send the event to it. destinations.discard(send_on_behalf_of) logger.debug("Sending %s to %r", event, destinations) self._send_pdu(event, destinations) @defer.inlineCallbacks def handle_room_events(events): for event in events: yield handle_event(event) events_by_room = {} for event in events: events_by_room.setdefault(event.room_id, []).append(event) yield logcontext.make_deferred_yieldable( defer.gatherResults( [ logcontext.run_in_background(handle_room_events, evs) for evs in itervalues(events_by_room) ], consumeErrors=True, ) ) yield self.store.update_federation_out_pos("events", next_token) if events: now = self.clock.time_msec() ts = yield self.store.get_received_ts(events[-1].event_id) synapse.metrics.event_processing_lag.labels( "federation_sender" ).set(now - ts) synapse.metrics.event_processing_last_ts.labels( "federation_sender" ).set(ts) events_processed_counter.inc(len(events)) event_processing_loop_room_count.labels("federation_sender").inc( len(events_by_room) ) event_processing_loop_counter.labels("federation_sender").inc() synapse.metrics.event_processing_positions.labels( "federation_sender" ).set(next_token) finally: self._is_processing = False def _send_pdu(self, pdu, destinations): # We loop through all destinations to see whether we already have # a transaction in progress. If we do, stick it in the pending_pdus # table and we'll get back to it later. order = self._order self._order += 1 destinations = set(destinations) destinations.discard(self.server_name) logger.debug("Sending to: %s", str(destinations)) if not destinations: return sent_pdus_destination_dist_total.inc(len(destinations)) sent_pdus_destination_dist_count.inc() for destination in destinations: self._get_per_destination_queue(destination).send_pdu(pdu, order) @defer.inlineCallbacks def send_read_receipt(self, receipt): """Send a RR to any other servers in the room Args: receipt (synapse.types.ReadReceipt): receipt to be sent """ # Some background on the rate-limiting going on here. # # It turns out that if we attempt to send out RRs as soon as we get them from # a client, then we end up trying to do several hundred Hz of federation # transactions. (The number of transactions scales as O(N^2) on the size of a # room, since in a large room we have both more RRs coming in, and more servers # to send them to.) # # This leads to a lot of CPU load, and we end up getting behind. The solution # currently adopted is as follows: # # The first receipt in a given room is sent out immediately, at time T0. Any # further receipts are, in theory, batched up for N seconds, where N is calculated # based on the number of servers in the room to achieve a transaction frequency # of around 50Hz. So, for example, if there were 100 servers in the room, then # N would be 100 / 50Hz = 2 seconds. # # Then, after T+N, we flush out any receipts that have accumulated, and restart # the timer to flush out more receipts at T+2N, etc. If no receipts accumulate, # we stop the cycle and go back to the start. # # However, in practice, it is often possible to flush out receipts earlier: in # particular, if we are sending a transaction to a given server anyway (for # example, because we have a PDU or a RR in another room to send), then we may # as well send out all of the pending RRs for that server. So it may be that # by the time we get to T+N, we don't actually have any RRs left to send out. # Nevertheless we continue to buffer up RRs for the room in question until we # reach the point that no RRs arrive between timer ticks. # # For even more background, see https://github.com/matrix-org/synapse/issues/4730. room_id = receipt.room_id # Work out which remote servers should be poked and poke them. domains = yield self.state.get_current_hosts_in_room(room_id) domains = [d for d in domains if d != self.server_name] if not domains: return queues_pending_flush = self._queues_awaiting_rr_flush_by_room.get(room_id) # if there is no flush yet scheduled, we will send out these receipts with # immediate flushes, and schedule the next flush for this room. if queues_pending_flush is not None: logger.debug("Queuing receipt for: %r", domains) else: logger.debug("Sending receipt to: %r", domains) self._schedule_rr_flush_for_room(room_id, len(domains)) for domain in domains: queue = self._get_per_destination_queue(domain) queue.queue_read_receipt(receipt) # if there is already a RR flush pending for this room, then make sure this # destination is registered for the flush if queues_pending_flush is not None: queues_pending_flush.add(queue) else: queue.flush_read_receipts_for_room(room_id) def _schedule_rr_flush_for_room(self, room_id, n_domains): # that is going to cause approximately len(domains) transactions, so now back # off for that multiplied by RR_TXN_INTERVAL_PER_ROOM backoff_ms = self._rr_txn_interval_per_room_ms * n_domains logger.debug("Scheduling RR flush in %s in %d ms", room_id, backoff_ms) self.clock.call_later(backoff_ms, self._flush_rrs_for_room, room_id) self._queues_awaiting_rr_flush_by_room[room_id] = set() def _flush_rrs_for_room(self, room_id): queues = self._queues_awaiting_rr_flush_by_room.pop(room_id) logger.debug("Flushing RRs in %s to %s", room_id, queues) if not queues: # no more RRs arrived for this room; we are done. return # schedule the next flush self._schedule_rr_flush_for_room(room_id, len(queues)) for queue in queues: queue.flush_read_receipts_for_room(room_id) @logcontext.preserve_fn # the caller should not yield on this @defer.inlineCallbacks def send_presence(self, states): """Send the new presence states to the appropriate destinations. This actually queues up the presence states ready for sending and triggers a background task to process them and send out the transactions. Args: states (list(UserPresenceState)) """ if not self.hs.config.use_presence: # No-op if presence is disabled. return # First we queue up the new presence by user ID, so multiple presence # updates in quick succession are correctly handled. # We only want to send presence for our own users, so lets always just # filter here just in case. self.pending_presence.update( {state.user_id: state for state in states if self.is_mine_id(state.user_id)} ) # We then handle the new pending presence in batches, first figuring # out the destinations we need to send each state to and then poking it # to attempt a new transaction. We linearize this so that we don't # accidentally mess up the ordering and send multiple presence updates # in the wrong order if self._processing_pending_presence: return self._processing_pending_presence = True try: while True: states_map = self.pending_presence self.pending_presence = {} if not states_map: break yield self._process_presence_inner(list(states_map.values())) except Exception: logger.exception("Error sending presence states to servers") finally: self._processing_pending_presence = False def send_presence_to_destinations(self, states, destinations): """Send the given presence states to the given destinations. Args: states (list[UserPresenceState]) destinations (list[str]) """ if not states or not self.hs.config.use_presence: # No-op if presence is disabled. return for destination in destinations: if destination == self.server_name: continue self._get_per_destination_queue(destination).send_presence(states) @measure_func("txnqueue._process_presence") @defer.inlineCallbacks def _process_presence_inner(self, states): """Given a list of states populate self.pending_presence_by_dest and poke to send a new transaction to each destination Args: states (list(UserPresenceState)) """ hosts_and_states = yield get_interested_remotes(self.store, states, self.state) for destinations, states in hosts_and_states: for destination in destinations: if destination == self.server_name: continue self._get_per_destination_queue(destination).send_presence(states) def build_and_send_edu(self, destination, edu_type, content, key=None): """Construct an Edu object, and queue it for sending Args: destination (str): name of server to send to edu_type (str): type of EDU to send content (dict): content of EDU key (Any|None): clobbering key for this edu """ if destination == self.server_name: logger.info("Not sending EDU to ourselves") return edu = Edu( origin=self.server_name, destination=destination, edu_type=edu_type, content=content, ) self.send_edu(edu, key) def send_edu(self, edu, key): """Queue an EDU for sending Args: edu (Edu): edu to send key (Any|None): clobbering key for this edu """ queue = self._get_per_destination_queue(edu.destination) if key: queue.send_keyed_edu(edu, key) else: queue.send_edu(edu) def send_device_messages(self, destination): if destination == self.server_name: logger.info("Not sending device update to ourselves") return self._get_per_destination_queue(destination).attempt_new_transaction() def get_current_token(self): return 0