# -*- coding: utf-8 -*- # Copyright 2019 New Vector Ltd # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import logging from six import itervalues from prometheus_client import Counter from twisted.internet import defer import synapse.metrics from synapse.federation.sender.per_destination_queue import PerDestinationQueue from synapse.federation.sender.transaction_manager import TransactionManager from synapse.federation.units import Edu from synapse.handlers.presence import get_interested_remotes from synapse.metrics import ( LaterGauge, event_processing_loop_counter, event_processing_loop_room_count, events_processed_counter, ) from synapse.metrics.background_process_metrics import run_as_background_process from synapse.util import logcontext from synapse.util.metrics import measure_func logger = logging.getLogger(__name__) sent_pdus_destination_dist_count = Counter( "synapse_federation_client_sent_pdu_destinations:count", "Number of PDUs queued for sending to one or more destinations", ) sent_pdus_destination_dist_total = Counter( "synapse_federation_client_sent_pdu_destinations:total", "" "Total number of PDUs queued for sending across all destinations", ) class FederationSender(object): def __init__(self, hs): self.hs = hs self.server_name = hs.hostname self.store = hs.get_datastore() self.state = hs.get_state_handler() self.clock = hs.get_clock() self.is_mine_id = hs.is_mine_id self._transaction_manager = TransactionManager(hs) # map from destination to PerDestinationQueue self._per_destination_queues = {} # type: dict[str, PerDestinationQueue] LaterGauge( "synapse_federation_transaction_queue_pending_destinations", "", [], lambda: sum( 1 for d in self._per_destination_queues.values() if d.transmission_loop_running ), ) # Map of user_id -> UserPresenceState for all the pending presence # to be sent out by user_id. Entries here get processed and put in # pending_presence_by_dest self.pending_presence = {} LaterGauge( "synapse_federation_transaction_queue_pending_pdus", "", [], lambda: sum( d.pending_pdu_count() for d in self._per_destination_queues.values() ), ) LaterGauge( "synapse_federation_transaction_queue_pending_edus", "", [], lambda: sum( d.pending_edu_count() for d in self._per_destination_queues.values() ), ) self._order = 1 self._is_processing = False self._last_poked_id = -1 self._processing_pending_presence = False def _get_per_destination_queue(self, destination): queue = self._per_destination_queues.get(destination) if not queue: queue = PerDestinationQueue(self.hs, self._transaction_manager, destination) self._per_destination_queues[destination] = queue return queue def notify_new_events(self, current_id): """This gets called when we have some new events we might want to send out to other servers. """ self._last_poked_id = max(current_id, self._last_poked_id) if self._is_processing: return # fire off a processing loop in the background run_as_background_process( "process_event_queue_for_federation", self._process_event_queue_loop, ) @defer.inlineCallbacks def _process_event_queue_loop(self): try: self._is_processing = True while True: last_token = yield self.store.get_federation_out_pos("events") next_token, events = yield self.store.get_all_new_events_stream( last_token, self._last_poked_id, limit=100, ) logger.debug("Handling %s -> %s", last_token, next_token) if not events and next_token >= self._last_poked_id: break @defer.inlineCallbacks def handle_event(event): # Only send events for this server. send_on_behalf_of = event.internal_metadata.get_send_on_behalf_of() is_mine = self.is_mine_id(event.sender) if not is_mine and send_on_behalf_of is None: return try: # Get the state from before the event. # We need to make sure that this is the state from before # the event and not from after it. # Otherwise if the last member on a server in a room is # banned then it won't receive the event because it won't # be in the room after the ban. destinations = yield self.state.get_current_hosts_in_room( event.room_id, latest_event_ids=event.prev_event_ids(), ) except Exception: logger.exception( "Failed to calculate hosts in room for event: %s", event.event_id, ) return destinations = set(destinations) if send_on_behalf_of is not None: # If we are sending the event on behalf of another server # then it already has the event and there is no reason to # send the event to it. destinations.discard(send_on_behalf_of) logger.debug("Sending %s to %r", event, destinations) self._send_pdu(event, destinations) @defer.inlineCallbacks def handle_room_events(events): for event in events: yield handle_event(event) events_by_room = {} for event in events: events_by_room.setdefault(event.room_id, []).append(event) yield logcontext.make_deferred_yieldable(defer.gatherResults( [ logcontext.run_in_background(handle_room_events, evs) for evs in itervalues(events_by_room) ], consumeErrors=True )) yield self.store.update_federation_out_pos( "events", next_token ) if events: now = self.clock.time_msec() ts = yield self.store.get_received_ts(events[-1].event_id) synapse.metrics.event_processing_lag.labels( "federation_sender").set(now - ts) synapse.metrics.event_processing_last_ts.labels( "federation_sender").set(ts) events_processed_counter.inc(len(events)) event_processing_loop_room_count.labels( "federation_sender" ).inc(len(events_by_room)) event_processing_loop_counter.labels("federation_sender").inc() synapse.metrics.event_processing_positions.labels( "federation_sender").set(next_token) finally: self._is_processing = False def _send_pdu(self, pdu, destinations): # We loop through all destinations to see whether we already have # a transaction in progress. If we do, stick it in the pending_pdus # table and we'll get back to it later. order = self._order self._order += 1 destinations = set(destinations) destinations.discard(self.server_name) logger.debug("Sending to: %s", str(destinations)) if not destinations: return sent_pdus_destination_dist_total.inc(len(destinations)) sent_pdus_destination_dist_count.inc() for destination in destinations: self._get_per_destination_queue(destination).send_pdu(pdu, order) @defer.inlineCallbacks def send_read_receipt(self, receipt): """Send a RR to any other servers in the room Args: receipt (synapse.types.ReadReceipt): receipt to be sent """ # Work out which remote servers should be poked and poke them. domains = yield self.state.get_current_hosts_in_room(receipt.room_id) domains = [d for d in domains if d != self.server_name] if not domains: return logger.debug("Sending receipt to: %r", domains) content = { receipt.room_id: { receipt.receipt_type: { receipt.user_id: { "event_ids": receipt.event_ids, "data": receipt.data, }, }, }, } key = (receipt.room_id, receipt.receipt_type, receipt.user_id) for domain in domains: self.build_and_send_edu( destination=domain, edu_type="m.receipt", content=content, key=key, ) @logcontext.preserve_fn # the caller should not yield on this @defer.inlineCallbacks def send_presence(self, states): """Send the new presence states to the appropriate destinations. This actually queues up the presence states ready for sending and triggers a background task to process them and send out the transactions. Args: states (list(UserPresenceState)) """ if not self.hs.config.use_presence: # No-op if presence is disabled. return # First we queue up the new presence by user ID, so multiple presence # updates in quick successtion are correctly handled # We only want to send presence for our own users, so lets always just # filter here just in case. self.pending_presence.update({ state.user_id: state for state in states if self.is_mine_id(state.user_id) }) # We then handle the new pending presence in batches, first figuring # out the destinations we need to send each state to and then poking it # to attempt a new transaction. We linearize this so that we don't # accidentally mess up the ordering and send multiple presence updates # in the wrong order if self._processing_pending_presence: return self._processing_pending_presence = True try: while True: states_map = self.pending_presence self.pending_presence = {} if not states_map: break yield self._process_presence_inner(list(states_map.values())) except Exception: logger.exception("Error sending presence states to servers") finally: self._processing_pending_presence = False @measure_func("txnqueue._process_presence") @defer.inlineCallbacks def _process_presence_inner(self, states): """Given a list of states populate self.pending_presence_by_dest and poke to send a new transaction to each destination Args: states (list(UserPresenceState)) """ hosts_and_states = yield get_interested_remotes(self.store, states, self.state) for destinations, states in hosts_and_states: for destination in destinations: if destination == self.server_name: continue self._get_per_destination_queue(destination).send_presence(states) def build_and_send_edu(self, destination, edu_type, content, key=None): """Construct an Edu object, and queue it for sending Args: destination (str): name of server to send to edu_type (str): type of EDU to send content (dict): content of EDU key (Any|None): clobbering key for this edu """ if destination == self.server_name: logger.info("Not sending EDU to ourselves") return edu = Edu( origin=self.server_name, destination=destination, edu_type=edu_type, content=content, ) self.send_edu(edu, key) def send_edu(self, edu, key): """Queue an EDU for sending Args: edu (Edu): edu to send key (Any|None): clobbering key for this edu """ queue = self._get_per_destination_queue(edu.destination) if key: queue.send_keyed_edu(edu, key) else: queue.send_edu(edu) def send_device_messages(self, destination): if destination == self.server_name: logger.info("Not sending device update to ourselves") return self._get_per_destination_queue(destination).attempt_new_transaction() def get_current_token(self): return 0