The TCP replication protocol streams deltas of who has started or
stopped syncing. This is different from the HTTP API which periodically
sends the full list of users who are syncing. This commit adds support
for the new TCP style of sending deltas.
Fix a bug in ``logcontext.preserve_fn`` which made it leak context into the
reactor, and add a test for it.
Also, get rid of ``logcontext.reset_context_after_deferred``, which tried to do
the same thing but had its own, different, set of bugs.
A few non-functional changes:
* A bunch of docstrings to document types
* Split `EventsStore._persist_events_txn` up a bit. Hopefully it's a bit more
readable.
* Rephrase `EventFederationStore._update_min_depth_for_room_txn` to avoid
mind-bending conditional.
* Rephrase rejected/outlier conditional in `_update_outliers_txn` to avoid
mind-bending conditional.
This just takes the existing `room_queues` logic and moves it out to
`on_receive_pdu` instead of `_process_received_pdu`, which ensures that we
don't start trying to fetch prev_events and whathaveyou until the join has
completed.
Unfortunately this significantly increases the size of the already-rather-big
FederationHandler, but the code fits more naturally here, and it paves the way
for the tighter integration that I need between handling incoming PDUs and
doing the join dance.
Other than renaming the existing `FederationHandler.on_receive_pdu` to
`_process_received_pdu` to make way for it, this just consists of the move, and
replacing `self.handler` with `self` and `self` with `self.replication_layer`.
* `get_forward_extremeties_for_room` takes a numeric `stream_ordering`. We were
passing a `RoomStreamToken`, which meant that it returned the *current*
extremities, rather than those corresponding to the `from_token`. However:
* `get_state_ids_for_events` required a second ('types') parameter; this meant
that a `TypeError` was thrown and we ended up acting as though there was *no*
prev state.
* `get_state_ids_for_events` actually returns a map from event_id to state
dictionary - just looking up the state keys in it again meant that we acted
as though there was no prev state. We now check if each member's state has
changed since *any* of the extremities.
Also add/fix some comments.