* Fix /federation/v1/state for recent room versions
Turns out this endpoint was completely broken for v3 rooms. Hopefully this
re-signing code is irrelevant nowadays anyway.
Another small fixup noticed during work on a larger PR. The `origin` field of `add_display_name_to_third_party_invite` is not used and likely was just carried over from the `on_PUT` method of `FederationThirdPartyInviteExchangeServlet` which, like all other servlets, provides an `origin` argument.
Since it's not used anywhere in the handler function though, we should remove it from the function arguments.
Python will return a tuple whether there are parentheses around the returned values or not.
I'm just sick of my editor complaining about this all over the place :)
If we remove support for a particular room version, we should behave more
gracefully. This should make client requests fail with a 400 rather than a 500,
and will ignore individiual PDUs in a federation transaction, rather than the
whole transaction.
We only process events sent to us from a server if the event ID matches
the server, to help guard against federation storms. We replace this
with a check against the event origin.
We currently pass FrozenEvent instead of `dict` to
`compute_event_signature`, which works by accident due to `dict(event)`
producing the correct result.
This fixes PR #4493 commit 855a151
When we receive events over federation we will need to know the room
version to be able to correctly handle them, e.g. once we start changing
event formats. Currently, we attempt to handle events in unknown rooms.
Broadly three things here:
* disable W504 which seems a bit whacko
* remove a bunch of `as e` expressions from exception handlers that don't use
them
* use `r""` for strings which include backslashes
Also, we don't use pep8 any more, so we can get rid of the duplicate config
there.
It's quite important that get_missing_events returns the *latest* events in the
room; however we were pulling event ids out of the database until we got *at
least* 10, and then taking the *earliest* of the results.
We also shouldn't really be relying on depth, and should be checking the
room_id.
when processing incoming transactions, it can be hard to see what's going on,
because we process a bunch of stuff in parallel, and because we may end up
recursively working our way through a chain of three or four events.
This commit creates a way to use logcontexts to add the relevant event ids to
the log lines.
Add some informative comments about what's going on here.
Also, `sent_to_us_directly` and `get_missing` were doing the same thing (apart
from in `_handle_queued_pdus`, which looks like a bug), so let's get rid of
`get_missing` and use `sent_to_us_directly` consistently.
When we get a federation request which refers to an event id, make sure that
said event is in the room the caller claims it is in.
(patch supplied by @turt2live)
Adds a `.wrap` method to ResponseCache which wraps up the boilerplate of a
(get, set) pair, and then use it throughout the codebase.
This will be largely non-functional, but does include the following functional
changes:
* federation_server.on_context_state_request: drops use of _server_linearizer
which looked redundant and could cause incorrect cache misses by yielding
between the get and the set.
* RoomListHandler.get_remote_public_room_list(): fixes logcontext leaks
* the wrap function includes some logging. I'm hoping this won't be too noisy
on production.
FederationServer doesn't have a send_failure (and nor does its subclass,
ReplicationLayer), so this was failing.
I'm not really sure what the idea behind send_failure is, given (a) we don't do
anything at the other end with it except log it, and (b) we also send back the
failure via the transaction response. I suspect there's a whole lot of dead
code around it, but for now I'm just removing the broken bit.
The response-building code expects there to be an entry in the `results` list
for each entry in the pdu_list, so the early `continue` was messing this
up. That doesn't really matter, because all that the federation client does is
log any errors, but it's pretty poor form.
Make sure that we accept join events from any server, rather than just the
origin server, to make the federation join dance work correctly.
(Fixes#1893).
Unfortunately this significantly increases the size of the already-rather-big
FederationHandler, but the code fits more naturally here, and it paves the way
for the tighter integration that I need between handling incoming PDUs and
doing the join dance.
Other than renaming the existing `FederationHandler.on_receive_pdu` to
`_process_received_pdu` to make way for it, this just consists of the move, and
replacing `self.handler` with `self` and `self` with `self.replication_layer`.