Make sure that we accept join events from any server, rather than just the
origin server, to make the federation join dance work correctly.
(Fixes#1893).
Fix a bug in ``logcontext.preserve_fn`` which made it leak context into the
reactor, and add a test for it.
Also, get rid of ``logcontext.reset_context_after_deferred``, which tried to do
the same thing but had its own, different, set of bugs.
A few non-functional changes:
* A bunch of docstrings to document types
* Split `EventsStore._persist_events_txn` up a bit. Hopefully it's a bit more
readable.
* Rephrase `EventFederationStore._update_min_depth_for_room_txn` to avoid
mind-bending conditional.
* Rephrase rejected/outlier conditional in `_update_outliers_txn` to avoid
mind-bending conditional.
This just takes the existing `room_queues` logic and moves it out to
`on_receive_pdu` instead of `_process_received_pdu`, which ensures that we
don't start trying to fetch prev_events and whathaveyou until the join has
completed.
Unfortunately this significantly increases the size of the already-rather-big
FederationHandler, but the code fits more naturally here, and it paves the way
for the tighter integration that I need between handling incoming PDUs and
doing the join dance.
Other than renaming the existing `FederationHandler.on_receive_pdu` to
`_process_received_pdu` to make way for it, this just consists of the move, and
replacing `self.handler` with `self` and `self` with `self.replication_layer`.
* `get_forward_extremeties_for_room` takes a numeric `stream_ordering`. We were
passing a `RoomStreamToken`, which meant that it returned the *current*
extremities, rather than those corresponding to the `from_token`. However:
* `get_state_ids_for_events` required a second ('types') parameter; this meant
that a `TypeError` was thrown and we ended up acting as though there was *no*
prev state.
* `get_state_ids_for_events` actually returns a map from event_id to state
dictionary - just looking up the state keys in it again meant that we acted
as though there was no prev state. We now check if each member's state has
changed since *any* of the extremities.
Also add/fix some comments.