David Baker
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5308e3026a
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Change call signalling messages to be their own types of room events rather than room messages with different msgtypes: room messages should be things that the client can display as a unit message to the user.
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2014-08-29 13:23:01 +01:00 |
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David Baker
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171d8b032f
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Merge branch 'voip' into develop
Conflicts:
webclient/room/room-controller.js
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2014-08-29 11:33:36 +01:00 |
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Emmanuel ROHEE
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7c99ebdbd1
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Added waitForInitialSyncCompletion so that clients can know when they can access to the data retrieved by the initialSync Request
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2014-08-28 16:23:30 +02:00 |
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David Baker
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7d34a1c108
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WIP voip support on web client
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2014-08-27 18:57:54 +01:00 |
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Kegan Dougal
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5796232cb1
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Adjusted webclient to use new state paths. Updated membership msg template to actually show the person invited. Factored out common membership functions in matrix service.
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2014-08-26 10:24:47 +01:00 |
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Erik Johnston
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6118a102c1
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Keep track of people's presence and query that when we update the members list.
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2014-08-22 10:51:00 +01:00 |
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Erik Johnston
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74c90f7815
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Reinitialize room when creating a RoomController so that we start off with a clean slate, as it expects/
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2014-08-22 10:51:00 +01:00 |
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Matthew Hodgson
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3277a65052
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actually display room metadata based on m.room.membe events
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2014-08-21 19:02:00 +01:00 |
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Kegan Dougal
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02e45da895
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When new invites come down, update the My Rooms list. Added hacks to make the display name a bit nicer (/im/sync needs to return room aliases / membership events better)
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2014-08-15 17:42:11 +01:00 |
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Kegan Dougal
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c51cf4efca
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Store messages in $rootScope so they can be accessed from multiple controllers without duplicated storage for each. This also gives updates.
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2014-08-15 14:06:56 +01:00 |
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Kegan Dougal
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5dbceaf5a4
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Added event handler service which.. handles events. More specifically, it $broadcasts events depending on their type, and does processing on events (shuffling keys, adding events to $rootScope so displays will automatically update, sending delivery receipts, and so on). Some of this logic was previously contained in the RoomController, which fails the moment you add >1 room into the mix, hence requiring a Service to handle events, rather than having each individual controller maintain their part of the world.
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2014-08-15 14:06:56 +01:00 |
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