We want to wait until we have read the response body before we log the request
as complete, otherwise a confusing thing happens where the request appears to
have completed, but we later fail it.
To do this, we factor the salient details of a request out to a separate
object, which can then keep track of the txn_id, so that it can be logged.
The problem with dumping all of the json response into the Request object at
once is that doing so starts the timeout for the next request to be received:
so if it takes longer than 60s to stream back the response to the client, the
client never gets it.
The correct solution is to use a Producer; then the timeout is only started
once all of the content is sent over the TCP connection.
This commit moves a bunch of the logic for deciding when to log the receipt and
completion of HTTP requests into SynapseRequest, rather than in the request
handling wrappers.
Advantages of this are:
* we get logs for *all* requests (including OPTIONS and HEADs), rather than
just those that end up hitting handlers we've remembered to decorate
correctly.
* when a request handler wires up a Producer (as the media stuff does
currently, and as other things will do soon), we log at the point that all
of the traffic has been sent to the client.
This code brings the SimpleHttpClient into line with the
MatrixFederationHttpClient by having it raise HttpResponseExceptions when a
request fails (rather than trying to parse for matrix errors and maybe raising
MatrixCodeMessageException).
Then, whenever we were checking for MatrixCodeMessageException and turning them
into SynapseErrors, we now need to check for HttpResponseExceptions and call
to_synapse_error.
We really shouldn't be sending all CodeMessageExceptions back over the C-S API;
it will include things like 401s which we shouldn't proxy.
That means that we need to explicitly turn a few HttpResponseExceptions into
SynapseErrors in the federation layer.
The effect of the latter is that the matrix errcode will get passed through
correctly to calling clients, which might help with some of the random
M_UNKNOWN errors when trying to join rooms.
We need to do a bit more validation when we get a server name, but don't want
to be re-doing it all over the shop, so factor out a separate
parse_and_validate_server_name, and do the extra validation.
Also, use it to verify the server name in the config file.
Make sure that server_names used in auth headers are sane, and reject them with
a sensible error code, before they disappear off into the depths of the system.