This PR fixes a very, very niche edge-case, but I've got some more work
coming which will otherwise make the problem worse.
The bug happens when the syncing user leaves a room, and has a sync
filter which includes "left" rooms, but sets the timeline limit to 0. In
that case, the state returned in the `state` section is calculated
incorrectly.
The fix is to pass a token corresponding to the point that the user
leaves the room through to `compute_state_delta`.
When a lot of locks are waiting for a single lock, notifying all locks
independently with `call_later` on each release is really costly and
incurs some kind of async contention, where the CPU is spinning a lot
for not much.
The included test is taking around 30s before the change, and 0.5s
after.
It was found following failing tests with
https://github.com/element-hq/synapse/pull/16827.
During the migration the automated script to update the copyright
headers accidentally got rid of some of the existing copyright lines.
Reinstate them.
Prior to this PR, if a request to create a public (public as in
published to the rooms directory) room violated the room list
publication rules set in the
[config](https://matrix-org.github.io/synapse/latest/usage/configuration/config_documentation.html#room_list_publication_rules),
the request to create the room was denied and the room was not created.
This PR changes the behavior such that when a request to create a room
published to the directory violates room list publication rules, the
room is still created but the room is not published to the directory.
The idea here being that the directory server shouldn't advertise rooms
to a requesting server is the requesting server would not be allowed to
join or participate in the room.
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Original commit schedule, with full messages:
<ol>
<li>
Pass `from_federation_origin` down into room list retrieval code
</li>
<li>
Don't cache /publicRooms response for inbound federated requests
</li>
<li>
fixup! Don't cache /publicRooms response for inbound federated requests
</li>
<li>
Cap the number of /publicRooms entries to 100
</li>
<li>
Simplify code now that you can't request unlimited rooms
</li>
<li>
Filter out rooms from federated requests that don't have the correct ACL
</li>
<li>
Request a handful more when filtering ACLs so that we can try to avoid
shortchanging the requester
</li>
</ol>
---------
Signed-off-by: Olivier Wilkinson (reivilibre) <oliverw@matrix.org>
* Describe `insert_client_ip`
* Pull out client_ips and MAU tracking to BaseAuth
* Define HAS_AUTHLIB once in tests
sick of copypasting
* Track ips and token usage when delegating auth
* Test that we track MAU and user_ips
* Don't track `__oidc_admin`
This adds a module API which allows a module to update a user's
presence state/status message. This is useful for controlling presence
from an external system.
To fully control presence from the module the presence.enabled config
parameter gains a new state of "untracked" which disables internal tracking
of presence changes via user actions, etc. Only updates from the module will
be persisted and sent down sync properly).
Refresh tokens were not correctly moved to the rehydrated
device (similar to how the access token is currently handled).
This resulted in invalid refresh tokens after rehydration.
Add a (long) timeout to when a "busy" device is considered not online.
This does *not* match MSC3026, but is a reasonable thing for an
implementation to do.
Expands tests for the (unstable) busy presence with multiple devices.
Tracks presence on an individual per-device basis and combine
the per-device state into a per-user state. This should help in
situations where a user has multiple devices with conflicting status
(e.g. one is syncing with unavailable and one is syncing with online).
The tie-breaking is done by priority:
BUSY > ONLINE > UNAVAILABLE > OFFLINE
Refactoring to pass the device ID (in addition to the user ID) through
the presence handler (specifically the `user_syncing`, `set_state`,
and `bump_presence_active_time` methods and their replication
versions).
Simplify some of the presence code by reducing duplicated code between
worker & non-worker modes.
The main change is to push some of the logic from `user_syncing` into
`set_state`. This is done by passing whether the user is setting the presence
via a `/sync` with a new `is_sync` flag to `set_state`. If this is `true` some
additional logic is performed:
* Don't override `busy` presence.
* Update the `last_user_sync_ts`.
* Never update the status message.