We've long passed the point where it's possible to have the same event_id in
different tables, so these join conditions are redundant: we can just join on
event_id.
event_edges is of non-trivial size, and the room_id column is wasteful, so
let's stop reading from it. In future, we can stop writing to it, and then drop
it.
(since it uses methods therein)
Turns out that we had a bunch of things which were incorrectly importing
EventWorkerStore from events.py rather than events_worker.py, which broke once
I removed the import into events.py.
It turns out that looping_call does check the deferred returned by its
callback, and (at least in the case of client_ips), we were relying on this,
and I broke it in #3604.
Update run_as_background_process to return the deferred, and make sure we
return it to clock.looping_call.
In most cases, we limit the number of prev_events for a given event to 10
events. This fixes a particular code path which created events with huge
numbers of prev_events.
Add db_conn parameters to the `__init__` methods of the *Store classes, so that
they are all consistent, which makes the multiple inheritance work correctly
(and so that we can later extract mixins which can be used in the slavedstores)
A few non-functional changes:
* A bunch of docstrings to document types
* Split `EventsStore._persist_events_txn` up a bit. Hopefully it's a bit more
readable.
* Rephrase `EventFederationStore._update_min_depth_for_room_txn` to avoid
mind-bending conditional.
* Rephrase rejected/outlier conditional in `_update_outliers_txn` to avoid
mind-bending conditional.
* `get_forward_extremeties_for_room` takes a numeric `stream_ordering`. We were
passing a `RoomStreamToken`, which meant that it returned the *current*
extremities, rather than those corresponding to the `from_token`. However:
* `get_state_ids_for_events` required a second ('types') parameter; this meant
that a `TypeError` was thrown and we ended up acting as though there was *no*
prev state.
* `get_state_ids_for_events` actually returns a map from event_id to state
dictionary - just looking up the state keys in it again meant that we acted
as though there was no prev state. We now check if each member's state has
changed since *any* of the extremities.
Also add/fix some comments.
Currently, we magically perform an extra database hit to find the
inviter, and use this to guess where we should send the event. Instead,
fill in a valid context, so that other callers relying on the context
actually have one.