Synapse can be quite memory intensive, and unless care is taken to tune
the GC thresholds it can end up thrashing, causing noticable performance
problems for large servers. We fix this by limiting how often we GC a
given generation, regardless of current counts/thresholds.
This does not help with the reverse problem where the thresholds are set
too high, but that should only happen in situations where they've been
manually configured.
Adds a `gc_min_seconds_between` config option to override the defaults.
Fixes#9890.
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
At the moment, if you'd like to share presence between local or remote users, those users must be sharing a room together. This isn't always the most convenient or useful situation though.
This PR adds a module to Synapse that will allow deployments to set up extra logic on where presence updates should be routed. The module must implement two methods, `get_users_for_states` and `get_interested_users`. These methods are given presence updates or user IDs and must return information that Synapse will use to grant passing presence updates around.
A method is additionally added to `ModuleApi` which allows triggering a set of users to receive the current, online presence information for all users they are considered interested in. This is the equivalent of that user receiving presence information during an initial sync.
The goal of this module is to be fairly generic and useful for a variety of applications, with hard requirements being:
* Sending state for a specific set or all known users to a defined set of local and remote users.
* The ability to trigger an initial sync for specific users, so they receive all current state.
* Split ShardedWorkerHandlingConfig
This is so that we have a type level understanding of when it is safe to
call `get_instance(..)` (as opposed to `should_handle(..)`).
* Remove special cases in ShardedWorkerHandlingConfig.
`ShardedWorkerHandlingConfig` tried to handle the various different ways
it was possible to configure federation senders and pushers. This led to
special cases that weren't hit during testing.
To fix this the handling of the different cases is moved from there and
`generic_worker` into the worker config class. This allows us to have
the logic in one place and allows the rest of the code to ignore the
different cases.
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](80d6dc9783/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
Fixes#8966.
* Factor out build_synapse_client_resource_tree
Start a function which will mount resources common to all workers.
* Move sso init into build_synapse_client_resource_tree
... so that we don't have to do it for each worker
* Fix SSO-login-via-a-worker
Expose the SSO login endpoints on workers, like the documentation says.
* Update workers config for new endpoints
Add documentation for endpoints recently added (#8942, #9017, #9262)
* remove submit_token from workers endpoints list
this *doesn't* work on workers (yet).
* changelog
* Add a comment about the odd path for SAML2Resource
Replaces the `federation_ip_range_blacklist` configuration setting with an
`ip_range_blacklist` setting with wider scope. It now applies to:
* Federation
* Identity servers
* Push notifications
* Checking key validitity for third-party invite events
The old `federation_ip_range_blacklist` setting is still honored if present, but
with reduced scope (it only applies to federation and identity servers).
* Fix outbound federaion with multiple event persisters.
We incorrectly notified federation senders that the minimum persisted
stream position had advanced when we got an `RDATA` from an event
persister.
Notifying of federation senders already correctly happens in the
notifier, so we just delete the offending line.
* Change some interfaces to use RoomStreamToken.
By enforcing use of `RoomStreamTokens` we make it less likely that
people pass in random ints that they got from somewhere random.
Duplicating function signatures between server.py and server.pyi is
silly. This commit changes that by changing all `build_*` methods to
`get_*` methods and changing the `_make_dependency_method` to work work
as a descriptor that caches the produced value.
There are some changes in other files that were made to fix the typing
in server.py.
Handling of incoming typing stream updates from replication was not
hooked up on master, effecting set ups where typing was handled on a
different worker.
This is really only a problem if the master process is also handling
sync requests, which is unlikely for those that are at the stage of
moving typing off.
The other observable effect is that if a worker restarts or a
replication connect drops then the typing worker will issue a
`POSITION typing`, triggering master process to try and stream *all*
typing updates from position 0.
Fixes#7907
This ended up being a bit more invasive than I'd hoped for (not helped by
generic_worker duplicating some of the code from homeserver), but hopefully
it's an improvement.
The idea is that, rather than storing unstructured `dict`s in the config for
the listener configurations, we instead parse it into a structured
`ListenerConfig` object.
A couple of changes of significance:
* remove the `_last_ack < federation_position` condition, so that
updates will still be correctly processed after restart
* Correctly wire up send_federation_ack to the right class.