Instead of wrapping the JSON into an object, this creates concrete
instances for Transaction and Edu. This allows for improved type
hints and simplified code.
Fixes#9490
This will break a couple of SyTest that are expecting failures to be added to the response of a federation /send, which obviously doesn't happen now that things are asynchronous.
Two drawbacks:
Currently there is no logic to handle any events left in the staging area after restart, and so they'll only be handled on the next incoming event in that room. That can be fixed separately.
We now only process one event per room at a time. This can be fixed up further down the line.
The idea here is to stop people sending things that aren't joins/leaves/knocks through these endpoints: previously you could send anything you liked through them. I wasn't able to find any security holes from doing so, but it doesn't sound like a good thing.
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
This should fix a class of bug where we forget to check if e.g. the appservice shouldn't be ratelimited.
We also check the `ratelimit_override` table to check if the user has ratelimiting disabled. That table is really only meant to override the event sender ratelimiting, so we don't use any values from it (as they might not make sense for different rate limits), but we do infer that if ratelimiting is disabled for the user we should disabled all ratelimits.
Fixes#9663
Currently federation catchup will send the last *local* event that we
failed to send to the remote. This can cause issues for large rooms
where lots of servers have sent events while the remote server was down,
as when it comes back up again it'll be flooded with events from various
points in the DAG.
Instead, let's make it so that all the servers send the most recent
events, even if its not theirs. The remote should deduplicate the
events, so there shouldn't be much overhead in doing this.
Alternatively, the servers could only send local events if they were
also extremities and hope that the other server will send the event
over, but that is a bit risky.
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](80d6dc9783/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
Replaces the `federation_ip_range_blacklist` configuration setting with an
`ip_range_blacklist` setting with wider scope. It now applies to:
* Federation
* Identity servers
* Push notifications
* Checking key validitity for third-party invite events
The old `federation_ip_range_blacklist` setting is still honored if present, but
with reduced scope (it only applies to federation and identity servers).
* Consistently use room_id from federation request body
Some federation APIs have a redundant `room_id` path param (see
https://github.com/matrix-org/matrix-doc/issues/2330). We should make sure we
consistently use either the path param or the body param, and the body param is
easier.
* Kill off some references to "context"
Once upon a time, "rooms" were known as "contexts". I think this kills of the
last references to "contexts".
If we send out an event which refers to `prev_events` which other servers in
the federation are missing, then (after a round or two of backfill attempts),
they will end up asking us for `/state_ids` at a particular point in the DAG.
As per https://github.com/matrix-org/synapse/issues/7893, this is quite
expensive, and we tend to see lots of very similar requests around the same
time.
We can therefore handle this much more efficiently by using a cache, which (a)
ensures that if we see the same request from multiple servers (or even the same
server, multiple times), then they share the result, and (b) any other servers
that miss the initial excitement can also benefit from the work.
[It's interesting to note that `/state` has a cache for exactly this
reason. `/state` is now essentially unused and replaced with `/state_ids`, but
evidently when we replaced it we forgot to add a cache to the new endpoint.]
A lot of the things we log at INFO are now a bit superfluous, so lets
make them DEBUG logs to reduce the amount we log by default.
Co-Authored-By: Brendan Abolivier <babolivier@matrix.org>
Co-authored-by: Brendan Abolivier <github@brendanabolivier.com>
I messed this up a bit in #6805, but fortunately we weren't actually doing
anything with the room_version so it didn't matter that it was a str not a RoomVersion.
* Fix /federation/v1/state for recent room versions
Turns out this endpoint was completely broken for v3 rooms. Hopefully this
re-signing code is irrelevant nowadays anyway.
Another small fixup noticed during work on a larger PR. The `origin` field of `add_display_name_to_third_party_invite` is not used and likely was just carried over from the `on_PUT` method of `FederationThirdPartyInviteExchangeServlet` which, like all other servlets, provides an `origin` argument.
Since it's not used anywhere in the handler function though, we should remove it from the function arguments.
Python will return a tuple whether there are parentheses around the returned values or not.
I'm just sick of my editor complaining about this all over the place :)
If we remove support for a particular room version, we should behave more
gracefully. This should make client requests fail with a 400 rather than a 500,
and will ignore individiual PDUs in a federation transaction, rather than the
whole transaction.
We only process events sent to us from a server if the event ID matches
the server, to help guard against federation storms. We replace this
with a check against the event origin.
We currently pass FrozenEvent instead of `dict` to
`compute_event_signature`, which works by accident due to `dict(event)`
producing the correct result.
This fixes PR #4493 commit 855a151
When we receive events over federation we will need to know the room
version to be able to correctly handle them, e.g. once we start changing
event formats. Currently, we attempt to handle events in unknown rooms.