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More bug fixes
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ba3d1e2fc0
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@ -713,7 +713,7 @@ class _TransactionQueue(object):
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# table and we'll get back to it later.
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# table and we'll get back to it later.
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destinations = set(destinations)
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destinations = set(destinations)
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destinations.remove(self.server_name)
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destinations.discard(self.server_name)
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logger.debug("Sending to: %s", str(destinations))
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logger.debug("Sending to: %s", str(destinations))
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@ -88,10 +88,6 @@ class BaseHandler(object):
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prev_state = ret
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prev_state = ret
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if builder.is_state():
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if builder.is_state():
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prev_state = yield self.store.add_event_hashes(
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prev_state
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)
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builder.prev_state = prev_state
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builder.prev_state = prev_state
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yield self.auth.add_auth_events(builder, context)
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yield self.auth.add_auth_events(builder, context)
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@ -137,6 +137,18 @@ class MessageHandler(BaseHandler):
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def handle_event(self, event_dict):
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def handle_event(self, event_dict):
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builder = self.event_builder_factory.new(event_dict)
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builder = self.event_builder_factory.new(event_dict)
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if builder.type == EventTypes.Member:
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membership = builder.content.get("membership", None)
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if membership == Membership.JOIN:
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joinee = self.hs.parse_userid(builder.state_key)
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# If event doesn't include a display name, add one.
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yield self.distributor.fire(
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"collect_presencelike_data",
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joinee,
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builder.content
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)
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event, context = yield self._create_new_client_event(
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event, context = yield self._create_new_client_event(
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builder=builder,
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builder=builder,
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)
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)
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@ -187,6 +187,7 @@ class RoomCreationHandler(BaseHandler):
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creation_event = create(
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creation_event = create(
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etype=RoomCreateEvent.TYPE,
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etype=RoomCreateEvent.TYPE,
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content={"creator": creator.to_string()},
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content={"creator": creator.to_string()},
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state_key="",
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)
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)
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join_event = create(
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join_event = create(
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@ -406,11 +407,6 @@ class RoomMemberHandler(BaseHandler):
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# room_id = RoomID.from_string(event.room_id, self.hs)
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# room_id = RoomID.from_string(event.room_id, self.hs)
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room_id = event.room_id
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room_id = event.room_id
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# If event doesn't include a display name, add one.
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yield self.distributor.fire(
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"collect_presencelike_data", joinee, event.content
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)
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# XXX: We don't do an auth check if we are doing an invite
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# XXX: We don't do an auth check if we are doing an invite
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# join dance for now, since we're kinda implicitly checking
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# join dance for now, since we're kinda implicitly checking
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# that we are allowed to join when we decide whether or not we
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# that we are allowed to join when we decide whether or not we
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@ -524,7 +520,6 @@ class RoomMemberHandler(BaseHandler):
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context,
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context,
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extra_users=[target_user],
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extra_users=[target_user],
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suppress_auth=(not do_auth),
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suppress_auth=(not do_auth),
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do_invite_host=do_invite_host,
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)
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)
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@ -149,7 +149,7 @@ class StateHandler(object):
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if event.is_state():
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if event.is_state():
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ret = yield self.resolve_state_groups(
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ret = yield self.resolve_state_groups(
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[e for e, _ in event.prev_events],
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[e for e, _ in event.prev_events],
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event_type=event.event_type,
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event_type=event.type,
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state_key=event.state_key,
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state_key=event.state_key,
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)
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)
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else:
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else:
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@ -200,7 +200,11 @@ class StateHandler(object):
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prev_state = state.get((event_type, state_key), None)
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prev_state = state.get((event_type, state_key), None)
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if prev_state:
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if prev_state:
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prev_state = prev_state.event_id
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prev_state = prev_state.event_id
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defer.returnValue((name, state, [prev_state]))
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prev_states = [prev_state]
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else:
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prev_states = []
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defer.returnValue((name, state, prev_states))
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state = {}
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state = {}
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for group, g_state in state_groups.items():
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for group, g_state in state_groups.items():
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