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Handle the fact that workers can't generate state groups
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f51888530d
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@ -281,11 +281,13 @@ class Auth(object):
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with Measure(self.clock, "check_host_in_room"):
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with Measure(self.clock, "check_host_in_room"):
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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group, curr_state_ids = yield self.state.resolve_state_groups(
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entry = yield self.state.resolve_state_groups(
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room_id, latest_event_ids
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room_id, latest_event_ids
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)
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)
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ret = yield self.store.is_host_joined(room_id, host, group, curr_state_ids)
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ret = yield self.store.is_host_joined(
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room_id, host, entry.state_group, entry.state
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)
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defer.returnValue(ret)
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defer.returnValue(ret)
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def check_event_sender_in_room(self, event, auth_events):
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def check_event_sender_in_room(self, event, auth_events):
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@ -43,11 +43,35 @@ SIZE_OF_CACHE = int(1000 * CACHE_SIZE_FACTOR)
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EVICTION_TIMEOUT_SECONDS = 60 * 60
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EVICTION_TIMEOUT_SECONDS = 60 * 60
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_NEXT_STATE_ID = 1
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def _gen_state_id():
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global _NEXT_STATE_ID
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s = "X%d" % (_NEXT_STATE_ID,)
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_NEXT_STATE_ID += 1
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return s
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class _StateCacheEntry(object):
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class _StateCacheEntry(object):
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def __init__(self, state, state_group, ts):
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__slots__ = ["state", "state_group", "state_id"]
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def __init__(self, state, state_group):
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self.state = state
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self.state = state
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self.state_group = state_group
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self.state_group = state_group
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# The `state_id` is a unique ID we generate that can be used as ID for
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# this collection of state. Usually this would be the same as the
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# state group, but on worker instances we can't generate a new state
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# group each time we resolve state, so we generate a separate one that
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# isn't persisted and is used solely for caches.
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# `state_id` is either a state_group (and so an int) or a string. This
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# ensures we don't accidentally persist a state_id as a stateg_group
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if state_group:
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self.state_id = state_group
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else:
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self.state_id = _gen_state_id()
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class StateHandler(object):
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class StateHandler(object):
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""" Responsible for doing state conflict resolution.
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""" Responsible for doing state conflict resolution.
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@ -93,7 +117,8 @@ class StateHandler(object):
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if not latest_event_ids:
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if not latest_event_ids:
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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_, state = yield self.resolve_state_groups(room_id, latest_event_ids)
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ret = yield self.resolve_state_groups(room_id, latest_event_ids)
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state = ret.state
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if event_type:
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if event_type:
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event_id = state.get((event_type, state_key))
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event_id = state.get((event_type, state_key))
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@ -116,7 +141,8 @@ class StateHandler(object):
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if not latest_event_ids:
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if not latest_event_ids:
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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_, state = yield self.resolve_state_groups(room_id, latest_event_ids)
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ret = yield self.resolve_state_groups(room_id, latest_event_ids)
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state = ret.state
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if event_type:
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if event_type:
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defer.returnValue(state.get((event_type, state_key)))
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defer.returnValue(state.get((event_type, state_key)))
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@ -127,9 +153,9 @@ class StateHandler(object):
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@defer.inlineCallbacks
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@defer.inlineCallbacks
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def get_current_user_in_room(self, room_id):
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def get_current_user_in_room(self, room_id):
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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group, state_ids = yield self.resolve_state_groups(room_id, latest_event_ids)
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entry = yield self.resolve_state_groups(room_id, latest_event_ids)
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joined_users = yield self.store.get_joined_users_from_state(
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joined_users = yield self.store.get_joined_users_from_state(
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room_id, group, state_ids
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room_id, entry.state_id, entry.state
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)
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)
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defer.returnValue(joined_users)
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defer.returnValue(joined_users)
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@ -191,23 +217,26 @@ class StateHandler(object):
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defer.returnValue(context)
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defer.returnValue(context)
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if event.is_state():
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if event.is_state():
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ret = yield self.resolve_state_groups(
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entry = yield self.resolve_state_groups(
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event.room_id, [e for e, _ in event.prev_events],
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event.room_id, [e for e, _ in event.prev_events],
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event_type=event.type,
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event_type=event.type,
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state_key=event.state_key,
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state_key=event.state_key,
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)
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)
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else:
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else:
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ret = yield self.resolve_state_groups(
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entry = yield self.resolve_state_groups(
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event.room_id, [e for e, _ in event.prev_events],
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event.room_id, [e for e, _ in event.prev_events],
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)
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)
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group, curr_state = ret
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curr_state = entry.state
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context.prev_state_ids = curr_state
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context.prev_state_ids = curr_state
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if event.is_state() or group is None:
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if event.is_state():
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context.state_group = self.store.get_next_state_group()
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context.state_group = self.store.get_next_state_group()
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else:
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else:
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context.state_group = group
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if entry.state_group is None:
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entry.state_group = self.store.get_next_state_group()
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entry.state_id = entry.state_group
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context.state_group = entry.state_group
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if event.is_state():
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if event.is_state():
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key = (event.type, event.state_key)
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key = (event.type, event.state_key)
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@ -249,16 +278,15 @@ class StateHandler(object):
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if len(group_names) == 1:
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if len(group_names) == 1:
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name, state_list = state_groups_ids.items().pop()
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name, state_list = state_groups_ids.items().pop()
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defer.returnValue((name, state_list,))
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defer.returnValue(_StateCacheEntry(
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state=state_list,
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state_group=name,
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))
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if self._state_cache is not None:
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if self._state_cache is not None:
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cache = self._state_cache.get(group_names, None)
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cache = self._state_cache.get(group_names, None)
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if cache:
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if cache:
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cache.ts = self.clock.time_msec()
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defer.returnValue(cache)
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defer.returnValue(
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(cache.state_group, cache.state,)
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)
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logger.info(
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logger.info(
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"Resolving state for %s with %d groups", room_id, len(state_groups_ids)
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"Resolving state for %s with %d groups", room_id, len(state_groups_ids)
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@ -302,19 +330,22 @@ class StateHandler(object):
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if new_state_event_ids == frozenset(e_id for e_id in events):
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if new_state_event_ids == frozenset(e_id for e_id in events):
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state_group = sg
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state_group = sg
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break
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break
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if not state_group:
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if state_group is None:
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# Worker instances don't have access to this method, but we want
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# to set the state_group on the main instance to increase cache
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# hits.
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if hasattr(self.store, "get_next_state_group"):
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state_group = self.store.get_next_state_group()
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state_group = self.store.get_next_state_group()
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if self._state_cache is not None:
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cache = _StateCacheEntry(
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cache = _StateCacheEntry(
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state=new_state,
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state=new_state,
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state_group=state_group,
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state_group=state_group,
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ts=self.clock.time_msec()
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)
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)
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if self._state_cache is not None:
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self._state_cache[group_names] = cache
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self._state_cache[group_names] = cache
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defer.returnValue((state_group, new_state,))
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defer.returnValue(cache)
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def resolve_events(self, state_sets, event):
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def resolve_events(self, state_sets, event):
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logger.info(
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logger.info(
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