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Add stun server fallback and I-told-you-so message if we get no TURN server and the connection fails.
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@ -68,10 +68,16 @@ angular.module('MatrixCall', [])
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MatrixCall.getTurnServer = function() {
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matrixService.getTurnServer().then(function(response) {
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console.log("Got TURN URIs: "+response.data.uris);
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MatrixCall.turnServer = response.data;
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// re-fetch when we're about to reach the TTL
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$timeout(MatrixCall.getTurnServer, MatrixCall.turnServer.ttl * 1000 * 0.9);
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if (response.data.uris) {
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console.log("Got TURN URIs: "+response.data.uris);
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MatrixCall.turnServer = response.data;
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$rootScope.haveTurn = true;
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// re-fetch when we're about to reach the TTL
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$timeout(MatrixCall.getTurnServer, MatrixCall.turnServer.ttl * 1000 * 0.9);
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} else {
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console.log("Got no TURN URIs from HS");
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$rootScope.haveTurn = false;
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}
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}, function(error) {
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console.log("Failed to get TURN URIs");
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MatrixCall.turnServer = {};
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@ -83,31 +89,41 @@ angular.module('MatrixCall', [])
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MatrixCall.getTurnServer();
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MatrixCall.CALL_TIMEOUT = 60000;
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MatrixCall.FALLBACK_STUN_SERVER = 'stun:stun.l.google.com:19302';
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MatrixCall.prototype.createPeerConnection = function() {
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var pc;
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if (window.mozRTCPeerConnection) {
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var iceServers = [];
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if (MatrixCall.turnServer) {
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for (var i = 0; i < MatrixCall.turnServer.uris.length; i++) {
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iceServers.push({
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'url': MatrixCall.turnServer.uris[i],
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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}
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if (MatrixCall.turnServer.uris) {
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for (var i = 0; i < MatrixCall.turnServer.uris.length; i++) {
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iceServers.push({
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'url': MatrixCall.turnServer.uris[i],
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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}
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} else {
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console.log("No TURN server: using fallback STUN server");
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iceServers.push({ 'url' : MatrixCall.FALLBACK_STUN_SERVER });
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}
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}
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pc = new window.mozRTCPeerConnection({"iceServers":iceServers});
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//pc = new window.mozRTCPeerConnection({'url': stunServer});
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} else {
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var iceServers = [];
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if (MatrixCall.turnServer) {
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iceServers.push({
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'urls': MatrixCall.turnServer.uris,
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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if (MatrixCall.turnServer.uris) {
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iceServers.push({
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'urls': MatrixCall.turnServer.uris,
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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} else {
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console.log("No TURN server: using fallback STUN server");
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iceServers.push({ 'urls' : MatrixCall.FALLBACK_STUN_SERVER });
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}
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}
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pc = new window.RTCPeerConnection({"iceServers":iceServers});
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@ -69,7 +69,7 @@
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<span ng-show="currentCall.state == 'ringing' && currentCall && currentCall.type == 'voice'">Incoming Voice Call</span>
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<span ng-show="currentCall.state == 'connecting'">Call Connecting...</span>
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<span ng-show="currentCall.state == 'connected'">Call Connected</span>
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<span ng-show="currentCall.state == 'ended' && currentCall.hangupReason == 'ice_failed'">Media Connection Failed</span>
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<span ng-show="currentCall.state == 'ended' && currentCall.hangupReason == 'ice_failed'">Media Connection Failed{{ haveTurn ? "" : " (VoIP relaying unsupported by Home Server)" }}</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.hangupReason && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'remote'">Call Rejected</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.hangupReason && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'local'">Call Canceled</span>
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<span ng-show="currentCall.state == 'ended' && currentCall.hangupReason == 'invite_timeout' && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'local'">User Not Responding</span>
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