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Add unit test
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@ -217,55 +217,20 @@ class PresenceHandler(BaseHandler):
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user_id, UserPresenceState.default(user_id)
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)
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# If the users are ours then we want to set up a bunch of timers
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# to time things out.
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if self.hs.is_mine_id(user_id):
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if new_state.state == PresenceState.ONLINE:
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# Idle timer
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self.wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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)
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if new_state.state != PresenceState.OFFLINE:
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# User has stopped syncing
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self.wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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)
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last_federate = new_state.last_federation_update_ts
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if now - last_federate > FEDERATION_PING_INTERVAL:
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# Been a while since we've poked remote servers
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new_state = new_state.copy_and_replace(
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last_federation_update_ts=now,
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)
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to_federation_ping[user_id] = new_state
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else:
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self.wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT
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)
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if new_state.state == PresenceState.ONLINE:
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active = now - new_state.last_active_ts < LAST_ACTIVE_GRANULARITY
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new_state = new_state.copy_and_replace(
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currently_active=active,
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)
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# Check whether the change was something worth notifying about
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if should_notify(prev_state, new_state):
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new_state.copy_and_replace(
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last_federation_update_ts=now,
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)
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to_notify[user_id] = new_state
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new_state, should_notify, should_ping = handle_update(
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prev_state, new_state,
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is_mine=self.hs.is_mine_id(user_id),
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wheel_timer=self.wheel_timer,
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now=now
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)
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self.user_to_current_state[user_id] = new_state
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if should_notify:
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to_notify[user_id] = new_state
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elif should_ping:
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to_federation_ping[user_id] = new_state
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# TODO: We should probably ensure there are no races hereafter
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if to_notify:
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@ -296,55 +261,22 @@ class PresenceHandler(BaseHandler):
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# take any action.
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users_to_check = self.wheel_timer.fetch(now)
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changes = {} # Actual changes we need to notify people about
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states = [
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self.user_to_current_state.get(
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user_id, UserPresenceState.default(user_id)
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)
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for user_id in set(users_to_check)
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]
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for user_id in set(users_to_check):
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state = self.user_to_current_state.get(user_id, None)
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if not state:
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continue
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changes = handle_timeouts(
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states,
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is_mine_fn=self.hs.is_mine_id,
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user_to_current_state=self.user_to_current_state,
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user_to_num_current_syncs=self.user_to_num_current_syncs,
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now=now,
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)
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if state.state == PresenceState.OFFLINE:
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# No timeouts are associated with offline states.
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continue
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if self.hs.is_mine_id(user_id):
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if state.state == PresenceState.ONLINE:
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if now - state.last_active_ts > IDLE_TIMER:
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# Currently online, but last activity ages ago so auto
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# idle
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changes[user_id] = state.copy_and_replace(
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state=PresenceState.UNAVAILABLE,
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)
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elif now - state.last_active_ts > LAST_ACTIVE_GRANULARITY:
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# So that we send down a notification that we've
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# stopped updating.
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changes[user_id] = state
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if now - state.last_federation_update_ts > FEDERATION_PING_INTERVAL:
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# Need to send ping to other servers to ensure they don't
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# timeout and set us to offline
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changes[user_id] = state
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# If there are have been no sync for a while (and none ongoing),
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# set presence to offline
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if not self.user_to_num_current_syncs.get(user_id, 0):
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if now - state.last_user_sync_ts > SYNC_ONLINE_TIMEOUT:
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changes[user_id] = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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else:
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# We expect to be poked occaisonally by the other side.
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# This is to protect against forgetful/buggy servers, so that
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# no one gets stuck online forever.
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if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
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# The other side seems to have disappeared.
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changes[user_id] = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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preserve_fn(self._update_states)(changes.values())
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preserve_fn(self._update_states)(changes)
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@defer.inlineCallbacks
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def bump_presence_active_time(self, user):
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@ -925,3 +857,165 @@ class PresenceEventSource(object):
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def get_pagination_rows(self, user, pagination_config, key):
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return self.get_new_events(user, from_key=None, include_offline=False)
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def handle_timeouts(user_states, is_mine_fn, user_to_num_current_syncs, now):
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"""Checks the presence of users that have timed out and updates as
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appropriate.
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Args:
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user_states(list): List of UserPresenceState's to check.
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is_mine_fn (fn): Function that returns if a user_id is ours
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user_to_num_current_syncs (dict): Mapping of user_id to number of currently
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active syncs.
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now (int): Current time in ms.
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Returns:
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List of UserPresenceState updates
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"""
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changes = {} # Actual changes we need to notify people about
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for state in user_states:
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is_mine = is_mine_fn(state.user_id)
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new_state = handle_timeout(state, is_mine, user_to_num_current_syncs, now)
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if new_state:
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changes[state.user_id] = new_state
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return changes.values()
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def handle_timeout(state, is_mine, user_to_num_current_syncs, now):
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"""Checks the presence of the user to see if any of the timers have elapsed
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Args:
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state (UserPresenceState)
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is_mine (bool): Whether the user is ours
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user_to_num_current_syncs (dict): Mapping of user_id to number of currently
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active syncs.
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now (int): Current time in ms.
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Returns:
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A UserPresenceState update or None if no update.
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"""
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if state.state == PresenceState.OFFLINE:
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# No timeouts are associated with offline states.
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return None
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changed = False
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user_id = state.user_id
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if is_mine:
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if state.state == PresenceState.ONLINE:
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if now - state.last_active_ts > IDLE_TIMER:
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# Currently online, but last activity ages ago so auto
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# idle
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state = state.copy_and_replace(
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state=PresenceState.UNAVAILABLE,
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)
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changed = True
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elif now - state.last_active_ts > LAST_ACTIVE_GRANULARITY:
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# So that we send down a notification that we've
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# stopped updating.
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changed = True
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if now - state.last_federation_update_ts > FEDERATION_PING_INTERVAL:
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# Need to send ping to other servers to ensure they don't
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# timeout and set us to offline
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changed = True
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# If there are have been no sync for a while (and none ongoing),
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# set presence to offline
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if not user_to_num_current_syncs.get(user_id, 0):
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if now - state.last_user_sync_ts > SYNC_ONLINE_TIMEOUT:
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state = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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changed = True
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else:
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# We expect to be poked occaisonally by the other side.
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# This is to protect against forgetful/buggy servers, so that
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# no one gets stuck online forever.
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if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
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# The other side seems to have disappeared.
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state = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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changed = True
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return state if changed else None
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def handle_update(prev_state, new_state, is_mine, wheel_timer, now):
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"""Given a presence update:
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1. Add any appropriate timers.
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2. Check if we should notify anyone.
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Args:
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prev_state (UserPresenceState)
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new_state (UserPresenceState)
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is_mine (bool): Whether the user is ours
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wheel_timer (WheelTimer)
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now (int): Time now in ms
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Returns:
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3-tuple: `(new_state, persist_and_notify, federation_ping)` where:
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- new_state: is the state to actually persist
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- persist_and_notify (bool): whether to persist and notify people
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- federation_ping (bool): whether we should send a ping over federation
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"""
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user_id = new_state.user_id
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persist_and_notify = False
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federation_ping = False
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# If the users are ours then we want to set up a bunch of timers
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# to time things out.
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if is_mine:
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if new_state.state == PresenceState.ONLINE:
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# Idle timer
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wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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)
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if new_state.state != PresenceState.OFFLINE:
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# User has stopped syncing
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wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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)
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last_federate = new_state.last_federation_update_ts
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if now - last_federate > FEDERATION_PING_INTERVAL:
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# Been a while since we've poked remote servers
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new_state = new_state.copy_and_replace(
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last_federation_update_ts=now,
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)
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federation_ping = True
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else:
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wheel_timer.insert(
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now=now,
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obj=user_id,
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then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT
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)
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if new_state.state == PresenceState.ONLINE:
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active = now - new_state.last_active_ts < LAST_ACTIVE_GRANULARITY
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new_state = new_state.copy_and_replace(
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currently_active=active,
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)
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# Check whether the change was something worth notifying about
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if should_notify(prev_state, new_state):
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new_state = new_state.copy_and_replace(
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last_federation_update_ts=now,
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)
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persist_and_notify = True
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return new_state, persist_and_notify, federation_ping
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373
tests/handlers/test_presence.py
Normal file
373
tests/handlers/test_presence.py
Normal file
@ -0,0 +1,373 @@
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# -*- coding: utf-8 -*-
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# Copyright 2016 OpenMarket Ltd
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from tests import unittest
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from mock import Mock, call
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from synapse.api.constants import PresenceState
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from synapse.handlers.presence import (
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handle_update, handle_timeout,
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IDLE_TIMER, SYNC_ONLINE_TIMEOUT, LAST_ACTIVE_GRANULARITY, FEDERATION_TIMEOUT,
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FEDERATION_PING_INTERVAL,
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)
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from synapse.storage.presence import UserPresenceState
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class PresenceUpdateTestCase(unittest.TestCase):
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def test_offline_to_online(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls([
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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)
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], any_order=True)
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def test_online_to_online(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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currently_active=True,
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertTrue(federation_ping)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls([
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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)
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], any_order=True)
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def test_online_to_online_last_active(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
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currently_active=True,
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertFalse(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls([
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + IDLE_TIMER
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
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)
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], any_order=True)
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def test_remote_ping_timer(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertFalse(federation_ping)
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self.assertFalse(state.currently_active)
|
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self.assertEquals(new_state.state, state.state)
|
||||
self.assertEquals(new_state.status_msg, state.status_msg)
|
||||
|
||||
self.assertEquals(wheel_timer.insert.call_count, 1)
|
||||
wheel_timer.insert.assert_has_calls([
|
||||
call(
|
||||
now=now,
|
||||
obj=user_id,
|
||||
then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT
|
||||
),
|
||||
], any_order=True)
|
||||
|
||||
def test_online_to_offline(self):
|
||||
wheel_timer = Mock()
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
prev_state = UserPresenceState.default(user_id)
|
||||
prev_state = prev_state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
currently_active=True,
|
||||
)
|
||||
|
||||
new_state = prev_state.copy_and_replace(
|
||||
state=PresenceState.OFFLINE,
|
||||
)
|
||||
|
||||
state, persist_and_notify, federation_ping = handle_update(
|
||||
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
|
||||
)
|
||||
|
||||
self.assertTrue(persist_and_notify)
|
||||
self.assertEquals(new_state.state, state.state)
|
||||
self.assertEquals(state.last_federation_update_ts, now)
|
||||
|
||||
self.assertEquals(wheel_timer.insert.call_count, 0)
|
||||
|
||||
def test_online_to_idle(self):
|
||||
wheel_timer = Mock()
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
prev_state = UserPresenceState.default(user_id)
|
||||
prev_state = prev_state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
currently_active=True,
|
||||
)
|
||||
|
||||
new_state = prev_state.copy_and_replace(
|
||||
state=PresenceState.UNAVAILABLE,
|
||||
)
|
||||
|
||||
state, persist_and_notify, federation_ping = handle_update(
|
||||
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
|
||||
)
|
||||
|
||||
self.assertTrue(persist_and_notify)
|
||||
self.assertEquals(new_state.state, state.state)
|
||||
self.assertEquals(state.last_federation_update_ts, now)
|
||||
self.assertEquals(new_state.state, state.state)
|
||||
self.assertEquals(new_state.status_msg, state.status_msg)
|
||||
|
||||
self.assertEquals(wheel_timer.insert.call_count, 1)
|
||||
wheel_timer.insert.assert_has_calls([
|
||||
call(
|
||||
now=now,
|
||||
obj=user_id,
|
||||
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT
|
||||
)
|
||||
], any_order=True)
|
||||
|
||||
|
||||
class PresenceTimeoutTestCase(unittest.TestCase):
|
||||
def test_idle_timer(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now - IDLE_TIMER - 1,
|
||||
last_user_sync_ts=now,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(new_state.state, PresenceState.UNAVAILABLE)
|
||||
|
||||
def test_sync_timeout(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(new_state.state, PresenceState.OFFLINE)
|
||||
|
||||
def test_sync_online(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
|
||||
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={
|
||||
user_id: 1,
|
||||
}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(new_state.state, PresenceState.ONLINE)
|
||||
|
||||
def test_federation_ping(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
last_user_sync_ts=now,
|
||||
last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(new_state, new_state)
|
||||
|
||||
def test_no_timeout(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
last_user_sync_ts=now,
|
||||
last_federation_update_ts=now,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNone(new_state)
|
||||
|
||||
def test_federation_timeout(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now,
|
||||
last_user_sync_ts=now,
|
||||
last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=False, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(new_state.state, PresenceState.OFFLINE)
|
||||
|
||||
def test_last_active(self):
|
||||
user_id = "@foo:bar"
|
||||
now = 5000000
|
||||
|
||||
state = UserPresenceState.default(user_id)
|
||||
state = state.copy_and_replace(
|
||||
state=PresenceState.ONLINE,
|
||||
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
|
||||
last_user_sync_ts=now,
|
||||
last_federation_update_ts=now,
|
||||
)
|
||||
|
||||
new_state = handle_timeout(
|
||||
state, is_mine=True, user_to_num_current_syncs={}, now=now
|
||||
)
|
||||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(state, new_state)
|
Loading…
Reference in New Issue
Block a user