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Stagger send presence to remotes (#10398)
This is to help with performance, where trying to connect to thousands of hosts at once can consume a lot of CPU (due to TLS etc). Co-authored-by: Brendan Abolivier <babolivier@matrix.org>
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changelog.d/10398.misc
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changelog.d/10398.misc
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Stagger sending of presence update to remote servers, reducing CPU spikes caused by starting many connections to remote servers at once.
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@ -14,9 +14,12 @@
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import abc
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import logging
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from collections import OrderedDict
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from typing import TYPE_CHECKING, Dict, Hashable, Iterable, List, Optional, Set, Tuple
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import attr
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from prometheus_client import Counter
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from typing_extensions import Literal
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from twisted.internet import defer
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@ -33,8 +36,12 @@ from synapse.metrics import (
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event_processing_loop_room_count,
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events_processed_counter,
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)
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.metrics.background_process_metrics import (
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run_as_background_process,
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wrap_as_background_process,
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)
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from synapse.types import JsonDict, ReadReceipt, RoomStreamToken
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from synapse.util import Clock
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from synapse.util.metrics import Measure
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if TYPE_CHECKING:
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@ -137,6 +144,84 @@ class AbstractFederationSender(metaclass=abc.ABCMeta):
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raise NotImplementedError()
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@attr.s
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class _PresenceQueue:
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"""A queue of destinations that need to be woken up due to new presence
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updates.
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Staggers waking up of per destination queues to ensure that we don't attempt
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to start TLS connections with many hosts all at once, leading to pinned CPU.
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"""
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# The maximum duration in seconds between queuing up a destination and it
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# being woken up.
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_MAX_TIME_IN_QUEUE = 30.0
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# The maximum duration in seconds between waking up consecutive destination
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# queues.
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_MAX_DELAY = 0.1
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sender: "FederationSender" = attr.ib()
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clock: Clock = attr.ib()
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queue: "OrderedDict[str, Literal[None]]" = attr.ib(factory=OrderedDict)
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processing: bool = attr.ib(default=False)
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def add_to_queue(self, destination: str) -> None:
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"""Add a destination to the queue to be woken up."""
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self.queue[destination] = None
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if not self.processing:
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self._handle()
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@wrap_as_background_process("_PresenceQueue.handle")
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async def _handle(self) -> None:
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"""Background process to drain the queue."""
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if not self.queue:
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return
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assert not self.processing
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self.processing = True
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try:
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# We start with a delay that should drain the queue quickly enough that
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# we process all destinations in the queue in _MAX_TIME_IN_QUEUE
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# seconds.
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#
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# We also add an upper bound to the delay, to gracefully handle the
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# case where the queue only has a few entries in it.
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current_sleep_seconds = min(
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self._MAX_DELAY, self._MAX_TIME_IN_QUEUE / len(self.queue)
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)
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while self.queue:
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destination, _ = self.queue.popitem(last=False)
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queue = self.sender._get_per_destination_queue(destination)
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if not queue._new_data_to_send:
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# The per destination queue has already been woken up.
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continue
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queue.attempt_new_transaction()
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await self.clock.sleep(current_sleep_seconds)
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if not self.queue:
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break
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# More destinations may have been added to the queue, so we may
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# need to reduce the delay to ensure everything gets processed
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# within _MAX_TIME_IN_QUEUE seconds.
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current_sleep_seconds = min(
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current_sleep_seconds, self._MAX_TIME_IN_QUEUE / len(self.queue)
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)
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finally:
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self.processing = False
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class FederationSender(AbstractFederationSender):
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def __init__(self, hs: "HomeServer"):
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self.hs = hs
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@ -208,6 +293,8 @@ class FederationSender(AbstractFederationSender):
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self._external_cache = hs.get_external_cache()
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self._presence_queue = _PresenceQueue(self, self.clock)
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def _get_per_destination_queue(self, destination: str) -> PerDestinationQueue:
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"""Get or create a PerDestinationQueue for the given destination
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@ -517,7 +604,12 @@ class FederationSender(AbstractFederationSender):
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self._instance_name, destination
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):
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continue
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self._get_per_destination_queue(destination).send_presence(states)
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self._get_per_destination_queue(destination).send_presence(
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states, start_loop=False
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)
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self._presence_queue.add_to_queue(destination)
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def build_and_send_edu(
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self,
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@ -171,14 +171,24 @@ class PerDestinationQueue:
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self.attempt_new_transaction()
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def send_presence(self, states: Iterable[UserPresenceState]) -> None:
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"""Add presence updates to the queue. Start the transmission loop if necessary.
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def send_presence(
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self, states: Iterable[UserPresenceState], start_loop: bool = True
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) -> None:
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"""Add presence updates to the queue.
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Args:
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states: Presence updates to send
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start_loop: Whether to start the transmission loop if not already
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running.
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Args:
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states: presence to send
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"""
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self._pending_presence.update({state.user_id: state for state in states})
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self.attempt_new_transaction()
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self._new_data_to_send = True
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if start_loop:
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self.attempt_new_transaction()
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def queue_read_receipt(self, receipt: ReadReceipt) -> None:
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"""Add a RR to the list to be sent. Doesn't start the transmission loop yet
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@ -285,6 +285,10 @@ class PresenceRouterTestCase(FederatingHomeserverTestCase):
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presence_updates, _ = sync_presence(self, self.presence_receiving_user_two_id)
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self.assertEqual(len(presence_updates), 3)
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# We stagger sending of presence, so we need to wait a bit for them to
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# get sent out.
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self.reactor.advance(60)
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# Test that sending to a remote user works
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remote_user_id = "@far_away_person:island"
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@ -301,6 +305,10 @@ class PresenceRouterTestCase(FederatingHomeserverTestCase):
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self.module_api.send_local_online_presence_to([remote_user_id])
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)
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# We stagger sending of presence, so we need to wait a bit for them to
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# get sent out.
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self.reactor.advance(60)
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# Check that the expected presence updates were sent
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# We explicitly compare using sets as we expect that calling
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# module_api.send_local_online_presence_to will create a presence
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