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Look for bump stamp in the room timeline
This allows us to skip checking the database a lot of the time.
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@ -1045,6 +1045,17 @@ class SlidingSyncHandler:
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# Figure out the last bump event in the room if we're in the room.
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if room_membership_for_user_at_to_token.membership == Membership.JOIN:
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new_bump_stamp: Optional[int] = None
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# First check the timeline events we're returning to see if one of
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# those matches. We iterate backwards and take the stream ordering
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# of the first event that matches the bump event types.
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for timeline_event in reversed(timeline_events):
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if timeline_event.type in SLIDING_SYNC_DEFAULT_BUMP_EVENT_TYPES:
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new_bump_stamp = timeline_event.internal_metadata.stream_ordering
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break
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else:
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# If not then we query the DB for it.
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last_bump_event_result = (
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await self.store.get_last_event_pos_in_room_before_stream_ordering(
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room_id,
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@ -1052,17 +1063,18 @@ class SlidingSyncHandler:
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event_types=SLIDING_SYNC_DEFAULT_BUMP_EVENT_TYPES,
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)
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)
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# But if we found a bump event, use that instead
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if last_bump_event_result is not None:
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_, new_bump_event_pos = last_bump_event_result
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new_bump_stamp = new_bump_event_pos.stream
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# If we found a bump event, use that instead
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if new_bump_stamp is not None:
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# If we've just joined a remote room, then the last bump event may
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# have been backfilled (and so have a negative stream ordering).
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# These negative stream orderings can't sensibly be compared, so
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# instead we use the membership event position.
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if new_bump_event_pos.stream > 0:
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bump_stamp = new_bump_event_pos.stream
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if new_bump_stamp > 0:
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bump_stamp = new_bump_stamp
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unstable_expanded_timeline = False
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prev_room_sync_config = previous_connection_state.room_configs.get(room_id)
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