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Always pick the incoming call if we've not yet sent out our invite, otherwise the remorte party will see their call get rejected and our call won't come in until our user clicks allow.
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@ -203,6 +203,12 @@ angular.module('MatrixCall', [])
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MatrixCall.prototype.gotLocalOffer = function(description) {
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console.log("Created offer: "+description);
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if (this.state == 'ended') {
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console.log("Ignoring newly created offer on call ID "+this.call_id+" because the call has ended");
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return;
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}
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this.peerConn.setLocalDescription(description);
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var content = {
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@ -48,21 +48,24 @@ angular.module('matrixPhoneService', [])
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var thisCall = matrixPhoneService.allCalls[thisCallId];
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if (call.room_id == thisCall.room_id && thisCall.direction == 'outbound'
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&& (thisCall.state == 'wait_local_media' || thisCall.state == 'invite_sent' || thisCall.state == 'create_offer')) {
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&& (thisCall.state == 'wait_local_media' || thisCall.state == 'create_offer' || thisCall.state == 'invite_sent')) {
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existingCall = thisCall;
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break;
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}
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}
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if (existingCall) {
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if (existingCall.call_id < call.call_id) {
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console.log("Glare detected: rejecting incoming call "+call.call_id+" and keeping outgoing call "+existingCall.call_id);
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call.hangup();
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} else {
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// If we've only got to wait_local_media or create_offer and we've got an invite,
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// pick the incoming call because we know we haven't sent our invite yet
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// otherwise, pick whichever call has the lowest call ID (by string comparison)
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if (existingCall.state == 'wait_local_media' || existingCall.state == 'create_offer' || existingCall.call_id > call.call_id) {
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console.log("Glare detected: answering incoming call "+call.call_id+" and canceling outgoing call "+existingCall.call_id);
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existingCall.replacedBy(call);
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call.answer();
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$rootScope.$broadcast(matrixPhoneService.REPLACED_CALL_EVENT, existingCall, call);
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} else {
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console.log("Glare detected: rejecting incoming call "+call.call_id+" and keeping outgoing call "+existingCall.call_id);
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call.hangup();
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}
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} else {
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$rootScope.$broadcast(matrixPhoneService.INCOMING_CALL_EVENT, call);
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