From fd5c28dc52f591734b5f3eb465b283761e1116f3 Mon Sep 17 00:00:00 2001 From: Erik Johnston Date: Tue, 12 Jan 2016 10:55:11 +0000 Subject: [PATCH] Dont fire user_joined_room when guest hits /events Firing the 'user_joined_room' signal everytime a guest hits /events causes all presence for that room to be returned in the stream. This may sound helpful, but causes clients to tightloop calling /events. In general, guest users should get the initial presence from (room) intial sync and so we don't require presence to sbsequently come down the event stream. --- synapse/handlers/events.py | 7 ------- 1 file changed, 7 deletions(-) diff --git a/synapse/handlers/events.py b/synapse/handlers/events.py index 28c674730..c73eec2b9 100644 --- a/synapse/handlers/events.py +++ b/synapse/handlers/events.py @@ -36,10 +36,6 @@ def stopped_user_eventstream(distributor, user): return distributor.fire("stopped_user_eventstream", user) -def user_joined_room(distributor, user, room_id): - return distributor.fire("user_joined_room", user, room_id) - - class EventStreamHandler(BaseHandler): def __init__(self, hs): @@ -136,9 +132,6 @@ class EventStreamHandler(BaseHandler): # thundering herds on restart. timeout = random.randint(int(timeout*0.9), int(timeout*1.1)) - if is_guest: - yield user_joined_room(self.distributor, auth_user, room_id) - events, tokens = yield self.notifier.get_events_for( auth_user, pagin_config, timeout, only_room_events=only_room_events,