Rejig order of checks/state updates/message insertions for m.room.member. Mark known issue.

This commit is contained in:
Kegan Dougal 2014-11-03 17:58:11 +00:00
parent 2438b8b66b
commit 43e7ad1b1c

View File

@ -193,6 +193,22 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
var handleRoomMember = function(event, isLiveEvent, isStateEvent) {
var room = modelService.getRoom(event.room_id);
// did something change?
var memberChanges = undefined;
if (!isStateEvent) {
// could be a membership change, display name change, etc.
// Find out which one.
if ((event.prev_content === undefined && event.content.membership) || (event.prev_content && (event.prev_content.membership !== event.content.membership))) {
memberChanges = "membership";
}
else if (event.prev_content && (event.prev_content.displayname !== event.content.displayname)) {
memberChanges = "displayname";
}
// mark the key which changed
event.changedKey = memberChanges;
}
// modify state before adding the message so it points to the right thing.
// The events are copied to avoid referencing the same event when adding
// the message (circular json structures)
@ -206,37 +222,18 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
// the m.room.member event we are handling is the NEW event. When
// we keep going back in time, we want the PREVIOUS value for displaying
// names/etc, hence the clobber here.
// FIXME TODO: We can't be doing this, we should have separate keys for
// avatar_url and displayname.
event.content = event.prev_content;
}
room.old_room_state.storeStateEvent(angular.copy(event));
room.old_room_state.storeStateEvent(oldEvent);
}
// add membership changes as if they were a room message if something interesting changed
// Exception: Do not do this if the event is a room state event because such events already come
// as room messages events. Moreover, when they come as room messages events, they are relatively ordered
// with other other room messages
// FIXME this isn't true anymore, work out what this is doing.
if (!isStateEvent) {
// could be a membership change, display name change, etc.
// Find out which one.
var memberChanges = undefined;
if ((event.prev_content === undefined && event.content.membership) || (event.prev_content && (event.prev_content.membership !== event.content.membership))) {
memberChanges = "membership";
}
else if (event.prev_content && (event.prev_content.displayname !== event.content.displayname)) {
memberChanges = "displayname";
}
// mark the key which changed
event.changedKey = memberChanges;
// If there was a change we want to display, dump it in the message
// list.
// list. This has to be done after room state is updated.
if (memberChanges) {
room.addMessageEvent(event, !isLiveEvent);
}
}