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Prevent memory leak from reoccurring when presence is disabled. (#12656)
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changelog.d/12656.misc
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1
changelog.d/12656.misc
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Prevent memory leak from reoccurring when presence is disabled.
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@ -659,27 +659,28 @@ class PresenceHandler(BasePresenceHandler):
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)
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)
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now = self.clock.time_msec()
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now = self.clock.time_msec()
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for state in self.user_to_current_state.values():
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if self._presence_enabled:
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self.wheel_timer.insert(
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for state in self.user_to_current_state.values():
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now=now, obj=state.user_id, then=state.last_active_ts + IDLE_TIMER
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self.wheel_timer.insert(
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)
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now=now, obj=state.user_id, then=state.last_active_ts + IDLE_TIMER
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self.wheel_timer.insert(
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)
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now=now,
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obj=state.user_id,
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then=state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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)
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if self.is_mine_id(state.user_id):
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self.wheel_timer.insert(
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self.wheel_timer.insert(
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now=now,
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now=now,
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obj=state.user_id,
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obj=state.user_id,
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then=state.last_federation_update_ts + FEDERATION_PING_INTERVAL,
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then=state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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)
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else:
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self.wheel_timer.insert(
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now=now,
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obj=state.user_id,
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then=state.last_federation_update_ts + FEDERATION_TIMEOUT,
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)
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)
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if self.is_mine_id(state.user_id):
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self.wheel_timer.insert(
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now=now,
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obj=state.user_id,
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then=state.last_federation_update_ts + FEDERATION_PING_INTERVAL,
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)
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else:
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self.wheel_timer.insert(
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now=now,
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obj=state.user_id,
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then=state.last_federation_update_ts + FEDERATION_TIMEOUT,
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)
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# Set of users who have presence in the `user_to_current_state` that
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# Set of users who have presence in the `user_to_current_state` that
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# have not yet been persisted
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# have not yet been persisted
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@ -804,6 +805,13 @@ class PresenceHandler(BasePresenceHandler):
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This is currently used to bump the max presence stream ID without changing any
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This is currently used to bump the max presence stream ID without changing any
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user's presence (see PresenceHandler.add_users_to_send_full_presence_to).
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user's presence (see PresenceHandler.add_users_to_send_full_presence_to).
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"""
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"""
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if not self._presence_enabled:
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# We shouldn't get here if presence is disabled, but we check anyway
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# to ensure that we don't a) send out presence federation and b)
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# don't add things to the wheel timer that will never be handled.
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logger.warning("Tried to update presence states when presence is disabled")
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return
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now = self.clock.time_msec()
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now = self.clock.time_msec()
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with Measure(self.clock, "presence_update_states"):
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with Measure(self.clock, "presence_update_states"):
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@ -1229,6 +1237,10 @@ class PresenceHandler(BasePresenceHandler):
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):
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):
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raise SynapseError(400, "Invalid presence state")
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raise SynapseError(400, "Invalid presence state")
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# If presence is disabled, no-op
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if not self.hs.config.server.use_presence:
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return
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user_id = target_user.to_string()
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user_id = target_user.to_string()
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prev_state = await self.current_state_for_user(user_id)
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prev_state = await self.current_state_for_user(user_id)
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@ -11,17 +11,20 @@
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# limitations under the License.
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from typing import Generic, List, TypeVar
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import logging
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from typing import Generic, Hashable, List, Set, TypeVar
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T = TypeVar("T")
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import attr
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logger = logging.getLogger(__name__)
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T = TypeVar("T", bound=Hashable)
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@attr.s(slots=True, frozen=True, auto_attribs=True)
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class _Entry(Generic[T]):
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class _Entry(Generic[T]):
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__slots__ = ["end_key", "queue"]
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end_key: int
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elements: Set[T] = attr.Factory(set)
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def __init__(self, end_key: int) -> None:
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self.end_key: int = end_key
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self.queue: List[T] = []
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class WheelTimer(Generic[T]):
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class WheelTimer(Generic[T]):
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@ -48,17 +51,27 @@ class WheelTimer(Generic[T]):
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then: When to return the object strictly after.
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then: When to return the object strictly after.
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"""
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"""
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then_key = int(then / self.bucket_size) + 1
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then_key = int(then / self.bucket_size) + 1
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now_key = int(now / self.bucket_size)
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if self.entries:
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if self.entries:
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min_key = self.entries[0].end_key
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min_key = self.entries[0].end_key
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max_key = self.entries[-1].end_key
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max_key = self.entries[-1].end_key
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if min_key < now_key - 10:
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# If we have ten buckets that are due and still nothing has
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# called `fetch()` then we likely have a bug that is causing a
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# memory leak.
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logger.warning(
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"Inserting into a wheel timer that hasn't been read from recently. Item: %s",
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obj,
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)
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if then_key <= max_key:
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if then_key <= max_key:
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# The max here is to protect against inserts for times in the past
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# The max here is to protect against inserts for times in the past
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self.entries[max(min_key, then_key) - min_key].queue.append(obj)
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self.entries[max(min_key, then_key) - min_key].elements.add(obj)
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return
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return
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next_key = int(now / self.bucket_size) + 1
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next_key = now_key + 1
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if self.entries:
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if self.entries:
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last_key = self.entries[-1].end_key
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last_key = self.entries[-1].end_key
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else:
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else:
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@ -71,7 +84,7 @@ class WheelTimer(Generic[T]):
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# to insert. This ensures there are no gaps.
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# to insert. This ensures there are no gaps.
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self.entries.extend(_Entry(key) for key in range(last_key, then_key + 1))
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self.entries.extend(_Entry(key) for key in range(last_key, then_key + 1))
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self.entries[-1].queue.append(obj)
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self.entries[-1].elements.add(obj)
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def fetch(self, now: int) -> List[T]:
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def fetch(self, now: int) -> List[T]:
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"""Fetch any objects that have timed out
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"""Fetch any objects that have timed out
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@ -84,11 +97,11 @@ class WheelTimer(Generic[T]):
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"""
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"""
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now_key = int(now / self.bucket_size)
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now_key = int(now / self.bucket_size)
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ret = []
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ret: List[T] = []
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while self.entries and self.entries[0].end_key <= now_key:
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while self.entries and self.entries[0].end_key <= now_key:
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ret.extend(self.entries.pop(0).queue)
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ret.extend(self.entries.pop(0).elements)
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return ret
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return ret
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def __len__(self) -> int:
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def __len__(self) -> int:
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return sum(len(entry.queue) for entry in self.entries)
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return sum(len(entry.elements) for entry in self.entries)
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