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Improve the error handling for bad invites received over federation
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@ -75,6 +75,7 @@ class FederationHandler(BaseHandler):
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self.server_name = hs.hostname
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self.keyring = hs.get_keyring()
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self.action_generator = hs.get_action_generator()
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self.is_mine_id = hs.is_mine_id
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self.replication_layer.set_handler(self)
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@ -1072,6 +1073,20 @@ class FederationHandler(BaseHandler):
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if is_blocked:
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raise SynapseError(403, "This room has been blocked on this server")
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membership = event.content.get("membership")
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if event.type != EventTypes.Member or membership != Membership.INVITE:
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raise SynapseError(400, "The event was not an m.room.member invite event")
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sender_domain = get_domain_from_id(event.sender)
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if sender_domain != origin:
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raise SynapseError(400, "The invite event was not from the server sending it")
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if event.state_key is None:
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raise SynapseError(400, "The invite event did not have a state key")
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if not self.is_mine_id(event.state_key):
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raise SynapseError(400, "The invite event must be for this server")
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event.internal_metadata.outlier = True
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event.internal_metadata.invite_from_remote = True
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@ -1280,7 +1295,7 @@ class FederationHandler(BaseHandler):
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for event in res:
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# We sign these again because there was a bug where we
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# incorrectly signed things the first time round
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if self.hs.is_mine_id(event.event_id):
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if self.is_mine_id(event.event_id):
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event.signatures.update(
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compute_event_signature(
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event,
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@ -1353,7 +1368,7 @@ class FederationHandler(BaseHandler):
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)
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if event:
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if self.hs.is_mine_id(event.event_id):
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if self.is_mine_id(event.event_id):
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# FIXME: This is a temporary work around where we occasionally
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# return events slightly differently than when they were
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# originally signed
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