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https://git.anonymousland.org/anonymousland/synapse.git
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1881 lines
88 KiB
JavaScript
1881 lines
88 KiB
JavaScript
/**
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* @license AngularJS v1.3.0-rc.1
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* (c) 2010-2014 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {'use strict';
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/* jshint maxlen: false */
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/**
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* @ngdoc module
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* @name ngAnimate
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* @description
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*
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* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
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*
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* <div doc-module-components="ngAnimate"></div>
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*
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* # Usage
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*
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* To see animations in action, all that is required is to define the appropriate CSS classes
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* or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
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* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
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* by using the `$animate` service.
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*
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* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
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*
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* | Directive | Supported Animations |
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* |-----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
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* | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
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* | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
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* | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
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* | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
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* | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
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* | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove (the CSS class(es) present) |
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* | {@link ng.directive:ngShow#usage_animations ngShow} & {@link ng.directive:ngHide#usage_animations ngHide} | add and remove (the ng-hide class value) |
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* | {@link ng.directive:form#usage_animations form} & {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
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* | {@link ngMessages.directive:ngMessage#usage_animations ngMessages} | add and remove (ng-active & ng-inactive) |
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* | {@link ngMessages.directive:ngMessage#usage_animations ngMessage} | enter and leave |
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*
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* You can find out more information about animations upon visiting each directive page.
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*
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* Below is an example of how to apply animations to a directive that supports animation hooks:
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*
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* ```html
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* <style type="text/css">
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* .slide.ng-enter, .slide.ng-leave {
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* -webkit-transition:0.5s linear all;
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* transition:0.5s linear all;
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* }
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*
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* .slide.ng-enter { } /* starting animations for enter */
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* .slide.ng-enter.ng-enter-active { } /* terminal animations for enter */
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* .slide.ng-leave { } /* starting animations for leave */
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* .slide.ng-leave.ng-leave-active { } /* terminal animations for leave */
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* </style>
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*
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* <!--
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* the animate service will automatically add .ng-enter and .ng-leave to the element
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* to trigger the CSS transition/animations
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* -->
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* <ANY class="slide" ng-include="..."></ANY>
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* ```
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*
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* Keep in mind that, by default, if an animation is running, any child elements cannot be animated
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* until the parent element's animation has completed. This blocking feature can be overridden by
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* placing the `ng-animate-children` attribute on a parent container tag.
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*
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* ```html
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* <div class="slide-animation" ng-if="on" ng-animate-children>
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* <div class="fade-animation" ng-if="on">
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* <div class="explode-animation" ng-if="on">
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* ...
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* </div>
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* </div>
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* </div>
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* ```
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*
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* When the `on` expression value changes and an animation is triggered then each of the elements within
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* will all animate without the block being applied to child elements.
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*
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* ## Are animations run when the application starts?
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* No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
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* a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
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* Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
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* layout changes in the application will trigger animations as normal.
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*
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* In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
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* will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
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* are complete.
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*
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* <h2>CSS-defined Animations</h2>
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* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
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* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
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* and can be used to play along with this naming structure.
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*
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* The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
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*
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* ```html
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* <style type="text/css">
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* /*
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* The animate class is apart of the element and the ng-enter class
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* is attached to the element once the enter animation event is triggered
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* */
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* .reveal-animation.ng-enter {
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* -webkit-transition: 1s linear all; /* Safari/Chrome */
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* transition: 1s linear all; /* All other modern browsers and IE10+ */
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*
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* /* The animation preparation code */
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* opacity: 0;
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* }
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*
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* /*
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* Keep in mind that you want to combine both CSS
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* classes together to avoid any CSS-specificity
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* conflicts
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* */
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* .reveal-animation.ng-enter.ng-enter-active {
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* /* The animation code itself */
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* opacity: 1;
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* }
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* </style>
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*
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* <div class="view-container">
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* <div ng-view class="reveal-animation"></div>
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* </div>
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* ```
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*
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* The following code below demonstrates how to perform animations using **CSS animations** with Angular:
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*
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* ```html
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* <style type="text/css">
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* .reveal-animation.ng-enter {
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* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
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* animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
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* }
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* @-webkit-keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* @keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* </style>
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*
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* <div class="view-container">
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* <div ng-view class="reveal-animation"></div>
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* </div>
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* ```
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*
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* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
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*
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* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
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* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
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* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
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* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
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* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
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* has no CSS transition/animation classes applied to it.
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*
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* ### Structural transition animations
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*
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* Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
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* value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave
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* or .ng-move) class. This means that any active transition animations operating on the element
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* will be cut off to make way for the enter, leave or move animation.
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*
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* ### Class-based transition animations
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*
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* Class-based transitions refer to transition animations that are triggered when a CSS class is
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* added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
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* `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
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* They are different when compared to structural animations since they **do not cancel existing
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* animations** nor do they **block successive transitions** from rendering on the same element.
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* This distinction allows for **multiple class-based transitions** to be performed on the same element.
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*
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* In addition to ngAnimate supporting the default (natural) functionality of class-based transition
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* animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
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* developer in further styling the element throughout the transition animation. Earlier versions
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* of ngAnimate may have caused natural CSS transitions to break and not render properly due to
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* $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
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* (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
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* **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
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* class transitions are compatible with ngAnimate.
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*
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* There is, however, one special case when dealing with class-based transitions in ngAnimate.
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* When rendering class-based transitions that make use of the setup and active CSS classes
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* (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
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* the transition value **on the active CSS class** and not the setup class.
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*
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* ```css
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* .fade-add {
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* /* remember to place a 0s transition here
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* to ensure that the styles are applied instantly
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* even if the element already has a transition style */
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* transition:0s linear all;
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*
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* /* starting CSS styles */
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* opacity:1;
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* }
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* .fade-add.fade-add-active {
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* /* this will be the length of the animation */
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* transition:1s linear all;
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* opacity:0;
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* }
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* ```
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*
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* The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
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* has a duration of zero. This may not be required, however, incase the browser is unable to render
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* the styling present in this CSS class instantly then it could be that the browser is attempting
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* to perform an unnecessary transition.
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*
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* This workaround, however, does not apply to standard class-based transitions that are rendered
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* when a CSS class containing a transition is applied to an element:
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*
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* ```css
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* .fade {
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* /* this works as expected */
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* transition:1s linear all;
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* opacity:0;
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* }
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* ```
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*
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* Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
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* Also, try not to mix the two class-based animation flavors together since the CSS code may become
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* overly complex.
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*
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* ### CSS Staggering Animations
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* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
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* curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
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* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
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* the animation. The style property expected within the stagger class can either be a **transition-delay** or an
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* **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
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*
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* ```css
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* .my-animation.ng-enter {
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* /* standard transition code */
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* -webkit-transition: 1s linear all;
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* transition: 1s linear all;
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* opacity:0;
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* }
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* .my-animation.ng-enter-stagger {
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* /* this will have a 100ms delay between each successive leave animation */
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* -webkit-transition-delay: 0.1s;
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* transition-delay: 0.1s;
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*
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* /* in case the stagger doesn't work then these two values
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* must be set to 0 to avoid an accidental CSS inheritance */
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* -webkit-transition-duration: 0s;
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* transition-duration: 0s;
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* }
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* .my-animation.ng-enter.ng-enter-active {
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* /* standard transition styles */
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* opacity:1;
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* }
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* ```
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*
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* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
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* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
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* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
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* will also be reset if more than 10ms has passed after the last animation has been fired.
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*
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* The following code will issue the **ng-leave-stagger** event on the element provided:
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*
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* ```js
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* var kids = parent.children();
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*
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* $animate.leave(kids[0]); //stagger index=0
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* $animate.leave(kids[1]); //stagger index=1
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* $animate.leave(kids[2]); //stagger index=2
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* $animate.leave(kids[3]); //stagger index=3
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* $animate.leave(kids[4]); //stagger index=4
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*
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* $timeout(function() {
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* //stagger has reset itself
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* $animate.leave(kids[5]); //stagger index=0
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* $animate.leave(kids[6]); //stagger index=1
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* }, 100, false);
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* ```
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*
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* Stagger animations are currently only supported within CSS-defined animations.
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*
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* ## JavaScript-defined Animations
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* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
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* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
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*
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* ```js
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* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
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* var ngModule = angular.module('YourApp', ['ngAnimate']);
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* ngModule.animation('.my-crazy-animation', function() {
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* return {
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* enter: function(element, done) {
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* //run the animation here and call done when the animation is complete
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* return function(cancelled) {
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* //this (optional) function will be called when the animation
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* //completes or when the animation is cancelled (the cancelled
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* //flag will be set to true if cancelled).
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* };
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* },
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* leave: function(element, done) { },
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* move: function(element, done) { },
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*
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* //animation that can be triggered before the class is added
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* beforeAddClass: function(element, className, done) { },
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*
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* //animation that can be triggered after the class is added
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* addClass: function(element, className, done) { },
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*
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* //animation that can be triggered before the class is removed
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* beforeRemoveClass: function(element, className, done) { },
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*
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* //animation that can be triggered after the class is removed
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* removeClass: function(element, className, done) { }
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* };
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* });
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* ```
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*
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* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
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* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
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* the element's CSS class attribute value and then run the matching animation event function (if found).
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* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
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* be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
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*
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* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
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* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
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* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
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* or transition code that is defined via a stylesheet).
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*
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*/
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angular.module('ngAnimate', ['ng'])
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/**
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* @ngdoc provider
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* @name $animateProvider
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* @description
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*
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* The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
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* When an animation is triggered, the $animate service will query the $animate service to find any animations that match
|
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* the provided name value.
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*
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
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*
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
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*
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*/
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.directive('ngAnimateChildren', function() {
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var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
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return function(scope, element, attrs) {
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var val = attrs.ngAnimateChildren;
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if (angular.isString(val) && val.length === 0) { //empty attribute
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element.data(NG_ANIMATE_CHILDREN, true);
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} else {
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scope.$watch(val, function(value) {
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element.data(NG_ANIMATE_CHILDREN, !!value);
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});
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}
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};
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})
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//this private service is only used within CSS-enabled animations
|
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//IE8 + IE9 do not support rAF natively, but that is fine since they
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//also don't support transitions and keyframes which means that the code
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//below will never be used by the two browsers.
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.factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
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var bod = $document[0].body;
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return function(fn) {
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//the returned function acts as the cancellation function
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return $$rAF(function() {
|
||
//the line below will force the browser to perform a repaint
|
||
//so that all the animated elements within the animation frame
|
||
//will be properly updated and drawn on screen. This is
|
||
//required to perform multi-class CSS based animations with
|
||
//Firefox. DO NOT REMOVE THIS LINE.
|
||
var a = bod.offsetWidth + 1;
|
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fn();
|
||
});
|
||
};
|
||
}])
|
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|
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.config(['$provide', '$animateProvider', function($provide, $animateProvider) {
|
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var noop = angular.noop;
|
||
var forEach = angular.forEach;
|
||
var selectors = $animateProvider.$$selectors;
|
||
var isArray = angular.isArray;
|
||
|
||
var ELEMENT_NODE = 1;
|
||
var NG_ANIMATE_STATE = '$$ngAnimateState';
|
||
var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
|
||
var NG_ANIMATE_CLASS_NAME = 'ng-animate';
|
||
var rootAnimateState = {running: true};
|
||
|
||
function extractElementNode(element) {
|
||
for(var i = 0; i < element.length; i++) {
|
||
var elm = element[i];
|
||
if (elm.nodeType == ELEMENT_NODE) {
|
||
return elm;
|
||
}
|
||
}
|
||
}
|
||
|
||
function prepareElement(element) {
|
||
return element && angular.element(element);
|
||
}
|
||
|
||
function stripCommentsFromElement(element) {
|
||
return angular.element(extractElementNode(element));
|
||
}
|
||
|
||
function isMatchingElement(elm1, elm2) {
|
||
return extractElementNode(elm1) == extractElementNode(elm2);
|
||
}
|
||
|
||
$provide.decorator('$animate',
|
||
['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest',
|
||
function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) {
|
||
|
||
$rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
|
||
|
||
// Wait until all directive and route-related templates are downloaded and
|
||
// compiled. The $templateRequest.totalPendingRequests variable keeps track of
|
||
// all of the remote templates being currently downloaded. If there are no
|
||
// templates currently downloading then the watcher will still fire anyway.
|
||
var deregisterWatch = $rootScope.$watch(
|
||
function() { return $templateRequest.totalPendingRequests; },
|
||
function(val, oldVal) {
|
||
if (val !== 0) return;
|
||
deregisterWatch();
|
||
|
||
// Now that all templates have been downloaded, $animate will wait until
|
||
// the post digest queue is empty before enabling animations. By having two
|
||
// calls to $postDigest calls we can ensure that the flag is enabled at the
|
||
// very end of the post digest queue. Since all of the animations in $animate
|
||
// use $postDigest, it's important that the code below executes at the end.
|
||
// This basically means that the page is fully downloaded and compiled before
|
||
// any animations are triggered.
|
||
$rootScope.$$postDigest(function() {
|
||
$rootScope.$$postDigest(function() {
|
||
rootAnimateState.running = false;
|
||
});
|
||
});
|
||
}
|
||
);
|
||
|
||
var globalAnimationCounter = 0;
|
||
var classNameFilter = $animateProvider.classNameFilter();
|
||
var isAnimatableClassName = !classNameFilter
|
||
? function() { return true; }
|
||
: function(className) {
|
||
return classNameFilter.test(className);
|
||
};
|
||
|
||
function classBasedAnimationsBlocked(element, setter) {
|
||
var data = element.data(NG_ANIMATE_STATE) || {};
|
||
if (setter) {
|
||
data.running = true;
|
||
data.structural = true;
|
||
element.data(NG_ANIMATE_STATE, data);
|
||
}
|
||
return data.disabled || (data.running && data.structural);
|
||
}
|
||
|
||
function runAnimationPostDigest(fn) {
|
||
var cancelFn, defer = $$q.defer();
|
||
defer.promise.$$cancelFn = function() {
|
||
cancelFn && cancelFn();
|
||
};
|
||
$rootScope.$$postDigest(function() {
|
||
cancelFn = fn(function() {
|
||
defer.resolve();
|
||
});
|
||
});
|
||
return defer.promise;
|
||
}
|
||
|
||
function resolveElementClasses(element, cache, runningAnimations) {
|
||
runningAnimations = runningAnimations || {};
|
||
var map = {};
|
||
|
||
forEach(cache.add, function(className) {
|
||
if (className && className.length) {
|
||
map[className] = map[className] || 0;
|
||
map[className]++;
|
||
}
|
||
});
|
||
|
||
forEach(cache.remove, function(className) {
|
||
if (className && className.length) {
|
||
map[className] = map[className] || 0;
|
||
map[className]--;
|
||
}
|
||
});
|
||
|
||
var lookup = [];
|
||
forEach(runningAnimations, function(data, selector) {
|
||
forEach(selector.split(' '), function(s) {
|
||
lookup[s]=data;
|
||
});
|
||
});
|
||
|
||
var toAdd = [], toRemove = [];
|
||
forEach(map, function(status, className) {
|
||
var hasClass = angular.$$hasClass(element[0], className);
|
||
var matchingAnimation = lookup[className] || {};
|
||
|
||
// When addClass and removeClass is called then $animate will check to
|
||
// see if addClass and removeClass cancel each other out. When there are
|
||
// more calls to removeClass than addClass then the count falls below 0
|
||
// and then the removeClass animation will be allowed. Otherwise if the
|
||
// count is above 0 then that means an addClass animation will commence.
|
||
// Once an animation is allowed then the code will also check to see if
|
||
// there exists any on-going animation that is already adding or remvoing
|
||
// the matching CSS class.
|
||
if (status < 0) {
|
||
//does it have the class or will it have the class
|
||
if (hasClass || matchingAnimation.event == 'addClass') {
|
||
toRemove.push(className);
|
||
}
|
||
} else if (status > 0) {
|
||
//is the class missing or will it be removed?
|
||
if (!hasClass || matchingAnimation.event == 'removeClass') {
|
||
toAdd.push(className);
|
||
}
|
||
}
|
||
});
|
||
|
||
return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')];
|
||
}
|
||
|
||
function lookup(name) {
|
||
if (name) {
|
||
var matches = [],
|
||
flagMap = {},
|
||
classes = name.substr(1).split('.');
|
||
|
||
//the empty string value is the default animation
|
||
//operation which performs CSS transition and keyframe
|
||
//animations sniffing. This is always included for each
|
||
//element animation procedure if the browser supports
|
||
//transitions and/or keyframe animations. The default
|
||
//animation is added to the top of the list to prevent
|
||
//any previous animations from affecting the element styling
|
||
//prior to the element being animated.
|
||
if ($sniffer.transitions || $sniffer.animations) {
|
||
matches.push($injector.get(selectors['']));
|
||
}
|
||
|
||
for(var i=0; i < classes.length; i++) {
|
||
var klass = classes[i],
|
||
selectorFactoryName = selectors[klass];
|
||
if (selectorFactoryName && !flagMap[klass]) {
|
||
matches.push($injector.get(selectorFactoryName));
|
||
flagMap[klass] = true;
|
||
}
|
||
}
|
||
return matches;
|
||
}
|
||
}
|
||
|
||
function animationRunner(element, animationEvent, className) {
|
||
//transcluded directives may sometimes fire an animation using only comment nodes
|
||
//best to catch this early on to prevent any animation operations from occurring
|
||
var node = element[0];
|
||
if (!node) {
|
||
return;
|
||
}
|
||
|
||
var classNameAdd;
|
||
var classNameRemove;
|
||
if (isArray(className)) {
|
||
classNameAdd = className[0];
|
||
classNameRemove = className[1];
|
||
if (!classNameAdd) {
|
||
className = classNameRemove;
|
||
animationEvent = 'removeClass';
|
||
} else if (!classNameRemove) {
|
||
className = classNameAdd;
|
||
animationEvent = 'addClass';
|
||
} else {
|
||
className = classNameAdd + ' ' + classNameRemove;
|
||
}
|
||
}
|
||
|
||
var isSetClassOperation = animationEvent == 'setClass';
|
||
var isClassBased = isSetClassOperation ||
|
||
animationEvent == 'addClass' ||
|
||
animationEvent == 'removeClass';
|
||
|
||
var currentClassName = element.attr('class');
|
||
var classes = currentClassName + ' ' + className;
|
||
if (!isAnimatableClassName(classes)) {
|
||
return;
|
||
}
|
||
|
||
var beforeComplete = noop,
|
||
beforeCancel = [],
|
||
before = [],
|
||
afterComplete = noop,
|
||
afterCancel = [],
|
||
after = [];
|
||
|
||
var animationLookup = (' ' + classes).replace(/\s+/g,'.');
|
||
forEach(lookup(animationLookup), function(animationFactory) {
|
||
var created = registerAnimation(animationFactory, animationEvent);
|
||
if (!created && isSetClassOperation) {
|
||
registerAnimation(animationFactory, 'addClass');
|
||
registerAnimation(animationFactory, 'removeClass');
|
||
}
|
||
});
|
||
|
||
function registerAnimation(animationFactory, event) {
|
||
var afterFn = animationFactory[event];
|
||
var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
|
||
if (afterFn || beforeFn) {
|
||
if (event == 'leave') {
|
||
beforeFn = afterFn;
|
||
//when set as null then animation knows to skip this phase
|
||
afterFn = null;
|
||
}
|
||
after.push({
|
||
event : event, fn : afterFn
|
||
});
|
||
before.push({
|
||
event : event, fn : beforeFn
|
||
});
|
||
return true;
|
||
}
|
||
}
|
||
|
||
function run(fns, cancellations, allCompleteFn) {
|
||
var animations = [];
|
||
forEach(fns, function(animation) {
|
||
animation.fn && animations.push(animation);
|
||
});
|
||
|
||
var count = 0;
|
||
function afterAnimationComplete(index) {
|
||
if (cancellations) {
|
||
(cancellations[index] || noop)();
|
||
if (++count < animations.length) return;
|
||
cancellations = null;
|
||
}
|
||
allCompleteFn();
|
||
}
|
||
|
||
//The code below adds directly to the array in order to work with
|
||
//both sync and async animations. Sync animations are when the done()
|
||
//operation is called right away. DO NOT REFACTOR!
|
||
forEach(animations, function(animation, index) {
|
||
var progress = function() {
|
||
afterAnimationComplete(index);
|
||
};
|
||
switch(animation.event) {
|
||
case 'setClass':
|
||
cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
|
||
break;
|
||
case 'addClass':
|
||
cancellations.push(animation.fn(element, classNameAdd || className, progress));
|
||
break;
|
||
case 'removeClass':
|
||
cancellations.push(animation.fn(element, classNameRemove || className, progress));
|
||
break;
|
||
default:
|
||
cancellations.push(animation.fn(element, progress));
|
||
break;
|
||
}
|
||
});
|
||
|
||
if (cancellations && cancellations.length === 0) {
|
||
allCompleteFn();
|
||
}
|
||
}
|
||
|
||
return {
|
||
node : node,
|
||
event : animationEvent,
|
||
className : className,
|
||
isClassBased : isClassBased,
|
||
isSetClassOperation : isSetClassOperation,
|
||
before : function(allCompleteFn) {
|
||
beforeComplete = allCompleteFn;
|
||
run(before, beforeCancel, function() {
|
||
beforeComplete = noop;
|
||
allCompleteFn();
|
||
});
|
||
},
|
||
after : function(allCompleteFn) {
|
||
afterComplete = allCompleteFn;
|
||
run(after, afterCancel, function() {
|
||
afterComplete = noop;
|
||
allCompleteFn();
|
||
});
|
||
},
|
||
cancel : function() {
|
||
if (beforeCancel) {
|
||
forEach(beforeCancel, function(cancelFn) {
|
||
(cancelFn || noop)(true);
|
||
});
|
||
beforeComplete(true);
|
||
}
|
||
if (afterCancel) {
|
||
forEach(afterCancel, function(cancelFn) {
|
||
(cancelFn || noop)(true);
|
||
});
|
||
afterComplete(true);
|
||
}
|
||
}
|
||
};
|
||
}
|
||
|
||
/**
|
||
* @ngdoc service
|
||
* @name $animate
|
||
* @kind object
|
||
*
|
||
* @description
|
||
* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
|
||
* When any of these operations are run, the $animate service
|
||
* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
|
||
* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
|
||
*
|
||
* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
|
||
* will work out of the box without any extra configuration.
|
||
*
|
||
* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
|
||
*
|
||
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
|
||
* ## Callback Promises
|
||
* With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The
|
||
* promise itself is then resolved once the animation has completed itself, has been cancelled or has been
|
||
* skipped due to animations being disabled. (Note that even if the animation is cancelled it will still
|
||
* call the resolve function of the animation.)
|
||
*
|
||
* ```js
|
||
* $animate.enter(element, container).then(function() {
|
||
* //...this is called once the animation is complete...
|
||
* });
|
||
* ```
|
||
*
|
||
* Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope,
|
||
* location of the page, etc...) is executed within the callback promise then be sure to wrap the code using
|
||
* `$scope.$apply(...)`;
|
||
*
|
||
* ```js
|
||
* $animate.leave(element).then(function() {
|
||
* $scope.$apply(function() {
|
||
* $location.path('/new-page');
|
||
* });
|
||
* });
|
||
* ```
|
||
*
|
||
* An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided
|
||
* promise that was returned when the animation was started.
|
||
*
|
||
* ```js
|
||
* var promise = $animate.addClass(element, 'super-long-animation').then(function() {
|
||
* //this will still be called even if cancelled
|
||
* });
|
||
*
|
||
* element.on('click', function() {
|
||
* //tooo lazy to wait for the animation to end
|
||
* $animate.cancel(promise);
|
||
* });
|
||
* ```
|
||
*
|
||
* (Keep in mind that the promise cancellation is unique to `$animate` since promises in
|
||
* general cannot be cancelled.)
|
||
*
|
||
*/
|
||
return {
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#enter
|
||
* @kind function
|
||
*
|
||
* @description
|
||
* Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
|
||
* the animation is started, the following CSS classes will be present on the element for the duration of the animation:
|
||
*
|
||
* Below is a breakdown of each step that occurs during enter animation:
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
|
||
* | 1. $animate.enter(...) is called | class="my-animation" |
|
||
* | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
|
||
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
|
||
* | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
|
||
* | 5. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
|
||
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
|
||
* | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter" |
|
||
* | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-enter" |
|
||
* | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-enter" |
|
||
* | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-enter ng-enter-active" |
|
||
* | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-enter ng-enter-active" |
|
||
* | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
||
* | 13. The returned promise is resolved. | class="my-animation" |
|
||
*
|
||
* @param {DOMElement} element the element that will be the focus of the enter animation
|
||
* @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
|
||
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
enter : function(element, parentElement, afterElement) {
|
||
element = angular.element(element);
|
||
parentElement = prepareElement(parentElement);
|
||
afterElement = prepareElement(afterElement);
|
||
|
||
classBasedAnimationsBlocked(element, true);
|
||
$delegate.enter(element, parentElement, afterElement);
|
||
return runAnimationPostDigest(function(done) {
|
||
return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, done);
|
||
});
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#leave
|
||
* @kind function
|
||
*
|
||
* @description
|
||
* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
|
||
* the animation is started, the following CSS classes will be added for the duration of the animation:
|
||
*
|
||
* Below is a breakdown of each step that occurs during leave animation:
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
|
||
* | 1. $animate.leave(...) is called | class="my-animation" |
|
||
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
|
||
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
|
||
* | 4. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
|
||
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
|
||
* | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave” |
|
||
* | 7. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-leave" |
|
||
* | 8. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-leave” |
|
||
* | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-leave ng-leave-active" |
|
||
* | 10. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-leave ng-leave-active" |
|
||
* | 11. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
||
* | 12. The element is removed from the DOM | ... |
|
||
* | 13. The returned promise is resolved. | ... |
|
||
*
|
||
* @param {DOMElement} element the element that will be the focus of the leave animation
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
leave : function(element) {
|
||
element = angular.element(element);
|
||
|
||
cancelChildAnimations(element);
|
||
classBasedAnimationsBlocked(element, true);
|
||
this.enabled(false, element);
|
||
return runAnimationPostDigest(function(done) {
|
||
return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
|
||
$delegate.leave(element);
|
||
}, done);
|
||
});
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#move
|
||
* @kind function
|
||
*
|
||
* @description
|
||
* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
|
||
* add the element directly after the afterElement element if present. Then the move animation will be run. Once
|
||
* the animation is started, the following CSS classes will be added for the duration of the animation:
|
||
*
|
||
* Below is a breakdown of each step that occurs during move animation:
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------|
|
||
* | 1. $animate.move(...) is called | class="my-animation" |
|
||
* | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
|
||
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" |
|
||
* | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
|
||
* | 5. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
|
||
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
|
||
* | 7. $animate blocks all CSS transitions on the element to ensure the .ng-move class styling is applied right away | class="my-animation ng-animate ng-move” |
|
||
* | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-move" |
|
||
* | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-move” |
|
||
* | 10. the .ng-move-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-move ng-move-active" |
|
||
* | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-move ng-move-active" |
|
||
* | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
||
* | 13. The returned promise is resolved. | class="my-animation" |
|
||
*
|
||
* @param {DOMElement} element the element that will be the focus of the move animation
|
||
* @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
|
||
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
move : function(element, parentElement, afterElement) {
|
||
element = angular.element(element);
|
||
parentElement = prepareElement(parentElement);
|
||
afterElement = prepareElement(afterElement);
|
||
|
||
cancelChildAnimations(element);
|
||
classBasedAnimationsBlocked(element, true);
|
||
$delegate.move(element, parentElement, afterElement);
|
||
return runAnimationPostDigest(function(done) {
|
||
return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, done);
|
||
});
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#addClass
|
||
*
|
||
* @description
|
||
* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
|
||
* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
|
||
* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
|
||
* or keyframes are defined on the -add-active or base CSS class).
|
||
*
|
||
* Below is a breakdown of each step that occurs during addClass animation:
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |----------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
|
||
* | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
|
||
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" |
|
||
* | 3. the .super-add class is added to the element | class="my-animation ng-animate super-add" |
|
||
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate super-add" |
|
||
* | 5. the .super and .super-add-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate super super-add super-add-active" |
|
||
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
|
||
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation super super-add super-add-active" |
|
||
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
|
||
* | 9. The super class is kept on the element | class="my-animation super" |
|
||
* | 10. The returned promise is resolved. | class="my-animation super" |
|
||
*
|
||
* @param {DOMElement} element the element that will be animated
|
||
* @param {string} className the CSS class that will be added to the element and then animated
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
addClass : function(element, className) {
|
||
return this.setClass(element, className, []);
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#removeClass
|
||
*
|
||
* @description
|
||
* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
|
||
* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
|
||
* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
|
||
* no CSS transitions or keyframes are defined on the -remove or base CSS classes).
|
||
*
|
||
* Below is a breakdown of each step that occurs during removeClass animation:
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
|
||
* | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
|
||
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate" |
|
||
* | 3. the .super-remove class is added to the element | class="my-animation super ng-animate super-remove" |
|
||
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation super ng-animate super-remove" |
|
||
* | 5. the .super-remove-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate super-remove super-remove-active" |
|
||
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
|
||
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate super-remove super-remove-active" |
|
||
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
|
||
* | 9. The returned promise is resolved. | class="my-animation" |
|
||
*
|
||
*
|
||
* @param {DOMElement} element the element that will be animated
|
||
* @param {string} className the CSS class that will be animated and then removed from the element
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
removeClass : function(element, className) {
|
||
return this.setClass(element, [], className);
|
||
},
|
||
|
||
/**
|
||
*
|
||
* @ngdoc method
|
||
* @name $animate#setClass
|
||
*
|
||
* @description Adds and/or removes the given CSS classes to and from the element.
|
||
* Once complete, the done() callback will be fired (if provided).
|
||
*
|
||
* | Animation Step | What the element class attribute looks like |
|
||
* |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|
|
||
* | 1. $animate.removeClass(element, ‘on’, ‘off’) is called | class="my-animation super off” |
|
||
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate off” |
|
||
* | 3. the .on-add and .off-remove classes are added to the element | class="my-animation ng-animate on-add off-remove off” |
|
||
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate on-add off-remove off” |
|
||
* | 5. the .on, .on-add-active and .off-remove-active classes are added and .off is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active” |
|
||
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
|
||
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
|
||
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation on" |
|
||
* | 9. The returned promise is resolved. | class="my-animation on" |
|
||
*
|
||
* @param {DOMElement} element the element which will have its CSS classes changed
|
||
* removed from it
|
||
* @param {string} add the CSS classes which will be added to the element
|
||
* @param {string} remove the CSS class which will be removed from the element
|
||
* CSS classes have been set on the element
|
||
* @return {Promise} the animation callback promise
|
||
*/
|
||
setClass : function(element, add, remove) {
|
||
var STORAGE_KEY = '$$animateClasses';
|
||
element = angular.element(element);
|
||
element = stripCommentsFromElement(element);
|
||
|
||
if (classBasedAnimationsBlocked(element)) {
|
||
return $delegate.setClass(element, add, remove);
|
||
}
|
||
|
||
add = isArray(add) ? add : add.split(' ');
|
||
remove = isArray(remove) ? remove : remove.split(' ');
|
||
|
||
var cache = element.data(STORAGE_KEY);
|
||
if (cache) {
|
||
cache.add = cache.add.concat(add);
|
||
cache.remove = cache.remove.concat(remove);
|
||
|
||
//the digest cycle will combine all the animations into one function
|
||
return cache.promise;
|
||
} else {
|
||
element.data(STORAGE_KEY, cache = {
|
||
add : add,
|
||
remove : remove
|
||
});
|
||
}
|
||
|
||
return cache.promise = runAnimationPostDigest(function(done) {
|
||
var cache = element.data(STORAGE_KEY);
|
||
element.removeData(STORAGE_KEY);
|
||
|
||
var state = element.data(NG_ANIMATE_STATE) || {};
|
||
var classes = resolveElementClasses(element, cache, state.active);
|
||
return !classes
|
||
? done()
|
||
: performAnimation('setClass', classes, element, null, null, function() {
|
||
$delegate.setClass(element, classes[0], classes[1]);
|
||
}, done);
|
||
});
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#cancel
|
||
* @kind function
|
||
*
|
||
* @param {Promise} animationPromise The animation promise that is returned when an animation is started.
|
||
*
|
||
* @description
|
||
* Cancels the provided animation.
|
||
*/
|
||
cancel : function(promise) {
|
||
promise.$$cancelFn();
|
||
},
|
||
|
||
/**
|
||
* @ngdoc method
|
||
* @name $animate#enabled
|
||
* @kind function
|
||
*
|
||
* @param {boolean=} value If provided then set the animation on or off.
|
||
* @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
|
||
* @return {boolean} Current animation state.
|
||
*
|
||
* @description
|
||
* Globally enables/disables animations.
|
||
*
|
||
*/
|
||
enabled : function(value, element) {
|
||
switch(arguments.length) {
|
||
case 2:
|
||
if (value) {
|
||
cleanup(element);
|
||
} else {
|
||
var data = element.data(NG_ANIMATE_STATE) || {};
|
||
data.disabled = true;
|
||
element.data(NG_ANIMATE_STATE, data);
|
||
}
|
||
break;
|
||
|
||
case 1:
|
||
rootAnimateState.disabled = !value;
|
||
break;
|
||
|
||
default:
|
||
value = !rootAnimateState.disabled;
|
||
break;
|
||
}
|
||
return !!value;
|
||
}
|
||
};
|
||
|
||
/*
|
||
all animations call this shared animation triggering function internally.
|
||
The animationEvent variable refers to the JavaScript animation event that will be triggered
|
||
and the className value is the name of the animation that will be applied within the
|
||
CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
|
||
and the onComplete callback will be fired once the animation is fully complete.
|
||
*/
|
||
function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
|
||
|
||
var noopCancel = noop;
|
||
var runner = animationRunner(element, animationEvent, className);
|
||
if (!runner) {
|
||
fireDOMOperation();
|
||
fireBeforeCallbackAsync();
|
||
fireAfterCallbackAsync();
|
||
closeAnimation();
|
||
return noopCancel;
|
||
}
|
||
|
||
animationEvent = runner.event;
|
||
className = runner.className;
|
||
var elementEvents = angular.element._data(runner.node);
|
||
elementEvents = elementEvents && elementEvents.events;
|
||
|
||
if (!parentElement) {
|
||
parentElement = afterElement ? afterElement.parent() : element.parent();
|
||
}
|
||
|
||
//skip the animation if animations are disabled, a parent is already being animated,
|
||
//the element is not currently attached to the document body or then completely close
|
||
//the animation if any matching animations are not found at all.
|
||
//NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
|
||
if (animationsDisabled(element, parentElement)) {
|
||
fireDOMOperation();
|
||
fireBeforeCallbackAsync();
|
||
fireAfterCallbackAsync();
|
||
closeAnimation();
|
||
return noopCancel;
|
||
}
|
||
|
||
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
|
||
var runningAnimations = ngAnimateState.active || {};
|
||
var totalActiveAnimations = ngAnimateState.totalActive || 0;
|
||
var lastAnimation = ngAnimateState.last;
|
||
var skipAnimation = false;
|
||
|
||
if (totalActiveAnimations > 0) {
|
||
var animationsToCancel = [];
|
||
if (!runner.isClassBased) {
|
||
if (animationEvent == 'leave' && runningAnimations['ng-leave']) {
|
||
skipAnimation = true;
|
||
} else {
|
||
//cancel all animations when a structural animation takes place
|
||
for(var klass in runningAnimations) {
|
||
animationsToCancel.push(runningAnimations[klass]);
|
||
}
|
||
ngAnimateState = {};
|
||
cleanup(element, true);
|
||
}
|
||
} else if (lastAnimation.event == 'setClass') {
|
||
animationsToCancel.push(lastAnimation);
|
||
cleanup(element, className);
|
||
}
|
||
else if (runningAnimations[className]) {
|
||
var current = runningAnimations[className];
|
||
if (current.event == animationEvent) {
|
||
skipAnimation = true;
|
||
} else {
|
||
animationsToCancel.push(current);
|
||
cleanup(element, className);
|
||
}
|
||
}
|
||
|
||
if (animationsToCancel.length > 0) {
|
||
forEach(animationsToCancel, function(operation) {
|
||
operation.cancel();
|
||
});
|
||
}
|
||
}
|
||
|
||
if (runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
|
||
skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
|
||
}
|
||
|
||
if (skipAnimation) {
|
||
fireDOMOperation();
|
||
fireBeforeCallbackAsync();
|
||
fireAfterCallbackAsync();
|
||
fireDoneCallbackAsync();
|
||
return noopCancel;
|
||
}
|
||
|
||
runningAnimations = ngAnimateState.active || {};
|
||
totalActiveAnimations = ngAnimateState.totalActive || 0;
|
||
|
||
if (animationEvent == 'leave') {
|
||
//there's no need to ever remove the listener since the element
|
||
//will be removed (destroyed) after the leave animation ends or
|
||
//is cancelled midway
|
||
element.one('$destroy', function(e) {
|
||
var element = angular.element(this);
|
||
var state = element.data(NG_ANIMATE_STATE);
|
||
if (state) {
|
||
var activeLeaveAnimation = state.active['ng-leave'];
|
||
if (activeLeaveAnimation) {
|
||
activeLeaveAnimation.cancel();
|
||
cleanup(element, 'ng-leave');
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
//the ng-animate class does nothing, but it's here to allow for
|
||
//parent animations to find and cancel child animations when needed
|
||
element.addClass(NG_ANIMATE_CLASS_NAME);
|
||
|
||
var localAnimationCount = globalAnimationCounter++;
|
||
totalActiveAnimations++;
|
||
runningAnimations[className] = runner;
|
||
|
||
element.data(NG_ANIMATE_STATE, {
|
||
last : runner,
|
||
active : runningAnimations,
|
||
index : localAnimationCount,
|
||
totalActive : totalActiveAnimations
|
||
});
|
||
|
||
//first we run the before animations and when all of those are complete
|
||
//then we perform the DOM operation and run the next set of animations
|
||
fireBeforeCallbackAsync();
|
||
runner.before(function(cancelled) {
|
||
var data = element.data(NG_ANIMATE_STATE);
|
||
cancelled = cancelled ||
|
||
!data || !data.active[className] ||
|
||
(runner.isClassBased && data.active[className].event != animationEvent);
|
||
|
||
fireDOMOperation();
|
||
if (cancelled === true) {
|
||
closeAnimation();
|
||
} else {
|
||
fireAfterCallbackAsync();
|
||
runner.after(closeAnimation);
|
||
}
|
||
});
|
||
|
||
return runner.cancel;
|
||
|
||
function fireDOMCallback(animationPhase) {
|
||
var eventName = '$animate:' + animationPhase;
|
||
if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
|
||
$$asyncCallback(function() {
|
||
element.triggerHandler(eventName, {
|
||
event : animationEvent,
|
||
className : className
|
||
});
|
||
});
|
||
}
|
||
}
|
||
|
||
function fireBeforeCallbackAsync() {
|
||
fireDOMCallback('before');
|
||
}
|
||
|
||
function fireAfterCallbackAsync() {
|
||
fireDOMCallback('after');
|
||
}
|
||
|
||
function fireDoneCallbackAsync() {
|
||
fireDOMCallback('close');
|
||
doneCallback();
|
||
}
|
||
|
||
//it is less complicated to use a flag than managing and canceling
|
||
//timeouts containing multiple callbacks.
|
||
function fireDOMOperation() {
|
||
if (!fireDOMOperation.hasBeenRun) {
|
||
fireDOMOperation.hasBeenRun = true;
|
||
domOperation();
|
||
}
|
||
}
|
||
|
||
function closeAnimation() {
|
||
if (!closeAnimation.hasBeenRun) {
|
||
closeAnimation.hasBeenRun = true;
|
||
var data = element.data(NG_ANIMATE_STATE);
|
||
if (data) {
|
||
/* only structural animations wait for reflow before removing an
|
||
animation, but class-based animations don't. An example of this
|
||
failing would be when a parent HTML tag has a ng-class attribute
|
||
causing ALL directives below to skip animations during the digest */
|
||
if (runner && runner.isClassBased) {
|
||
cleanup(element, className);
|
||
} else {
|
||
$$asyncCallback(function() {
|
||
var data = element.data(NG_ANIMATE_STATE) || {};
|
||
if (localAnimationCount == data.index) {
|
||
cleanup(element, className, animationEvent);
|
||
}
|
||
});
|
||
element.data(NG_ANIMATE_STATE, data);
|
||
}
|
||
}
|
||
fireDoneCallbackAsync();
|
||
}
|
||
}
|
||
}
|
||
|
||
function cancelChildAnimations(element) {
|
||
var node = extractElementNode(element);
|
||
if (node) {
|
||
var nodes = angular.isFunction(node.getElementsByClassName) ?
|
||
node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
|
||
node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
|
||
forEach(nodes, function(element) {
|
||
element = angular.element(element);
|
||
var data = element.data(NG_ANIMATE_STATE);
|
||
if (data && data.active) {
|
||
forEach(data.active, function(runner) {
|
||
runner.cancel();
|
||
});
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
function cleanup(element, className) {
|
||
if (isMatchingElement(element, $rootElement)) {
|
||
if (!rootAnimateState.disabled) {
|
||
rootAnimateState.running = false;
|
||
rootAnimateState.structural = false;
|
||
}
|
||
} else if (className) {
|
||
var data = element.data(NG_ANIMATE_STATE) || {};
|
||
|
||
var removeAnimations = className === true;
|
||
if (!removeAnimations && data.active && data.active[className]) {
|
||
data.totalActive--;
|
||
delete data.active[className];
|
||
}
|
||
|
||
if (removeAnimations || !data.totalActive) {
|
||
element.removeClass(NG_ANIMATE_CLASS_NAME);
|
||
element.removeData(NG_ANIMATE_STATE);
|
||
}
|
||
}
|
||
}
|
||
|
||
function animationsDisabled(element, parentElement) {
|
||
if (rootAnimateState.disabled) {
|
||
return true;
|
||
}
|
||
|
||
if (isMatchingElement(element, $rootElement)) {
|
||
return rootAnimateState.running;
|
||
}
|
||
|
||
var allowChildAnimations, parentRunningAnimation, hasParent;
|
||
do {
|
||
//the element did not reach the root element which means that it
|
||
//is not apart of the DOM. Therefore there is no reason to do
|
||
//any animations on it
|
||
if (parentElement.length === 0) break;
|
||
|
||
var isRoot = isMatchingElement(parentElement, $rootElement);
|
||
var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
|
||
if (state.disabled) {
|
||
return true;
|
||
}
|
||
|
||
//no matter what, for an animation to work it must reach the root element
|
||
//this implies that the element is attached to the DOM when the animation is run
|
||
if (isRoot) {
|
||
hasParent = true;
|
||
}
|
||
|
||
//once a flag is found that is strictly false then everything before
|
||
//it will be discarded and all child animations will be restricted
|
||
if (allowChildAnimations !== false) {
|
||
var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
|
||
if (angular.isDefined(animateChildrenFlag)) {
|
||
allowChildAnimations = animateChildrenFlag;
|
||
}
|
||
}
|
||
|
||
parentRunningAnimation = parentRunningAnimation ||
|
||
state.running ||
|
||
(state.last && !state.last.isClassBased);
|
||
}
|
||
while(parentElement = parentElement.parent());
|
||
|
||
return !hasParent || (!allowChildAnimations && parentRunningAnimation);
|
||
}
|
||
}]);
|
||
|
||
$animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
|
||
function($window, $sniffer, $timeout, $$animateReflow) {
|
||
// Detect proper transitionend/animationend event names.
|
||
var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
|
||
|
||
// If unprefixed events are not supported but webkit-prefixed are, use the latter.
|
||
// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
|
||
// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
|
||
// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
|
||
// Register both events in case `window.onanimationend` is not supported because of that,
|
||
// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
|
||
// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
|
||
// therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
|
||
if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
|
||
CSS_PREFIX = '-webkit-';
|
||
TRANSITION_PROP = 'WebkitTransition';
|
||
TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
|
||
} else {
|
||
TRANSITION_PROP = 'transition';
|
||
TRANSITIONEND_EVENT = 'transitionend';
|
||
}
|
||
|
||
if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
|
||
CSS_PREFIX = '-webkit-';
|
||
ANIMATION_PROP = 'WebkitAnimation';
|
||
ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
|
||
} else {
|
||
ANIMATION_PROP = 'animation';
|
||
ANIMATIONEND_EVENT = 'animationend';
|
||
}
|
||
|
||
var DURATION_KEY = 'Duration';
|
||
var PROPERTY_KEY = 'Property';
|
||
var DELAY_KEY = 'Delay';
|
||
var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
|
||
var ANIMATION_PLAYSTATE_KEY = 'PlayState';
|
||
var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
|
||
var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
|
||
var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
|
||
var CLOSING_TIME_BUFFER = 1.5;
|
||
var ONE_SECOND = 1000;
|
||
|
||
var lookupCache = {};
|
||
var parentCounter = 0;
|
||
var animationReflowQueue = [];
|
||
var cancelAnimationReflow;
|
||
function afterReflow(element, callback) {
|
||
if (cancelAnimationReflow) {
|
||
cancelAnimationReflow();
|
||
}
|
||
animationReflowQueue.push(callback);
|
||
cancelAnimationReflow = $$animateReflow(function() {
|
||
forEach(animationReflowQueue, function(fn) {
|
||
fn();
|
||
});
|
||
|
||
animationReflowQueue = [];
|
||
cancelAnimationReflow = null;
|
||
lookupCache = {};
|
||
});
|
||
}
|
||
|
||
var closingTimer = null;
|
||
var closingTimestamp = 0;
|
||
var animationElementQueue = [];
|
||
function animationCloseHandler(element, totalTime) {
|
||
var node = extractElementNode(element);
|
||
element = angular.element(node);
|
||
|
||
//this item will be garbage collected by the closing
|
||
//animation timeout
|
||
animationElementQueue.push(element);
|
||
|
||
//but it may not need to cancel out the existing timeout
|
||
//if the timestamp is less than the previous one
|
||
var futureTimestamp = Date.now() + totalTime;
|
||
if (futureTimestamp <= closingTimestamp) {
|
||
return;
|
||
}
|
||
|
||
$timeout.cancel(closingTimer);
|
||
|
||
closingTimestamp = futureTimestamp;
|
||
closingTimer = $timeout(function() {
|
||
closeAllAnimations(animationElementQueue);
|
||
animationElementQueue = [];
|
||
}, totalTime, false);
|
||
}
|
||
|
||
function closeAllAnimations(elements) {
|
||
forEach(elements, function(element) {
|
||
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
||
if (elementData) {
|
||
forEach(elementData.closeAnimationFns, function(fn) {
|
||
fn();
|
||
});
|
||
}
|
||
});
|
||
}
|
||
|
||
function getElementAnimationDetails(element, cacheKey) {
|
||
var data = cacheKey ? lookupCache[cacheKey] : null;
|
||
if (!data) {
|
||
var transitionDuration = 0;
|
||
var transitionDelay = 0;
|
||
var animationDuration = 0;
|
||
var animationDelay = 0;
|
||
|
||
//we want all the styles defined before and after
|
||
forEach(element, function(element) {
|
||
if (element.nodeType == ELEMENT_NODE) {
|
||
var elementStyles = $window.getComputedStyle(element) || {};
|
||
|
||
var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
|
||
transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
|
||
|
||
var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
|
||
transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
|
||
|
||
var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
|
||
animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay);
|
||
|
||
var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
|
||
|
||
if (aDuration > 0) {
|
||
aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
|
||
}
|
||
animationDuration = Math.max(aDuration, animationDuration);
|
||
}
|
||
});
|
||
data = {
|
||
total : 0,
|
||
transitionDelay: transitionDelay,
|
||
transitionDuration: transitionDuration,
|
||
animationDelay: animationDelay,
|
||
animationDuration: animationDuration
|
||
};
|
||
if (cacheKey) {
|
||
lookupCache[cacheKey] = data;
|
||
}
|
||
}
|
||
return data;
|
||
}
|
||
|
||
function parseMaxTime(str) {
|
||
var maxValue = 0;
|
||
var values = angular.isString(str) ?
|
||
str.split(/\s*,\s*/) :
|
||
[];
|
||
forEach(values, function(value) {
|
||
maxValue = Math.max(parseFloat(value) || 0, maxValue);
|
||
});
|
||
return maxValue;
|
||
}
|
||
|
||
function getCacheKey(element) {
|
||
var parentElement = element.parent();
|
||
var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
|
||
if (!parentID) {
|
||
parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
|
||
parentID = parentCounter;
|
||
}
|
||
return parentID + '-' + extractElementNode(element).getAttribute('class');
|
||
}
|
||
|
||
function animateSetup(animationEvent, element, className) {
|
||
var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0;
|
||
|
||
var cacheKey = getCacheKey(element);
|
||
var eventCacheKey = cacheKey + ' ' + className;
|
||
var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
|
||
|
||
var stagger = {};
|
||
if (itemIndex > 0) {
|
||
var staggerClassName = className + '-stagger';
|
||
var staggerCacheKey = cacheKey + ' ' + staggerClassName;
|
||
var applyClasses = !lookupCache[staggerCacheKey];
|
||
|
||
applyClasses && element.addClass(staggerClassName);
|
||
|
||
stagger = getElementAnimationDetails(element, staggerCacheKey);
|
||
|
||
applyClasses && element.removeClass(staggerClassName);
|
||
}
|
||
|
||
element.addClass(className);
|
||
|
||
var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
|
||
var timings = getElementAnimationDetails(element, eventCacheKey);
|
||
var transitionDuration = timings.transitionDuration;
|
||
var animationDuration = timings.animationDuration;
|
||
|
||
if (structural && transitionDuration === 0 && animationDuration === 0) {
|
||
element.removeClass(className);
|
||
return false;
|
||
}
|
||
|
||
var blockTransition = structural && transitionDuration > 0;
|
||
var blockAnimation = animationDuration > 0 &&
|
||
stagger.animationDelay > 0 &&
|
||
stagger.animationDuration === 0;
|
||
|
||
var closeAnimationFns = formerData.closeAnimationFns || [];
|
||
element.data(NG_ANIMATE_CSS_DATA_KEY, {
|
||
stagger : stagger,
|
||
cacheKey : eventCacheKey,
|
||
running : formerData.running || 0,
|
||
itemIndex : itemIndex,
|
||
blockTransition : blockTransition,
|
||
closeAnimationFns : closeAnimationFns
|
||
});
|
||
|
||
var node = extractElementNode(element);
|
||
|
||
if (blockTransition) {
|
||
blockTransitions(node, true);
|
||
}
|
||
|
||
if (blockAnimation) {
|
||
blockAnimations(node, true);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
function animateRun(animationEvent, element, className, activeAnimationComplete) {
|
||
var node = extractElementNode(element);
|
||
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
||
if (node.getAttribute('class').indexOf(className) == -1 || !elementData) {
|
||
activeAnimationComplete();
|
||
return;
|
||
}
|
||
|
||
if (elementData.blockTransition) {
|
||
blockTransitions(node, false);
|
||
}
|
||
|
||
var activeClassName = '';
|
||
var pendingClassName = '';
|
||
forEach(className.split(' '), function(klass, i) {
|
||
var prefix = (i > 0 ? ' ' : '') + klass;
|
||
activeClassName += prefix + '-active';
|
||
pendingClassName += prefix + '-pending';
|
||
});
|
||
|
||
var style = '';
|
||
var appliedStyles = [];
|
||
var itemIndex = elementData.itemIndex;
|
||
var stagger = elementData.stagger;
|
||
var staggerTime = 0;
|
||
if (itemIndex > 0) {
|
||
var transitionStaggerDelay = 0;
|
||
if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
|
||
transitionStaggerDelay = stagger.transitionDelay * itemIndex;
|
||
}
|
||
|
||
var animationStaggerDelay = 0;
|
||
if (stagger.animationDelay > 0 && stagger.animationDuration === 0) {
|
||
animationStaggerDelay = stagger.animationDelay * itemIndex;
|
||
appliedStyles.push(CSS_PREFIX + 'animation-play-state');
|
||
}
|
||
|
||
staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100;
|
||
}
|
||
|
||
if (!staggerTime) {
|
||
element.addClass(activeClassName);
|
||
}
|
||
|
||
var eventCacheKey = elementData.cacheKey + ' ' + activeClassName;
|
||
var timings = getElementAnimationDetails(element, eventCacheKey);
|
||
var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
|
||
if (maxDuration === 0) {
|
||
element.removeClass(activeClassName);
|
||
animateClose(element, className);
|
||
activeAnimationComplete();
|
||
return;
|
||
}
|
||
|
||
var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
|
||
var maxDelayTime = maxDelay * ONE_SECOND;
|
||
|
||
if (appliedStyles.length > 0) {
|
||
//the element being animated may sometimes contain comment nodes in
|
||
//the jqLite object, so we're safe to use a single variable to house
|
||
//the styles since there is always only one element being animated
|
||
var oldStyle = node.getAttribute('style') || '';
|
||
if (oldStyle.charAt(oldStyle.length-1) !== ';') {
|
||
oldStyle += ';';
|
||
}
|
||
node.setAttribute('style', oldStyle + ' ' + style);
|
||
}
|
||
|
||
var startTime = Date.now();
|
||
var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
|
||
var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
|
||
var totalTime = (staggerTime + animationTime) * ONE_SECOND;
|
||
|
||
var staggerTimeout;
|
||
if (staggerTime > 0) {
|
||
element.addClass(pendingClassName);
|
||
staggerTimeout = $timeout(function() {
|
||
staggerTimeout = null;
|
||
element.addClass(activeClassName);
|
||
element.removeClass(pendingClassName);
|
||
if (timings.animationDuration > 0) {
|
||
blockAnimations(node, false);
|
||
}
|
||
}, staggerTime * ONE_SECOND, false);
|
||
}
|
||
|
||
element.on(css3AnimationEvents, onAnimationProgress);
|
||
elementData.closeAnimationFns.push(function() {
|
||
onEnd();
|
||
activeAnimationComplete();
|
||
});
|
||
|
||
elementData.running++;
|
||
animationCloseHandler(element, totalTime);
|
||
return onEnd;
|
||
|
||
// This will automatically be called by $animate so
|
||
// there is no need to attach this internally to the
|
||
// timeout done method.
|
||
function onEnd(cancelled) {
|
||
element.off(css3AnimationEvents, onAnimationProgress);
|
||
element.removeClass(activeClassName);
|
||
element.removeClass(pendingClassName);
|
||
if (staggerTimeout) {
|
||
$timeout.cancel(staggerTimeout);
|
||
}
|
||
animateClose(element, className);
|
||
var node = extractElementNode(element);
|
||
for (var i in appliedStyles) {
|
||
node.style.removeProperty(appliedStyles[i]);
|
||
}
|
||
}
|
||
|
||
function onAnimationProgress(event) {
|
||
event.stopPropagation();
|
||
var ev = event.originalEvent || event;
|
||
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
|
||
|
||
/* Firefox (or possibly just Gecko) likes to not round values up
|
||
* when a ms measurement is used for the animation */
|
||
var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
|
||
|
||
/* $manualTimeStamp is a mocked timeStamp value which is set
|
||
* within browserTrigger(). This is only here so that tests can
|
||
* mock animations properly. Real events fallback to event.timeStamp,
|
||
* or, if they don't, then a timeStamp is automatically created for them.
|
||
* We're checking to see if the timeStamp surpasses the expected delay,
|
||
* but we're using elapsedTime instead of the timeStamp on the 2nd
|
||
* pre-condition since animations sometimes close off early */
|
||
if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
|
||
activeAnimationComplete();
|
||
}
|
||
}
|
||
}
|
||
|
||
function blockTransitions(node, bool) {
|
||
node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : '';
|
||
}
|
||
|
||
function blockAnimations(node, bool) {
|
||
node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : '';
|
||
}
|
||
|
||
function animateBefore(animationEvent, element, className, calculationDecorator) {
|
||
if (animateSetup(animationEvent, element, className, calculationDecorator)) {
|
||
return function(cancelled) {
|
||
cancelled && animateClose(element, className);
|
||
};
|
||
}
|
||
}
|
||
|
||
function animateAfter(animationEvent, element, className, afterAnimationComplete) {
|
||
if (element.data(NG_ANIMATE_CSS_DATA_KEY)) {
|
||
return animateRun(animationEvent, element, className, afterAnimationComplete);
|
||
} else {
|
||
animateClose(element, className);
|
||
afterAnimationComplete();
|
||
}
|
||
}
|
||
|
||
function animate(animationEvent, element, className, animationComplete) {
|
||
//If the animateSetup function doesn't bother returning a
|
||
//cancellation function then it means that there is no animation
|
||
//to perform at all
|
||
var preReflowCancellation = animateBefore(animationEvent, element, className);
|
||
if (!preReflowCancellation) {
|
||
animationComplete();
|
||
return;
|
||
}
|
||
|
||
//There are two cancellation functions: one is before the first
|
||
//reflow animation and the second is during the active state
|
||
//animation. The first function will take care of removing the
|
||
//data from the element which will not make the 2nd animation
|
||
//happen in the first place
|
||
var cancel = preReflowCancellation;
|
||
afterReflow(element, function() {
|
||
//once the reflow is complete then we point cancel to
|
||
//the new cancellation function which will remove all of the
|
||
//animation properties from the active animation
|
||
cancel = animateAfter(animationEvent, element, className, animationComplete);
|
||
});
|
||
|
||
return function(cancelled) {
|
||
(cancel || noop)(cancelled);
|
||
};
|
||
}
|
||
|
||
function animateClose(element, className) {
|
||
element.removeClass(className);
|
||
var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
|
||
if (data) {
|
||
if (data.running) {
|
||
data.running--;
|
||
}
|
||
if (!data.running || data.running === 0) {
|
||
element.removeData(NG_ANIMATE_CSS_DATA_KEY);
|
||
}
|
||
}
|
||
}
|
||
|
||
return {
|
||
enter : function(element, animationCompleted) {
|
||
return animate('enter', element, 'ng-enter', animationCompleted);
|
||
},
|
||
|
||
leave : function(element, animationCompleted) {
|
||
return animate('leave', element, 'ng-leave', animationCompleted);
|
||
},
|
||
|
||
move : function(element, animationCompleted) {
|
||
return animate('move', element, 'ng-move', animationCompleted);
|
||
},
|
||
|
||
beforeSetClass : function(element, add, remove, animationCompleted) {
|
||
var className = suffixClasses(remove, '-remove') + ' ' +
|
||
suffixClasses(add, '-add');
|
||
var cancellationMethod = animateBefore('setClass', element, className);
|
||
if (cancellationMethod) {
|
||
afterReflow(element, animationCompleted);
|
||
return cancellationMethod;
|
||
}
|
||
animationCompleted();
|
||
},
|
||
|
||
beforeAddClass : function(element, className, animationCompleted) {
|
||
var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'));
|
||
if (cancellationMethod) {
|
||
afterReflow(element, animationCompleted);
|
||
return cancellationMethod;
|
||
}
|
||
animationCompleted();
|
||
},
|
||
|
||
beforeRemoveClass : function(element, className, animationCompleted) {
|
||
var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'));
|
||
if (cancellationMethod) {
|
||
afterReflow(element, animationCompleted);
|
||
return cancellationMethod;
|
||
}
|
||
animationCompleted();
|
||
},
|
||
|
||
setClass : function(element, add, remove, animationCompleted) {
|
||
remove = suffixClasses(remove, '-remove');
|
||
add = suffixClasses(add, '-add');
|
||
var className = remove + ' ' + add;
|
||
return animateAfter('setClass', element, className, animationCompleted);
|
||
},
|
||
|
||
addClass : function(element, className, animationCompleted) {
|
||
return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
|
||
},
|
||
|
||
removeClass : function(element, className, animationCompleted) {
|
||
return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
|
||
}
|
||
};
|
||
|
||
function suffixClasses(classes, suffix) {
|
||
var className = '';
|
||
classes = isArray(classes) ? classes : classes.split(/\s+/);
|
||
forEach(classes, function(klass, i) {
|
||
if (klass && klass.length > 0) {
|
||
className += (i > 0 ? ' ' : '') + klass + suffix;
|
||
}
|
||
});
|
||
return className;
|
||
}
|
||
}]);
|
||
}]);
|
||
|
||
|
||
})(window, window.angular);
|