anonymousland-synapse/tests/handlers/test_presence.py
David Baker 73d8ded0b0
Prevent a sync request from removing a user's busy presence status (#12213)
In trying to use the MSC3026 busy presence status, the user's status
would be set back to 'online' next time they synced. This change makes
it so that syncing does not affect a user's presence status if it
is currently set to 'busy': it must be removed through the presence
API.

The MSC defers to implementations on the behaviour of busy presence,
so this ought to remain compatible with the MSC.
2022-04-13 16:21:07 +01:00

1118 lines
39 KiB
Python

# Copyright 2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from typing import Optional
from unittest.mock import Mock, call
from signedjson.key import generate_signing_key
from synapse.api.constants import EventTypes, Membership, PresenceState
from synapse.api.presence import UserPresenceState
from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
from synapse.events.builder import EventBuilder
from synapse.federation.sender import FederationSender
from synapse.handlers.presence import (
EXTERNAL_PROCESS_EXPIRY,
FEDERATION_PING_INTERVAL,
FEDERATION_TIMEOUT,
IDLE_TIMER,
LAST_ACTIVE_GRANULARITY,
SYNC_ONLINE_TIMEOUT,
handle_timeout,
handle_update,
)
from synapse.rest import admin
from synapse.rest.client import room
from synapse.types import UserID, get_domain_from_id
from tests import unittest
class PresenceUpdateTestCase(unittest.HomeserverTestCase):
servlets = [admin.register_servlets]
def prepare(self, reactor, clock, homeserver):
self.store = homeserver.get_datastores().main
def test_offline_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
new_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now
)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 3)
wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
def test_online_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
)
new_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now
)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 3)
wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
def test_online_to_online_last_active_noop(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
currently_active=True,
)
new_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now
)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 3)
wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
def test_online_to_online_last_active(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
currently_active=True,
)
new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertFalse(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 2)
wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
],
any_order=True,
)
def test_remote_ping_timer(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now
)
new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertFalse(federation_ping)
self.assertFalse(state.currently_active)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(wheel_timer.insert.call_count, 1)
wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
],
any_order=True,
)
def test_online_to_offline(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
)
new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEqual(new_state.state, state.state)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(wheel_timer.insert.call_count, 0)
def test_online_to_idle(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
)
new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEqual(new_state.state, state.state)
self.assertEqual(state.last_federation_update_ts, now)
self.assertEqual(new_state.state, state.state)
self.assertEqual(new_state.status_msg, state.status_msg)
self.assertEqual(wheel_timer.insert.call_count, 1)
wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
],
any_order=True,
)
def test_persisting_presence_updates(self):
"""Tests that the latest presence state for each user is persisted correctly"""
# Create some test users and presence states for them
presence_states = []
for i in range(5):
user_id = self.register_user(f"user_{i}", "password")
presence_state = UserPresenceState(
user_id=user_id,
state="online",
last_active_ts=1,
last_federation_update_ts=1,
last_user_sync_ts=1,
status_msg="I'm online!",
currently_active=True,
)
presence_states.append(presence_state)
# Persist these presence updates to the database
self.get_success(self.store.update_presence(presence_states))
# Check that each update is present in the database
db_presence_states = self.get_success(
self.store.get_all_presence_updates(
instance_name="master",
last_id=0,
current_id=len(presence_states) + 1,
limit=len(presence_states),
)
)
# Extract presence update user ID and state information into lists of tuples
db_presence_states = [(ps[0], ps[1]) for _, ps in db_presence_states[0]]
presence_states_compare = [(ps.user_id, ps.state) for ps in presence_states]
# Compare what we put into the storage with what we got out.
# They should be identical.
self.assertEqual(presence_states_compare, db_presence_states)
class PresenceTimeoutTestCase(unittest.TestCase):
"""Tests different timers and that the timer does not change `status_msg` of user."""
def test_idle_timer(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.UNAVAILABLE)
self.assertEqual(new_state.status_msg, status_msg)
def test_busy_no_idle(self):
"""
Tests that a user setting their presence to busy but idling doesn't turn their
presence state into unavailable.
"""
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.BUSY,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.BUSY)
self.assertEqual(new_state.status_msg, status_msg)
def test_sync_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=0,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.OFFLINE)
self.assertEqual(new_state.status_msg, status_msg)
def test_sync_online(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(
state, is_mine=True, syncing_user_ids={user_id}, now=now
)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.ONLINE)
self.assertEqual(new_state.status_msg, status_msg)
def test_federation_ping(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEqual(state, new_state)
def test_no_timeout(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNone(new_state)
def test_federation_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(
state, is_mine=False, syncing_user_ids=set(), now=now
)
self.assertIsNotNone(new_state)
assert new_state is not None
self.assertEqual(new_state.state, PresenceState.OFFLINE)
self.assertEqual(new_state.status_msg, status_msg)
def test_last_active(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
last_user_sync_ts=now,
last_federation_update_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEqual(state, new_state)
class PresenceHandlerTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):
self.presence_handler = hs.get_presence_handler()
self.clock = hs.get_clock()
def test_external_process_timeout(self):
"""Test that if an external process doesn't update the records for a while
we time out their syncing users presence.
"""
process_id = 1
user_id = "@test:server"
# Notify handler that a user is now syncing.
self.get_success(
self.presence_handler.update_external_syncs_row(
process_id, user_id, True, self.clock.time_msec()
)
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
# Check that if the external process timeout fires, then the syncing
# user gets timed out
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
def test_user_goes_offline_by_timeout_status_msg_remain(self):
"""Test that if a user doesn't update the records for a while
users presence goes `OFFLINE` because of timeout and `status_msg` remains.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(SYNC_ONLINE_TIMEOUT / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, status_msg)
# Check that if the timeout fires, then the syncing user gets timed out
self.reactor.advance(SYNC_ONLINE_TIMEOUT)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, status_msg)
def test_user_goes_offline_manually_with_no_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.OFFLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, None)
def test_user_goes_offline_manually_with_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and a status is set, that `status_msg` appears.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self._set_presencestate_with_status_msg(
user_id, PresenceState.OFFLINE, "And now here."
)
def test_user_reset_online_with_no_status(self):
"""Test that if a user set again the presence manually
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online again
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.ONLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, None)
def test_set_presence_with_status_msg_none(self):
"""Test that if a user set again the presence manually
and status is `None`, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online and `status_msg = None`
self._set_presencestate_with_status_msg(user_id, PresenceState.ONLINE, None)
def test_set_presence_from_syncing_not_set(self):
"""Test that presence is not set by syncing if affect_presence is false"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, False, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should still be unavailable
self.assertEqual(state.state, PresenceState.UNAVAILABLE)
# and status message should still be the same
self.assertEqual(state.status_msg, status_msg)
def test_set_presence_from_syncing_is_set(self):
"""Test that presence is set by syncing if affect_presence is true"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should now be online
self.assertEqual(state.state, PresenceState.ONLINE)
def test_set_presence_from_syncing_keeps_status(self):
"""Test that presence set by syncing retains status message"""
user_id = "@test:server"
status_msg = "I'm here!"
self._set_presencestate_with_status_msg(
user_id, PresenceState.UNAVAILABLE, status_msg
)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# our status message should be the same as it was before
self.assertEqual(state.status_msg, status_msg)
def test_set_presence_from_syncing_keeps_busy(self):
"""Test that presence set by syncing doesn't affect busy status"""
# while this isn't the default
self.presence_handler._busy_presence_enabled = True
user_id = "@test:server"
status_msg = "I'm busy!"
self._set_presencestate_with_status_msg(user_id, PresenceState.BUSY, status_msg)
self.get_success(
self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# we should still be busy
self.assertEqual(state.state, PresenceState.BUSY)
def _set_presencestate_with_status_msg(
self, user_id: str, state: str, status_msg: Optional[str]
):
"""Set a PresenceState and status_msg and check the result.
Args:
user_id: User for that the status is to be set.
state: The new PresenceState.
status_msg: Status message that is to be set.
"""
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id),
{"presence": state, "status_msg": status_msg},
)
)
new_state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(new_state.state, state)
self.assertEqual(new_state.status_msg, status_msg)
class PresenceFederationQueueTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):
self.presence_handler = hs.get_presence_handler()
self.clock = hs.get_clock()
self.instance_name = hs.get_instance_name()
self.queue = self.presence_handler.get_federation_queue()
def test_send_and_get(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(1, ("dest1", "@user1:test")),
(1, ("dest2", "@user1:test")),
(1, ("dest1", "@user2:test")),
(1, ("dest2", "@user2:test")),
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", upto_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
self.assertCountEqual(rows, [])
def test_send_and_get_split(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
now_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state3,), ("dest3",))
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(1, ("dest1", "@user1:test")),
(1, ("dest2", "@user1:test")),
(1, ("dest1", "@user2:test")),
(1, ("dest2", "@user2:test")),
]
self.assertCountEqual(rows, expected_rows)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", upto_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
def test_clear_queue_all(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
self.reactor.advance(10 * 60 * 1000)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
self.assertCountEqual(rows, [])
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(3, ("dest1", "@user1:test")),
(3, ("dest2", "@user1:test")),
(3, ("dest1", "@user2:test")),
(3, ("dest2", "@user2:test")),
(4, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
def test_partially_clear_queue(self):
state1 = UserPresenceState.default("@user1:test")
state2 = UserPresenceState.default("@user2:test")
state3 = UserPresenceState.default("@user3:test")
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.reactor.advance(2 * 60 * 1000)
self.queue.send_presence_to_destinations((state3,), ("dest3",))
self.reactor.advance(4 * 60 * 1000)
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(2, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, [])
prev_token = self.queue.get_current_token(self.instance_name)
self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
self.queue.send_presence_to_destinations((state3,), ("dest3",))
now_token = self.queue.get_current_token(self.instance_name)
rows, upto_token, limited = self.get_success(
self.queue.get_replication_rows("master", prev_token, now_token, 10)
)
self.assertEqual(upto_token, now_token)
self.assertFalse(limited)
expected_rows = [
(3, ("dest1", "@user1:test")),
(3, ("dest2", "@user1:test")),
(3, ("dest1", "@user2:test")),
(3, ("dest2", "@user2:test")),
(4, ("dest3", "@user3:test")),
]
self.assertCountEqual(rows, expected_rows)
class PresenceJoinTestCase(unittest.HomeserverTestCase):
"""Tests remote servers get told about presence of users in the room when
they join and when new local users join.
"""
user_id = "@test:server"
servlets = [room.register_servlets]
def make_homeserver(self, reactor, clock):
hs = self.setup_test_homeserver(
"server",
federation_http_client=None,
federation_sender=Mock(spec=FederationSender),
)
return hs
def default_config(self):
config = super().default_config()
config["send_federation"] = True
return config
def prepare(self, reactor, clock, hs):
self.federation_sender = hs.get_federation_sender()
self.event_builder_factory = hs.get_event_builder_factory()
self.federation_event_handler = hs.get_federation_event_handler()
self.presence_handler = hs.get_presence_handler()
# self.event_builder_for_2 = EventBuilderFactory(hs)
# self.event_builder_for_2.hostname = "test2"
self.store = hs.get_datastores().main
self.state = hs.get_state_handler()
self._event_auth_handler = hs.get_event_auth_handler()
# We don't actually check signatures in tests, so lets just create a
# random key to use.
self.random_signing_key = generate_signing_key("ver")
def test_remote_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with two local users
room_id = self.helper.create_room_as(self.user_id)
self.helper.join(room_id, "@test2:server")
# Mark test2 as online, test will be offline with a last_active of 0
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
)
self.reactor.pump([0]) # Wait for presence updates to be handled
#
# Test that a new server gets told about existing presence
#
self.federation_sender.reset_mock()
# Add a new remote server to the room
self._add_new_user(room_id, "@alice:server2")
# When new server is joined we send it the local users presence states.
# We expect to only see user @test2:server, as @test:server is offline
# and has a zero last_active_ts
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server2"}, states=[expected_state]
)
#
# Test that only the new server gets sent presence and not existing servers
#
self.federation_sender.reset_mock()
self._add_new_user(room_id, "@bob:server3")
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server3"}, states=[expected_state]
)
def test_remote_gets_presence_when_local_user_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with one local users
room_id = self.helper.create_room_as(self.user_id)
# Mark test as online
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
)
)
# Mark test2 as online, test will be offline with a last_active of 0.
# Note we don't join them to the room yet
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
)
# Add servers to the room
self._add_new_user(room_id, "@alice:server2")
self._add_new_user(room_id, "@bob:server3")
self.reactor.pump([0]) # Wait for presence updates to be handled
#
# Test that when a local join happens remote servers get told about it
#
self.federation_sender.reset_mock()
# Join local user to room
self.helper.join(room_id, "@test2:server")
self.reactor.pump([0]) # Wait for presence updates to be handled
# We expect to only send test2 presence to server2 and server3
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations={"server2", "server3"}, states=[expected_state]
)
def _add_new_user(self, room_id, user_id):
"""Add new user to the room by creating an event and poking the federation API."""
hostname = get_domain_from_id(user_id)
room_version = self.get_success(self.store.get_room_version_id(room_id))
builder = EventBuilder(
state=self.state,
event_auth_handler=self._event_auth_handler,
store=self.store,
clock=self.clock,
hostname=hostname,
signing_key=self.random_signing_key,
room_version=KNOWN_ROOM_VERSIONS[room_version],
room_id=room_id,
type=EventTypes.Member,
sender=user_id,
state_key=user_id,
content={"membership": Membership.JOIN},
)
prev_event_ids = self.get_success(
self.store.get_latest_event_ids_in_room(room_id)
)
event = self.get_success(
builder.build(prev_event_ids=prev_event_ids, auth_event_ids=None)
)
self.get_success(self.federation_event_handler.on_receive_pdu(hostname, event))
# Check that it was successfully persisted.
self.get_success(self.store.get_event(event.event_id))
self.get_success(self.store.get_event(event.event_id))