mirror of
https://git.anonymousland.org/anonymousland/synapse.git
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4b965c862d
Part of #9744 Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now. `Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
649 lines
22 KiB
Python
649 lines
22 KiB
Python
# Copyright 2016 OpenMarket Ltd
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from unittest.mock import Mock, call
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from signedjson.key import generate_signing_key
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.api.presence import UserPresenceState
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from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
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from synapse.events.builder import EventBuilder
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from synapse.handlers.presence import (
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EXTERNAL_PROCESS_EXPIRY,
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FEDERATION_PING_INTERVAL,
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FEDERATION_TIMEOUT,
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IDLE_TIMER,
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LAST_ACTIVE_GRANULARITY,
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SYNC_ONLINE_TIMEOUT,
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handle_timeout,
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handle_update,
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)
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from synapse.rest.client.v1 import room
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from synapse.types import UserID, get_domain_from_id
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from tests import unittest
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class PresenceUpdateTestCase(unittest.TestCase):
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def test_offline_to_online(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
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[
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call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
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),
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],
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any_order=True,
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)
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def test_online_to_online(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertTrue(federation_ping)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
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[
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call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
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),
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],
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any_order=True,
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)
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def test_online_to_online_last_active_noop(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
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currently_active=True,
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)
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new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertTrue(federation_ping)
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self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
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[
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call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
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),
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],
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any_order=True,
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)
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def test_online_to_online_last_active(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
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currently_active=True,
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertFalse(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls(
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[
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call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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),
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],
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any_order=True,
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)
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def test_remote_ping_timer(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
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)
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self.assertFalse(persist_and_notify)
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self.assertFalse(federation_ping)
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self.assertFalse(state.currently_active)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
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[
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call(
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now=now,
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obj=user_id,
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then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
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)
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],
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any_order=True,
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)
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def test_online_to_offline(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(wheel_timer.insert.call_count, 0)
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def test_online_to_idle(self):
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wheel_timer = Mock()
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user_id = "@foo:bar"
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now = 5000000
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prev_state = UserPresenceState.default(user_id)
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prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
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state, persist_and_notify, federation_ping = handle_update(
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prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
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)
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self.assertTrue(persist_and_notify)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(state.last_federation_update_ts, now)
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self.assertEquals(new_state.state, state.state)
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self.assertEquals(new_state.status_msg, state.status_msg)
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self.assertEquals(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
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[
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call(
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now=now,
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obj=user_id,
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then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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)
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],
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any_order=True,
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)
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class PresenceTimeoutTestCase(unittest.TestCase):
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def test_idle_timer(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - IDLE_TIMER - 1,
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last_user_sync_ts=now,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state.state, PresenceState.UNAVAILABLE)
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def test_busy_no_idle(self):
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"""
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Tests that a user setting their presence to busy but idling doesn't turn their
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presence state into unavailable.
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"""
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.BUSY,
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last_active_ts=now - IDLE_TIMER - 1,
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last_user_sync_ts=now,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state.state, PresenceState.BUSY)
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def test_sync_timeout(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=0,
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last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state.state, PresenceState.OFFLINE)
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def test_sync_online(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
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last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
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)
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new_state = handle_timeout(
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state, is_mine=True, syncing_user_ids={user_id}, now=now
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)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state.state, PresenceState.ONLINE)
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def test_federation_ping(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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last_user_sync_ts=now,
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last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state, new_state)
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def test_no_timeout(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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last_user_sync_ts=now,
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last_federation_update_ts=now,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNone(new_state)
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def test_federation_timeout(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now,
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last_user_sync_ts=now,
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last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
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)
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new_state = handle_timeout(
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state, is_mine=False, syncing_user_ids=set(), now=now
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)
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self.assertIsNotNone(new_state)
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self.assertEquals(new_state.state, PresenceState.OFFLINE)
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def test_last_active(self):
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user_id = "@foo:bar"
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now = 5000000
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state = UserPresenceState.default(user_id)
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state = state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
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last_user_sync_ts=now,
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last_federation_update_ts=now,
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)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
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self.assertEquals(state, new_state)
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class PresenceHandlerTestCase(unittest.HomeserverTestCase):
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def prepare(self, reactor, clock, hs):
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self.presence_handler = hs.get_presence_handler()
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self.clock = hs.get_clock()
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def test_external_process_timeout(self):
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"""Test that if an external process doesn't update the records for a while
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we time out their syncing users presence.
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"""
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process_id = 1
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user_id = "@test:server"
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# Notify handler that a user is now syncing.
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self.get_success(
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self.presence_handler.update_external_syncs_row(
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process_id, user_id, True, self.clock.time_msec()
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)
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)
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# Check that if we wait a while without telling the handler the user has
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# stopped syncing that their presence state doesn't get timed out.
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self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
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state = self.get_success(
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self.presence_handler.get_state(UserID.from_string(user_id))
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)
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self.assertEqual(state.state, PresenceState.ONLINE)
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# Check that if the external process timeout fires, then the syncing
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# user gets timed out
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self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
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state = self.get_success(
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self.presence_handler.get_state(UserID.from_string(user_id))
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)
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self.assertEqual(state.state, PresenceState.OFFLINE)
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class PresenceJoinTestCase(unittest.HomeserverTestCase):
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"""Tests remote servers get told about presence of users in the room when
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they join and when new local users join.
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"""
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user_id = "@test:server"
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servlets = [room.register_servlets]
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def make_homeserver(self, reactor, clock):
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hs = self.setup_test_homeserver(
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"server", federation_http_client=None, federation_sender=Mock()
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)
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return hs
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def prepare(self, reactor, clock, hs):
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self.federation_sender = hs.get_federation_sender()
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self.event_builder_factory = hs.get_event_builder_factory()
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self.federation_handler = hs.get_federation_handler()
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self.presence_handler = hs.get_presence_handler()
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# self.event_builder_for_2 = EventBuilderFactory(hs)
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# self.event_builder_for_2.hostname = "test2"
|
|
|
|
self.store = hs.get_datastore()
|
|
self.state = hs.get_state_handler()
|
|
self.auth = hs.get_auth()
|
|
|
|
# We don't actually check signatures in tests, so lets just create a
|
|
# random key to use.
|
|
self.random_signing_key = generate_signing_key("ver")
|
|
|
|
def test_remote_joins(self):
|
|
# We advance time to something that isn't 0, as we use 0 as a special
|
|
# value.
|
|
self.reactor.advance(1000000000000)
|
|
|
|
# Create a room with two local users
|
|
room_id = self.helper.create_room_as(self.user_id)
|
|
self.helper.join(room_id, "@test2:server")
|
|
|
|
# Mark test2 as online, test will be offline with a last_active of 0
|
|
self.get_success(
|
|
self.presence_handler.set_state(
|
|
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
|
|
)
|
|
)
|
|
self.reactor.pump([0]) # Wait for presence updates to be handled
|
|
|
|
#
|
|
# Test that a new server gets told about existing presence
|
|
#
|
|
|
|
self.federation_sender.reset_mock()
|
|
|
|
# Add a new remote server to the room
|
|
self._add_new_user(room_id, "@alice:server2")
|
|
|
|
# We shouldn't have sent out any local presence *updates*
|
|
self.federation_sender.send_presence.assert_not_called()
|
|
|
|
# When new server is joined we send it the local users presence states.
|
|
# We expect to only see user @test2:server, as @test:server is offline
|
|
# and has a zero last_active_ts
|
|
expected_state = self.get_success(
|
|
self.presence_handler.current_state_for_user("@test2:server")
|
|
)
|
|
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
|
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
|
destinations=["server2"], states={expected_state}
|
|
)
|
|
|
|
#
|
|
# Test that only the new server gets sent presence and not existing servers
|
|
#
|
|
|
|
self.federation_sender.reset_mock()
|
|
self._add_new_user(room_id, "@bob:server3")
|
|
|
|
self.federation_sender.send_presence.assert_not_called()
|
|
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
|
destinations=["server3"], states={expected_state}
|
|
)
|
|
|
|
def test_remote_gets_presence_when_local_user_joins(self):
|
|
# We advance time to something that isn't 0, as we use 0 as a special
|
|
# value.
|
|
self.reactor.advance(1000000000000)
|
|
|
|
# Create a room with one local users
|
|
room_id = self.helper.create_room_as(self.user_id)
|
|
|
|
# Mark test as online
|
|
self.get_success(
|
|
self.presence_handler.set_state(
|
|
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
|
|
)
|
|
)
|
|
|
|
# Mark test2 as online, test will be offline with a last_active of 0.
|
|
# Note we don't join them to the room yet
|
|
self.get_success(
|
|
self.presence_handler.set_state(
|
|
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
|
|
)
|
|
)
|
|
|
|
# Add servers to the room
|
|
self._add_new_user(room_id, "@alice:server2")
|
|
self._add_new_user(room_id, "@bob:server3")
|
|
|
|
self.reactor.pump([0]) # Wait for presence updates to be handled
|
|
|
|
#
|
|
# Test that when a local join happens remote servers get told about it
|
|
#
|
|
|
|
self.federation_sender.reset_mock()
|
|
|
|
# Join local user to room
|
|
self.helper.join(room_id, "@test2:server")
|
|
|
|
self.reactor.pump([0]) # Wait for presence updates to be handled
|
|
|
|
# We shouldn't have sent out any local presence *updates*
|
|
self.federation_sender.send_presence.assert_not_called()
|
|
|
|
# We expect to only send test2 presence to server2 and server3
|
|
expected_state = self.get_success(
|
|
self.presence_handler.current_state_for_user("@test2:server")
|
|
)
|
|
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
|
self.assertEqual(
|
|
self.federation_sender.send_presence_to_destinations.call_count, 2
|
|
)
|
|
self.federation_sender.send_presence_to_destinations.assert_any_call(
|
|
destinations=["server3"], states={expected_state}
|
|
)
|
|
self.federation_sender.send_presence_to_destinations.assert_any_call(
|
|
destinations=["server2"], states={expected_state}
|
|
)
|
|
|
|
def _add_new_user(self, room_id, user_id):
|
|
"""Add new user to the room by creating an event and poking the federation API."""
|
|
|
|
hostname = get_domain_from_id(user_id)
|
|
|
|
room_version = self.get_success(self.store.get_room_version_id(room_id))
|
|
|
|
builder = EventBuilder(
|
|
state=self.state,
|
|
auth=self.auth,
|
|
store=self.store,
|
|
clock=self.clock,
|
|
hostname=hostname,
|
|
signing_key=self.random_signing_key,
|
|
room_version=KNOWN_ROOM_VERSIONS[room_version],
|
|
room_id=room_id,
|
|
type=EventTypes.Member,
|
|
sender=user_id,
|
|
state_key=user_id,
|
|
content={"membership": Membership.JOIN},
|
|
)
|
|
|
|
prev_event_ids = self.get_success(
|
|
self.store.get_latest_event_ids_in_room(room_id)
|
|
)
|
|
|
|
event = self.get_success(builder.build(prev_event_ids, None))
|
|
|
|
self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
|
|
|
|
# Check that it was successfully persisted.
|
|
self.get_success(self.store.get_event(event.event_id))
|
|
self.get_success(self.store.get_event(event.event_id))
|