We do it this way round so that only the "owner" can delete the access token (i.e. `/logout/all` by the "owner" also deletes that token, but `/logout/all` by the "target user" doesn't).
A future PR will add an API for creating such a token.
When the target user and authenticated entity are different the `Processed request` log line will be logged with a: `{@admin:server as @bob:server} ...`. I'm not convinced by that format (especially since it adds spaces in there, making it harder to use `cut -d ' '` to chop off the start of log lines). Suggestions welcome.
Cached functions accept an `on_invalidate` function, which we failed to add to the type signature. It's rarely used in the files that we have typed, which is why we haven't noticed it before.
Not being able to serialise `frozendicts` is fragile, and it's annoying to have
to think about which serialiser you want. There's no real downside to
supporting frozendicts, so let's just have one json encoder.
This is a requirement for [knocking](https://github.com/matrix-org/synapse/pull/6739), and is abstracting some code that was originally used by the invite flow. I'm separating it out into this PR as it's a fairly contained change.
For a bit of context: when you invite a user to a room, you send them [stripped state events](https://matrix.org/docs/spec/server_server/unstable#put-matrix-federation-v2-invite-roomid-eventid) as part of `invite_room_state`. This is so that their client can display useful information such as the room name and avatar. The same requirement applies to knocking, as it would be nice for clients to be able to display a list of rooms you've knocked on - room name and avatar included.
The reason we're sending membership events down as well is in the case that you are invited to a room that does not have an avatar or name set. In that case, the client should use the displayname/avatar of the inviter. That information is located in the inviter's membership event.
This is optional as knocks don't really have any user in the room to link up to. When you knock on a room, your knock is sent by you and inserted into the room. It wouldn't *really* make sense to show the avatar of a random user - plus it'd be a data leak. So I've opted not to send membership events to the client here. The UX on the client for when you knock on a room without a name/avatar is a separate problem.
In essence this is just moving some inline code to a reusable store method.
it seems to be possible that only one of them ends up to be cached.
when this was the case, the missing one was not fetched via federation,
and clients then failed to validate cross-signed devices.
Signed-off-by: Jonas Jelten <jj@sft.lol>
#8567 started a span for every background process. This is good as it means all Synapse code that gets run should be in a span (unless in the sentinel logging context), but it means we generate about 15x the number of spans as we did previously.
This PR attempts to reduce that number by a) not starting one for send commands to Redis, and b) deferring starting background processes until after we're sure they're necessary.
I don't really know how much this will help.
* Fix outbound federaion with multiple event persisters.
We incorrectly notified federation senders that the minimum persisted
stream position had advanced when we got an `RDATA` from an event
persister.
Notifying of federation senders already correctly happens in the
notifier, so we just delete the offending line.
* Change some interfaces to use RoomStreamToken.
By enforcing use of `RoomStreamTokens` we make it less likely that
people pass in random ints that they got from somewhere random.
This PR allows Synapse modules making use of the `ModuleApi` to create and send non-membership events into a room. This can useful to have modules send messages, or change power levels in a room etc. Note that they must send event through a user that's already in the room.
The non-membership event limitation is currently arbitrary, as it's another chunk of work and not necessary at the moment.
Lots of different module apis is not easy to maintain.
Rather than adding yet another ModuleApi(hs, hs.get_auth_handler()) incantation, first add an hs.get_module_api() method and use it where possible.
This PR allows `ThirdPartyEventRules` modules to view, manipulate and block changes to the state of whether a room is published in the public rooms directory.
While the idea of whether a room is in the public rooms list is not kept within an event in the room, `ThirdPartyEventRules` generally deal with controlling which modifications can happen to a room. Public rooms fits within that idea, even if its toggle state isn't controlled through a state event.