* Make lock better handle process being killed
If the process gets killed and restarted (so that it didn't have a
chance to drop its locks gracefully) then there may still be locks in
the DB that are for the same instance that haven't yet timed out but are
safe to delete.
We handle this case by a) checking if the current instance already has
taken out the lock, and b) if not then ignoring locks that are for the
same instance.
* Periodically check for old staged events
This is to protect against other instances dying and their locks timing
out.
This fixes a "Event not signed by authorising server" error when
transition room member from join -> join, e.g. when updating a
display name or avatar URL for restricted rooms.
* Factor more stuff out of `_get_events_and_persist`
It turns out that the event-sorting algorithm in `_get_events_and_persist` is
also useful in other circumstances. Here we move the current
`_auth_and_persist_fetched_events` to `_auth_and_persist_fetched_events_inner`,
and then factor the sorting part out to `_auth_and_persist_fetched_events`.
* `_get_remote_auth_chain_for_event`: remove redundant `outlier` assignment
`get_event_auth` returns events with the outlier flag already set, so this is
redundant (though we need to update a test where `get_event_auth` is mocked).
* `_get_remote_auth_chain_for_event`: move existing-event tests earlier
Move a couple of tests outside the loop. This is a bit inefficient for now, but
a future commit will make it better. It should be functionally identical.
* `_get_remote_auth_chain_for_event`: use `_auth_and_persist_fetched_events`
We can use the same codepath for persisting the events fetched as part of an
auth chain as for those fetched individually by `_get_events_and_persist` for
building the state at a backwards extremity.
* `_get_remote_auth_chain_for_event`: use a dict for efficiency
`_auth_and_persist_fetched_events` sorts the events itself, so we no longer
need to care about maintaining the ordering from `get_event_auth` (and no
longer need to sort by depth in `get_event_auth`).
That means that we can use a map, making it easier to filter out events we
already have, etc.
* changelog
* `_auth_and_persist_fetched_events`: improve docstring
Here we split on_receive_pdu into two functions (on_receive_pdu and process_pulled_event), rather than having both cases in the same method. There's a tiny bit of overlap, but not that much.
If the new /hierarchy API does not exist on all destinations,
fallback to querying the /spaces API and translating the results.
This is a backwards compatibility hack since not all of the
federated homeservers will update at the same time.
* Include outlier status in `str(event)`
In places where we log event objects, knowing whether or not you're dealing
with an outlier is super useful.
* Remove duplicated logging in get_missing_events
When we process events received from get_missing_events, we log them twice
(once in `_get_missing_events_for_pdu`, and once in `on_receive_pdu`). Reduce
the duplication by removing the logging in `on_receive_pdu`, and ensuring the
call sites do sensible logging.
* log in `on_receive_pdu` when we already have the event
* Log which prev_events we are missing
* changelog
Instead of wrapping the JSON into an object, this creates concrete
instances for Transaction and Edu. This allows for improved type
hints and simplified code.
If the federation client receives an M_UNABLE_TO_AUTHORISE_JOIN or
M_UNABLE_TO_GRANT_JOIN response it will attempt another server
before giving up completely.
Improves type hints for:
* parse_{boolean,integer}
* parse_{boolean,integer}_from_args
* parse_json_{value,object}_from_request
And fixes any incorrect calls that resulted from unknown types.
This is to help with performance, where trying to connect to thousands
of hosts at once can consume a lot of CPU (due to TLS etc).
Co-authored-by: Brendan Abolivier <babolivier@matrix.org>
Fixes#9490
This will break a couple of SyTest that are expecting failures to be added to the response of a federation /send, which obviously doesn't happen now that things are asynchronous.
Two drawbacks:
Currently there is no logic to handle any events left in the staging area after restart, and so they'll only be handled on the next incoming event in that room. That can be fixed separately.
We now only process one event per room at a time. This can be fixed up further down the line.
The idea here is to stop people sending things that aren't joins/leaves/knocks through these endpoints: previously you could send anything you liked through them. I wasn't able to find any security holes from doing so, but it doesn't sound like a good thing.
* Room version 7 for knocking.
* Stable prefixes and endpoints (both client and federation) for knocking.
* Removes the experimental configuration flag.
==============================
Bugfixes
--------
- Fix a bug introduced in v1.35.0rc1 when calling the spaces summary API via a GET request. ([\#10079](https://github.com/matrix-org/synapse/issues/10079))
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Merge tag 'v1.35.0rc2' into develop
Synapse 1.35.0rc2 (2021-05-27)
==============================
Bugfixes
--------
- Fix a bug introduced in v1.35.0rc1 when calling the spaces summary API via a GET request. ([\#10079](https://github.com/matrix-org/synapse/issues/10079))
Also add support for giving a callback to generate the JSON object to
verify. This should reduce memory usage, as we no longer have the event
in memory in dict form (which has a large memory footprint) for extend
periods of time.
Instead of parsing the full response to `/send_join` into Python objects (which can be huge for large rooms) and *then* parsing that into events, we instead use ijson to stream parse the response directly into `EventBase` objects.
Per changes in MSC2946, the C-S and S-S APIs for spaces summary
should use GET requests.
Until this is stable, the POST endpoints still exist.
This does not switch federation requests to use the GET version yet
since it is newly added and already deployed servers might not support
it. When switching to the stable endpoint we should switch to GET
requests.
This ensures that something like an auth error (403) will be
returned to the requester instead of attempting to try more
servers, which will likely result in the same error, and then
passing back a generic 400 error.
This basically speeds up federation by "squeezing" each individual dual database call (to destinations and destination_rooms), which previously happened per every event, into one call for an entire batch (100 max).
Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
We pull all destinations requiring catchup from the DB in batches.
However, if all those destinations get filtered out (due to the
federation sender being sharded), then the `last_processed` destination
doesn't get updated, and we keep requesting the same set repeatedly.
At the moment, if you'd like to share presence between local or remote users, those users must be sharing a room together. This isn't always the most convenient or useful situation though.
This PR adds a module to Synapse that will allow deployments to set up extra logic on where presence updates should be routed. The module must implement two methods, `get_users_for_states` and `get_interested_users`. These methods are given presence updates or user IDs and must return information that Synapse will use to grant passing presence updates around.
A method is additionally added to `ModuleApi` which allows triggering a set of users to receive the current, online presence information for all users they are considered interested in. This is the equivalent of that user receiving presence information during an initial sync.
The goal of this module is to be fairly generic and useful for a variety of applications, with hard requirements being:
* Sending state for a specific set or all known users to a defined set of local and remote users.
* The ability to trigger an initial sync for specific users, so they receive all current state.
This should fix a class of bug where we forget to check if e.g. the appservice shouldn't be ratelimited.
We also check the `ratelimit_override` table to check if the user has ratelimiting disabled. That table is really only meant to override the event sender ratelimiting, so we don't use any values from it (as they might not make sense for different rate limits), but we do infer that if ratelimiting is disabled for the user we should disabled all ratelimits.
Fixes#9663
Builds on the work done in #9643 to add a federation API for space summaries.
There's a bit of refactoring of the existing client-server code first, to avoid too much duplication.
Currently federation catchup will send the last *local* event that we
failed to send to the remote. This can cause issues for large rooms
where lots of servers have sent events while the remote server was down,
as when it comes back up again it'll be flooded with events from various
points in the DAG.
Instead, let's make it so that all the servers send the most recent
events, even if its not theirs. The remote should deduplicate the
events, so there shouldn't be much overhead in doing this.
Alternatively, the servers could only send local events if they were
also extremities and hope that the other server will send the event
over, but that is a bit risky.
Federation catch up mode is very inefficient if the number of events
that the remote server has missed is small, since handling gaps can be
very expensive, c.f. #9492.
Instead of going into catch up mode whenever we see an error, we instead
do so only if we've backed off from trying the remote for more than an
hour (the assumption being that in such a case it is more than a
transient failure).
This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually.
---
When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed.
It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw.
This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence:
* If it was a local user join, send that user's latest presence to all servers in the room
* If it was a remote user join, send the presence for all local users in the room to that homeserver
We deduplicate by inserting all of those pending updates into a dictionary of the form:
```
{
server_name1: {presence_update1, ...},
server_name2: {presence_update1, presence_update2, ...}
}
```
Only after building this dict do we then start sending out presence updates.
Add off-by-default configuration settings to:
- disable putting an invitee's profile info in invite events
- disable profile lookup via federation
Signed-off-by: Andrew Ferrazzutti <fair@miscworks.net>