We were doing this in a number of places which meant that some login
code paths incremented the counter multiple times.
It was also applying ratelimiting to UIA endpoints, which was probably
not intentional.
In particular, some custom auth modules were calling
`check_user_exists`, which incremented the counters, meaning that people
would fail to login sometimes.
The intention here is to make it clearer which fields we can expect to be
populated when: notably, that the _event_type etc aren't used for the
synchronous impl of EventContext.
The `http_proxy` and `HTTPS_PROXY` env vars can be set to a `host[:port]` value which should point to a proxy.
The address of the proxy should be excluded from IP blacklists such as the `url_preview_ip_range_blacklist`.
The proxy will then be used for
* push
* url previews
* phone-home stats
* recaptcha validation
* CAS auth validation
It will *not* be used for:
* Application Services
* Identity servers
* Outbound federation
* In worker configurations, connections from workers to masters
Fixes#4198.
* Fix presence timeouts when synchrotron restarts.
Handling timeouts would fail if there was an external process that had
timed out, e.g. a synchrotron restarting. This was due to a couple of
variable name typoes.
Fixes#3715.
Hopefully this will fix the occasional failures we were seeing in the room directory.
The problem was that events are not necessarily persisted (and `current_state_delta_stream` updated) in the same order as their stream_id. So for instance current_state_delta 9 might be persisted *before* current_state_delta 8. Then, when the room stats saw stream_id 9, it assumed it had done everything up to 9, and never came back to do stream_id 8.
We can solve this easily by only processing up to the stream_id where we know all events have been persisted.
It turns out that _local_membership_update doesn't run when you join a new, remote room. It only runs if you're joining a room that your server already knows about. This would explain #4703 and #5295 and why the transfer would work in testing and some rooms, but not others. This would especially hit single-user homeservers.
The check has been moved to right after the room has been joined, and works much more reliably. (Though it may still be a bit awkward of a place).