ExpiringCache required that `start()` be called before it would actually
start expiring entries. A number of places didn't do that.
This PR removes `start` from ExpiringCache, and automatically starts
backround reaping process on creation instead.
Let's try to rationalise the logging that happens when we are processing an
incoming transaction, to make it easier to figure out what is going wrong when
they take ages. In particular:
- make everything start with a [room_id event_id] prefix
- make sure we log a warning when catching exceptions rather than just turning
them into other, more cryptic, exceptions.
The existing deferred timeout helper function (and the one into twisted)
suffer from a bug when a deferred's canceller throws an exception, #3842.
The new helper function doesn't suffer from this problem.
Turns out that cancellation of inlineDeferreds didn't really work properly
until Twisted 18.7. This commit refactors Linearizer.queue to avoid
inlineCallbacks.
It turns out that looping_call does check the deferred returned by its
callback, and (at least in the case of client_ips), we were relying on this,
and I broke it in #3604.
Update run_as_background_process to return the deferred, and make sure we
return it to clock.looping_call.
This is more involved than it might otherwise be, because the current
implementation just drops its logcontexts and runs everything in the sentinel
context.
It turns out that we aren't actually using a bunch of the functionality here
(notably suppress_failures and the fact that Distributor.fire returns a
deferred), so the easiest way to fix this is actually by simplifying a bunch of
code.
This fixes#3518, and ensures that we get useful logs and metrics for lots of
things that happen in the background.
(There are certainly more things that happen in the background; these are just
the common ones I've found running a single-process synapse locally).
The get_entities_changed function was changed to return all changed
entities since the given stream position, rather than only those changed
from a given list of entities. This resulted in the function incorrectly
returning large numbers of entities that, for example, caused large
increases in database usage.
The stream cache keeps track of all entities that have changed since
a particular stream position, so get_entities_changed does not need to
return unknown entites when given a larger stream position.
This makes it consistent with the behaviour of has_entity_changed.
This line shows up as about 5% of cpu time on a synchrotron:
not_known_entities = set(entities) - set(self._entity_to_key)
Presumably the problem here is that _entity_to_key can be largeish, and
building a set for its keys every time this function is called is slow.
Here we rewrite the logic to avoid building so many sets.
When _get_state_for_groups is given a wildcard filter, just do a complete
lookup. Hopefully this will give us the best of both worlds by not filling up
the ram if we only need one or two keys, but also making the cache still work
for the federation reader usecase.
When we finish processing a request, log the number of events we fetched from
the database to handle it.
[I'm trying to figure out which requests are responsible for large amounts of
event cache churn. It may turn out to be more helpful to add counts to the
prometheus per-request/block metrics, but that is an extension to this code
anyway.]