* move simple_async_mock to test_utils
... so that it can be re-used
* Remove references to `SamlHandler._map_saml_response_to_user` from tests
This method is going away, so we can no longer use it as a test point. Instead,
factor out a higher-level method which takes a SAML object, and verify correct
behaviour by mocking out `AuthHandler.complete_sso_login`.
* changelog
* Factor out _call_attribute_mapper and _register_mapped_user
This is mostly an attempt to simplify `get_mxid_from_sso`.
* Move mapping_lock down into SsoHandler.
* SsoHandler: remove inheritance from BaseHandler
* Simplify the flow for SSO UIA
We don't need to do all the magic for mapping users when we are doing UIA, so
let's factor that out.
==============================
Bugfixes
--------
- Fix a regression in v1.24.0rc1 which failed to allow SAML mapping providers which were unable to redirect users to an additional page. ([\#8878](https://github.com/matrix-org/synapse/issues/8878))
Internal Changes
----------------
- Add support for the `prometheus_client` newer than 0.9.0. Contributed by Jordan Bancino. ([\#8875](https://github.com/matrix-org/synapse/issues/8875))
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Merge tag 'v1.24.0rc2' into develop
Synapse 1.24.0rc2 (2020-12-04)
==============================
Bugfixes
--------
- Fix a regression in v1.24.0rc1 which failed to allow SAML mapping providers which were unable to redirect users to an additional page. ([\#8878](https://github.com/matrix-org/synapse/issues/8878))
Internal Changes
----------------
- Add support for the `prometheus_client` newer than 0.9.0. Contributed by Jordan Bancino. ([\#8875](https://github.com/matrix-org/synapse/issues/8875))
Replaces the `federation_ip_range_blacklist` configuration setting with an
`ip_range_blacklist` setting with wider scope. It now applies to:
* Federation
* Identity servers
* Push notifications
* Checking key validitity for third-party invite events
The old `federation_ip_range_blacklist` setting is still honored if present, but
with reduced scope (it only applies to federation and identity servers).
This was broken in #8801 when abstracting code shared with OIDC.
After this change both SAML and OIDC have a concept of
grandfathering users, but with different implementations.
The spec requires synapse to support `identifier` dicts for `m.login.password`
user-interactive auth, which it did not (instead, it required an undocumented
`user` parameter.)
To fix this properly, we need to pull the code that interprets `identifier`
into `AuthHandler.validate_login` so that it can be called from the UIA code.
Fixes#5665.
This applies even if the feature is disabled at the server level with `allow_per_room_profiles`.
The server notice not being a real user it doesn't have an user profile.
This is another PR that grew out of #6739.
The existing code for checking whether a user is currently invited to a room when they want to leave the room looks like the following:
f737368a26/synapse/handlers/room_member.py (L518-L540)
It calls `get_invite_for_local_user_in_room`, which will actually query *all* rooms the user has been invited to, before iterating over them and matching via the room ID. It will then return a tuple of a lot of information which we pull the event ID out of.
I need to do a similar check for knocking, but this code wasn't very efficient. I then tried to write a different implementation using `StateHandler.get_current_state` but this actually didn't work as we haven't *joined* the room yet - we've only been invited to it. That means that only certain tables in Synapse have our desired `invite` membership state. One of those tables is `local_current_membership`.
So I wrote a store method that just queries that table instead
Checks that the localpart returned by mapping providers for SAML and
OIDC are valid before registering new users.
Extends the OIDC tests for existing users and invalid data.
* Consistently use room_id from federation request body
Some federation APIs have a redundant `room_id` path param (see
https://github.com/matrix-org/matrix-doc/issues/2330). We should make sure we
consistently use either the path param or the body param, and the body param is
easier.
* Kill off some references to "context"
Once upon a time, "rooms" were known as "contexts". I think this kills of the
last references to "contexts".
* Make this line debug (it's noisy)
* Don't include from_key for presence if we are at 0
* Limit read receipts for all rooms to 100
* changelog.d/8744.bugfix
* Allow from_key to be None
* Update 8744.bugfix
* The from_key is superflous
* Update comment
`_locally_reject_invite` generates an out-of-band membership event which can be passed to clients, but not other homeservers.
This is used when we fail to reject an invite over federation. If this happens, we instead just generate a leave event locally and send it down /sync, allowing clients to reject invites even if we can't reach the remote homeserver.
A similar flow needs to be put in place for rescinding knocks. If we're unable to contact any remote server from the room we've tried to knock on, we'd still like to generate and store the leave event locally. Hence the need to reuse, and thus generalise, this method.
Separated from #6739.
There's a handy function called maybe_store_room_on_invite which allows us to create an entry in the rooms table for a room and its version for which we aren't joined to yet, but we can reference when ingesting events about.
This is currently used for invites where we receive some stripped state about the room and pass it down via /sync to the client, without us being in the room yet.
There is a similar requirement for knocking, where we will eventually do the same thing, and need an entry in the rooms table as well. Thus, reusing this function works, however its name needs to be generalised a bit.
Separated out from #6739.
This PR fixes two things:
* Corrects the copy/paste error of telling the client their displayname is wrong when they are submitting an `avatar_url`.
* Returns a `M_INVALID_PARAM` instead of `M_UNKNOWN` for non-str type parameters.
Reported by @t3chguy.
We do it this way round so that only the "owner" can delete the access token (i.e. `/logout/all` by the "owner" also deletes that token, but `/logout/all` by the "target user" doesn't).
A future PR will add an API for creating such a token.
When the target user and authenticated entity are different the `Processed request` log line will be logged with a: `{@admin:server as @bob:server} ...`. I'm not convinced by that format (especially since it adds spaces in there, making it harder to use `cut -d ' '` to chop off the start of log lines). Suggestions welcome.
Cached functions accept an `on_invalidate` function, which we failed to add to the type signature. It's rarely used in the files that we have typed, which is why we haven't noticed it before.
Not being able to serialise `frozendicts` is fragile, and it's annoying to have
to think about which serialiser you want. There's no real downside to
supporting frozendicts, so let's just have one json encoder.
This is a requirement for [knocking](https://github.com/matrix-org/synapse/pull/6739), and is abstracting some code that was originally used by the invite flow. I'm separating it out into this PR as it's a fairly contained change.
For a bit of context: when you invite a user to a room, you send them [stripped state events](https://matrix.org/docs/spec/server_server/unstable#put-matrix-federation-v2-invite-roomid-eventid) as part of `invite_room_state`. This is so that their client can display useful information such as the room name and avatar. The same requirement applies to knocking, as it would be nice for clients to be able to display a list of rooms you've knocked on - room name and avatar included.
The reason we're sending membership events down as well is in the case that you are invited to a room that does not have an avatar or name set. In that case, the client should use the displayname/avatar of the inviter. That information is located in the inviter's membership event.
This is optional as knocks don't really have any user in the room to link up to. When you knock on a room, your knock is sent by you and inserted into the room. It wouldn't *really* make sense to show the avatar of a random user - plus it'd be a data leak. So I've opted not to send membership events to the client here. The UX on the client for when you knock on a room without a name/avatar is a separate problem.
In essence this is just moving some inline code to a reusable store method.
it seems to be possible that only one of them ends up to be cached.
when this was the case, the missing one was not fetched via federation,
and clients then failed to validate cross-signed devices.
Signed-off-by: Jonas Jelten <jj@sft.lol>