This introduces a mechanism for tracking resource usage by background
processes, along with an example of how it will be used.
This will help address #3518, but more importantly will give us better insights
into things which are happening but not being shown up by the request metrics.
We *could* do this with Measure blocks, but:
- I think having them pulled out as a completely separate metric class will
make it easier to distinguish top-level processes from those which are
nested.
- I want to be able to report on in-flight background processes, and I don't
think we want to do this for *all* Measure blocks.
The get_entities_changed function was changed to return all changed
entities since the given stream position, rather than only those changed
from a given list of entities. This resulted in the function incorrectly
returning large numbers of entities that, for example, caused large
increases in database usage.
parse_integer and parse_string can take a request and raise errors
in case we have wrong or missing params.
This PR tries to use them more to deduplicate some code and make it
better readable
The stream cache keeps track of all entities that have changed since
a particular stream position, so get_entities_changed does not need to
return unknown entites when given a larger stream position.
This makes it consistent with the behaviour of has_entity_changed.
This line shows up as about 5% of cpu time on a synchrotron:
not_known_entities = set(entities) - set(self._entity_to_key)
Presumably the problem here is that _entity_to_key can be largeish, and
building a set for its keys every time this function is called is slow.
Here we rewrite the logic to avoid building so many sets.
We need to do a bit more validation when we get a server name, but don't want
to be re-doing it all over the shop, so factor out a separate
parse_and_validate_server_name, and do the extra validation.
Also, use it to verify the server name in the config file.
Make sure that server_names used in auth headers are sane, and reject them with
a sensible error code, before they disappear off into the depths of the system.