* Perfer `type(x) is int` to `isinstance(x, int)`
This covered all additional instances I could see where `x` was
user-controlled.
The remaining cases are
```
$ rg -s 'isinstance.*[^_]int'
tests/replication/_base.py
576: if isinstance(obj, int):
synapse/util/caches/stream_change_cache.py
136: assert isinstance(stream_pos, int)
214: assert isinstance(stream_pos, int)
246: assert isinstance(stream_pos, int)
267: assert isinstance(stream_pos, int)
synapse/replication/tcp/external_cache.py
133: if isinstance(result, int):
synapse/metrics/__init__.py
100: if isinstance(calls, (int, float)):
synapse/handlers/appservice.py
262: assert isinstance(new_token, int)
synapse/config/_util.py
62: if isinstance(p, int):
```
which cover metrics, logic related to `jsonschema`, and replication and
data streams. AFAICS these are all internal to Synapse
* Changelog
Then adapts calling code to retry when needed so it doesn't 500
to clients.
Signed-off-by: Mathieu Velten <mathieuv@matrix.org>
Co-authored-by: Sean Quah <8349537+squahtx@users.noreply.github.com>
* Declare new config
* Parse new config
* Read new config
* Don't use trial/our TestCase where it's not needed
Before:
```
$ time trial tests/events/test_utils.py > /dev/null
real 0m2.277s
user 0m2.186s
sys 0m0.083s
```
After:
```
$ time trial tests/events/test_utils.py > /dev/null
real 0m0.566s
user 0m0.508s
sys 0m0.056s
```
* Helper to upsert to event fields
without exceeding size limits.
* Use helper when adding invite/knock state
Now that we allow admins to include events in prejoin room state with
arbitrary state keys, be a good Matrix citizen and ensure they don't
accidentally create an oversized event.
* Changelog
* Move StateFilter tests
should have done this in #14668
* Add extra methods to StateFilter
* Use StateFilter
* Ensure test file enforces typed defs; alphabetise
* Workaround surprising get_current_state_ids
* Whoops, fix mypy
This PR begins work on batching up events during the creation of a room. The PR splits out the creation and sending/persisting of the events. The first three events in the creation of the room-creating the room, joining the creator to the room, and the power levels event are sent sequentially, while the subsequent events are created and collected to be sent at the end of the function. This is currently done by appending them to a list and then iterating over the list to send, the next step (after this PR) would be to send and persist the collected events as a batch.
Part of #13019
This changes all the permission-related methods to rely on the Requester instead of the UserID. This is a first step towards enabling scoped access tokens at some point, since I expect the Requester to have scope-related informations in it.
It also changes methods which figure out the user/device/appservice out of the access token to return a Requester instead of something else. This avoids having store-related objects in the methods signatures.
Signed-off-by: Andrew Doh <andrewddo@gmail.com>
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
Co-authored-by: Andrew Morgan <andrewm@element.io>
Co-authored-by: Brendan Abolivier <babolivier@matrix.org>
Avoid blocking on full state in `_resolve_state_at_missing_prevs` and
return a new flag indicating whether the resolved state is partial.
Thread that flag around so that it makes it into the event context.
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
Whenever we want to persist an event, we first compute an event context,
which includes the state at the event and a flag indicating whether the
state is partial. After a lot of processing, we finally try to store the
event in the database, which can fail for partial state events when the
containing room has been un-partial stated in the meantime.
We detect the race as a foreign key constraint failure in the data store
layer and turn it into a special `PartialStateConflictError` exception,
which makes its way up to the method in which we computed the event
context.
To make things difficult, the exception needs to cross a replication
request: `/fed_send_events` for events coming over federation and
`/send_event` for events from clients. We transport the
`PartialStateConflictError` as a `409 Conflict` over replication and
turn `409`s back into `PartialStateConflictError`s on the worker making
the request.
All client events go through
`EventCreationHandler.handle_new_client_event`, which is called in
*a lot* of places. Instead of trying to update all the code which
creates client events, we turn the `PartialStateConflictError` into a
`429 Too Many Requests` in
`EventCreationHandler.handle_new_client_event` and hope that clients
take it as a hint to retry their request.
On the federation event side, there are 7 places which compute event
contexts. 4 of them use outlier event contexts:
`FederationEventHandler._auth_and_persist_outliers_inner`,
`FederationHandler.do_knock`, `FederationHandler.on_invite_request` and
`FederationHandler.do_remotely_reject_invite`. These events won't have
the partial state flag, so we do not need to do anything for then.
The remaining 3 paths which create events are
`FederationEventHandler.process_remote_join`,
`FederationEventHandler.on_send_membership_event` and
`FederationEventHandler._process_received_pdu`.
We can't experience the race in `process_remote_join`, unless we're
handling an additional join into a partial state room, which currently
blocks, so we make no attempt to handle it correctly.
`on_send_membership_event` is only called by
`FederationServer._on_send_membership_event`, so we catch the
`PartialStateConflictError` there and retry just once.
`_process_received_pdu` is called by `on_receive_pdu` for incoming
events and `_process_pulled_event` for backfill. The latter should never
try to persist partial state events, so we ignore it. We catch the
`PartialStateConflictError` in `on_receive_pdu` and retry just once.
Refering to the graph of code paths in
https://github.com/matrix-org/synapse/issues/12988#issuecomment-1156857648
may make the above make more sense.
Signed-off-by: Sean Quah <seanq@matrix.org>
Instead, use the `room_version` property of the event we're validating.
The `room_version` was originally added as a parameter somewhere around #4482,
but really it's been redundant since #6875 added a `room_version` field to `EventBase`.
Currently, we try to pull the event corresponding to a sync token from the database. However, when
we fetch redaction events, we check the target of that redaction (because we aren't allowed to send
redactions to clients without validating them). So, if the sync token points to a redaction of an event
that we don't have, we have a problem.
It turns out we don't really need that event, and can just work with its ID and metadata, which
sidesteps the whole problem.
Parse the `m.relates_to` event content field (which describes relations)
in a single place, this is used during:
* Event persistence.
* Validation of the Client-Server API.
* Fetching bundled aggregations.
* Processing of push rules.
Each of these separately implement the logic and each made slightly
different assumptions about what was valid. Some had minor / potential
bugs.
Refactor how the `EventContext` class works, with the intention of reducing the amount of state we fetch from the DB during event processing.
The idea here is to get rid of the cached `current_state_ids` and `prev_state_ids` that live in the `EventContext`, and instead defer straight to the database (and its caching).
One change that may have a noticeable effect is that we now no longer prefill the `get_current_state_ids` cache on a state change. However, that query is relatively light, since its just a case of reading a table from the DB (unlike fetching state at an event which is more heavyweight). For deployments with workers this cache isn't even used.
Part of #12684