Multiple calls to `EventsWorkerStore._get_events_from_cache_or_db` can
reuse the same database fetch, which is initiated by the first call.
Ensure that cancelling the first call doesn't cancel the other calls
sharing the same database fetch.
Signed-off-by: Sean Quah <seanq@element.io>
When we join a room via the faster-joins mechanism, we end up with "partial
state" at some points on the event DAG. Many parts of the codebase need to
wait for the full state to load. So, we implement a mechanism to keep track of
which events have partial state, and wait for them to be fully-populated.
We work through all the events with partial state, updating the state at each
of them. Once it's done, we recalculate the state for the whole room, and then
mark the room as having complete state.
If we're missing most of the events in the room state, then we may as well call the /state endpoint, instead of individually requesting each and every event.
* `@cached` can now take an `uncached_args` which is an iterable of names to not use in the cache key.
* Requires `@cached`, @cachedList` and `@lru_cache` to use keyword arguments for clarity.
* Asserts that keyword-only arguments in cached functions are not accepted. (I tested this briefly and I don't believe this works properly.)
When we get a partial_state response from send_join, store information in the
database about it:
* store a record about the room as a whole having partial state, and stash the
list of member servers too.
* flag the join event itself as having partial state
* also, for any new events whose prev-events are partial-stated, note that
they will *also* be partial-stated.
We don't yet make any attempt to interpret this data, so API calls (and a bunch
of other things) are just going to get incorrect data.
If the latest event in a thread was edited than the original
event content was included in bundled aggregation for
threads instead of the edited event content.
* Push `get_room_{min,max_stream_ordering}` into StreamStore
Both implementations of this are identical, so we may as well push it down and
get rid of the abstract base class nonsense.
* Remove redundant `StreamStore` class
This is empty now
* Remove redundant `get_current_events_token`
This was an exact duplicate of `get_room_max_stream_ordering`, so let's get rid
of it.
* newsfile
MSC3030: https://github.com/matrix-org/matrix-doc/pull/3030
Client API endpoint. This will also go and fetch from the federation API endpoint if unable to find an event locally or we found an extremity with possibly a closer event we don't know about.
```
GET /_matrix/client/unstable/org.matrix.msc3030/rooms/<roomID>/timestamp_to_event?ts=<timestamp>&dir=<direction>
{
"event_id": ...
"origin_server_ts": ...
}
```
Federation API endpoint:
```
GET /_matrix/federation/unstable/org.matrix.msc3030/timestamp_to_event/<roomID>?ts=<timestamp>&dir=<direction>
{
"event_id": ...
"origin_server_ts": ...
}
```
Co-authored-by: Erik Johnston <erik@matrix.org>
The previous fix for the ongoing event fetches counter
(8eec25a1d9) was both insufficient and
incorrect.
When the database is unreachable, `_do_fetch` never gets run and so
`_event_fetch_ongoing` is never decremented.
The previous fix also moved the `_event_fetch_ongoing` decrement outside
of the `_event_fetch_lock` which allowed race conditions to corrupt the
counter.
When an event fetcher aborts due to an exception, `_event_fetch_ongoing`
must be decremented, otherwise the event fetcher would never be
replaced. If enough event fetchers were to fail, no more events would be
fetched and requests would get stuck waiting for events.
The code to deduplicate repeated fetches of the same set of events was
N^2 (over the number of events requested), which could lead to a process
being completely wedged.
The main fix is to deduplicate the returned deferreds so we only await
on a deferred once rather than many times. Seperately, when handling the
returned events from the defrered we only add the events we care about
to the event map to be returned (so that we don't pay the price of
inserting extraneous events into the dict).
Empirically, this helped my server considerably when handling gaps in Matrix HQ. The problem was that we would repeatedly call have_seen_events for the same set of (50K or so) auth_events, each of which would take many minutes to complete, even though it's only an index scan.
`keylen` seems to be a thing that is frequently incorrectly set, and we don't really need it.
The only time it was used was to figure out if we had removed a subtree in `del_multi`, which we can do better by changing `TreeCache.pop` to return a different type (`TreeCacheNode`).
Commits should be independently reviewable.
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
`room_invite_state_types` was inconvenient as a configuration setting, because
anyone that ever set it would not receive any new types that were added to the
defaults. Here, we deprecate the old setting, and replace it with a couple of
new settings under `room_prejoin_state`.
* Populate `internal_metadata.outlier` based on `events` table
Rather than relying on `outlier` being in the `internal_metadata` column,
populate it based on the `events.outlier` column.
* Move `outlier` out of InternalMetadata._dict
Ultimately, this will allow us to stop writing it to the database. For now, we
have to grandfather it back in so as to maintain compatibility with older
versions of Synapse.
Background: When we receive incoming federation traffic, and notice that we are missing prev_events from
the incoming traffic, first we do a `/get_missing_events` request, and then if we still have missing prev_events,
we set up new backwards-extremities. To do that, we need to make a `/state_ids` request to ask the remote
server for the state at those prev_events, and then we may need to then ask the remote server for any events
in that state which we don't already have, as well as the auth events for those missing state events, so that we
can auth them.
This PR attempts to optimise the processing of that state request. The `state_ids` API returns a list of the state
events, as well as a list of all the auth events for *all* of those state events. The optimisation comes from the
observation that we are currently loading all of those auth events into memory at the start of the operation, but
we almost certainly aren't going to need *all* of the auth events. Rather, we can check that we have them, and
leave the actual load into memory for later. (Ideally the federation API would tell us which auth events we're
actually going to need, but it doesn't.)
The effect of this is to reduce the number of events that I need to load for an event in Matrix HQ from about
60000 to about 22000, which means it can stay in my in-memory cache, whereas previously the sheer number
of events meant that all 60K events had to be loaded from db for each request, due to the amount of cache
churn. (NB I've already tripled the size of the cache from its default of 10K).
Unfortunately I've ended up basically C&Ping `_get_state_for_room` and `_get_events_from_store_or_dest` into
a new method, because `_get_state_for_room` is also called during backfill, which expects the auth events to be
returned, so the same tricks don't work. That said, I don't really know why that codepath is completely different
(ultimately we're doing the same thing in setting up a new backwards extremity) so I've left a TODO suggesting
that we clean it up.
The idea here is to stop people forgetting to call `check_consistency`. Folks can still just pass in `None` to the new args in `build_sequence_generator`, but hopefully they won't.
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](80d6dc9783/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
I was trying to make it so that we didn't have to start a background task when handling RDATA, but that is a bigger job (due to all the code in `generic_worker`). However I still think not pulling the event from the DB may help reduce some DB usage due to replication, even if most workers will simply go and pull that event from the DB later anyway.
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
This is a requirement for [knocking](https://github.com/matrix-org/synapse/pull/6739), and is abstracting some code that was originally used by the invite flow. I'm separating it out into this PR as it's a fairly contained change.
For a bit of context: when you invite a user to a room, you send them [stripped state events](https://matrix.org/docs/spec/server_server/unstable#put-matrix-federation-v2-invite-roomid-eventid) as part of `invite_room_state`. This is so that their client can display useful information such as the room name and avatar. The same requirement applies to knocking, as it would be nice for clients to be able to display a list of rooms you've knocked on - room name and avatar included.
The reason we're sending membership events down as well is in the case that you are invited to a room that does not have an avatar or name set. In that case, the client should use the displayname/avatar of the inviter. That information is located in the inviter's membership event.
This is optional as knocks don't really have any user in the room to link up to. When you knock on a room, your knock is sent by you and inserted into the room. It wouldn't *really* make sense to show the avatar of a random user - plus it'd be a data leak. So I've opted not to send membership events to the client here. The UX on the client for when you knock on a room without a name/avatar is a separate problem.
In essence this is just moving some inline code to a reusable store method.
There's no need for it to be in the dict as well as the events table. Instead,
we store it in a separate attribute in the EventInternalMetadata object, and
populate that on load.
This means that we can rely on it being correctly populated for any event which
has been persited to the database.
On startup `MultiWriteIdGenerator` fetches the maximum stream ID for
each instance from the table and uses that as its initial "current
position" for each writer. This is problematic as a) it involves either
a scan of events table or an index (neither of which is ideal), and b)
if rows are being persisted out of order elsewhere while the process
restarts then using the maximum stream ID is not correct. This could
theoretically lead to race conditions where e.g. events that are
persisted out of order are not sent down sync streams.
We fix this by creating a new table that tracks the current positions of
each writer to the stream, and update it each time we finish persisting
a new entry. This is a relatively small overhead when persisting events.
However for the cache invalidation stream this is a much bigger relative
overhead, so instead we note that for invalidation we don't actually
care about reliability over restarts (as there's no caches to
invalidate) and simply don't bother reading and writing to the new table
in that particular case.
This is *not* ready for production yet. Caveats:
1. We should write some tests...
2. The stream token that we use for events can get stalled at the minimum position of all writers. This means that new events may not be processed and e.g. sent down sync streams if a writer isn't writing or is slow.
This is *not* ready for production yet. Caveats:
1. We should write some tests...
2. The stream token that we use for events can get stalled at the minimum position of all writers. This means that new events may not be processed and e.g. sent down sync streams if a writer isn't writing or is slow.