In trying to use the MSC3026 busy presence status, the user's status
would be set back to 'online' next time they synced. This change makes
it so that syncing does not affect a user's presence status if it
is currently set to 'busy': it must be removed through the presence
API.
The MSC defers to implementations on the behaviour of busy presence,
so this ought to remain compatible with the MSC.
Refactor and convert `Linearizer` to async. This makes a `Linearizer`
cancellation bug easier to fix.
Also refactor to use an async context manager, which eliminates an
unlikely footgun where code that doesn't immediately use the context
manager could forget to release the lock.
Signed-off-by: Sean Quah <seanq@element.io>
Since the object it returns is a ReplicationCommandHandler.
This is clean-up from adding support to Redis where the command handler
was added as an additional layer of abstraction from the TCP protocol.
I've never found this terribly useful. I think it was added in the early days
of Synapse, without much thought as to what would actually be useful to log,
and has just been cargo-culted ever since.
Rather, it tends to clutter up debug logs with useless information.
* Push `get_room_{min,max_stream_ordering}` into StreamStore
Both implementations of this are identical, so we may as well push it down and
get rid of the abstract base class nonsense.
* Remove redundant `StreamStore` class
This is empty now
* Remove redundant `get_current_events_token`
This was an exact duplicate of `get_room_max_stream_ordering`, so let's get rid
of it.
* newsfile
Adds missing type hints to methods in the synapse.handlers
module and requires all methods to have type hints there.
This also removes the unused construct_auth_difference method
from the FederationHandler.
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
At the moment, if you'd like to share presence between local or remote users, those users must be sharing a room together. This isn't always the most convenient or useful situation though.
This PR adds a module to Synapse that will allow deployments to set up extra logic on where presence updates should be routed. The module must implement two methods, `get_users_for_states` and `get_interested_users`. These methods are given presence updates or user IDs and must return information that Synapse will use to grant passing presence updates around.
A method is additionally added to `ModuleApi` which allows triggering a set of users to receive the current, online presence information for all users they are considered interested in. This is the equivalent of that user receiving presence information during an initial sync.
The goal of this module is to be fairly generic and useful for a variety of applications, with hard requirements being:
* Sending state for a specific set or all known users to a defined set of local and remote users.
* The ability to trigger an initial sync for specific users, so they receive all current state.
This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually.
---
When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed.
It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw.
This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence:
* If it was a local user join, send that user's latest presence to all servers in the room
* If it was a remote user join, send the presence for all local users in the room to that homeserver
We deduplicate by inserting all of those pending updates into a dictionary of the form:
```
{
server_name1: {presence_update1, ...},
server_name2: {presence_update1, presence_update2, ...}
}
```
Only after building this dict do we then start sending out presence updates.
This is a small bug that I noticed while working on #8956.
We have a for-loop which attempts to strip all presence changes for each user except for the final one, as we don't really care about older presence:
9e19c6aab4/synapse/handlers/presence.py (L368-L371)
`new_states_dict` stores this stripped copy of latest presence state for each user, before it is... put into a new variable `new_state`, which is just overridden by the subsequent for loop.
I believe this was instead meant to override `new_states`. Without doing so, it effectively meant:
1. The for loop had no effect.
2. We were still processing old presence state for users.
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](80d6dc9783/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version