This is a potential solution to https://github.com/vector-im/riot-web/issues/3374
and https://github.com/vector-im/riot-web/issues/5953
as raised by Mozilla at https://github.com/vector-im/riot-web/issues/10868.
This lets you define a push rule action which increases the badge count (unread notification)
count on a given room, but doesn't actually send a push for that notification via email or HTTP.
We might want to define this as the default behaviour for group chats in future
to solve https://github.com/vector-im/riot-web/issues/3268 at last.
This is implemented as a string action rather than a tweak because:
* Other pushers don't care about the tweak, given they won't ever get pushed
* The DB can store the tweak more efficiently using the existing `notify` table.
* It avoids breaking the default_notif/highlight_action optimisations.
Clients which generate their own notifs (e.g. desktop notifs from Riot/Web
would need to be aware of the new push action) to uphold it.
An alternative way to do this would be to maintain a `msg_count` alongside
`highlight_count` and `notification_count` in `unread_notifications` in sync responses.
However, doing this by counting the rows in `events` since the `stream_position`
of the user's last read receipt turns out to be painfully slow (~200ms), perhaps
due to the size of the events table. So instead, we use the highly optimised
existing event_push_actions (and event_push_actions_staging) table to maintain
the counts - using the code paths which already exist for tracking unread
notification counts efficiently. These queries are typically ~3ms or so.
The biggest issues I see here are:
* We're slightly repurposing the `notif` field on `event_push_actions` to
track whether a given action actually sent a `push` or not. This doesn't
seem unreasonable, but it's slightly naughty given that previously the
field explicitly tracked whether `notify` was true for the action (and
as a result, it was uselessly always set to 1 in the DB).
* We're going to put more load on the `event_push_actions` table for all the
random group chats which people had previously muted. In practice i don't
think there are many of these though.
* There isn't an MSC for this yet (although this comment could become one).
We start all pushers on start up and immediately start a background
process to fetch push to send. This makes start up incredibly painful
when dealing with many pushers.
Instead, let's do a quick fast DB check to see if there *may* be push to
send and only start the background processes for those pushers. We also
stagger starting up and doing those checks so that we don't try and
handle all pushers at once.
It turns out that looping_call does check the deferred returned by its
callback, and (at least in the case of client_ips), we were relying on this,
and I broke it in #3604.
Update run_as_background_process to return the deferred, and make sure we
return it to clock.looping_call.
This simplifies things as it is, but will also allow us to change the
way we traverse topologically without having to update the way push
actions work.
There were a bunch of places where we fire off a process to happen in the
background, but don't have any exception handling on it - instead relying on
the unhandled error being logged when the relevent deferred gets
garbage-collected.
This is unsatisfactory for a number of reasons:
- logging on garbage collection is best-effort and may happen some time after
the error, if at all
- it can be hard to figure out where the error actually happened.
- it is logged as a scary CRITICAL error which (a) I always forget to grep for
and (b) it's not really CRITICAL if a background process we don't care about
fails.
So this is an attempt to add exception handling to everything we fire off into
the background.
We poked the notifier before updated the current token for the cache
invalidation stream. This mean that sometimes the update wouldn't be
sent until the next time a cache was invalidated.
Add db_conn parameters to the `__init__` methods of the *Store classes, so that
they are all consistent, which makes the multiple inheritance work correctly
(and so that we can later extract mixins which can be used in the slavedstores)