==============================
Bugfixes
--------
- Fix a regression in v1.24.0rc1 which failed to allow SAML mapping providers which were unable to redirect users to an additional page. ([\#8878](https://github.com/matrix-org/synapse/issues/8878))
Internal Changes
----------------
- Add support for the `prometheus_client` newer than 0.9.0. Contributed by Jordan Bancino. ([\#8875](https://github.com/matrix-org/synapse/issues/8875))
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Merge tag 'v1.24.0rc2' into develop
Synapse 1.24.0rc2 (2020-12-04)
==============================
Bugfixes
--------
- Fix a regression in v1.24.0rc1 which failed to allow SAML mapping providers which were unable to redirect users to an additional page. ([\#8878](https://github.com/matrix-org/synapse/issues/8878))
Internal Changes
----------------
- Add support for the `prometheus_client` newer than 0.9.0. Contributed by Jordan Bancino. ([\#8875](https://github.com/matrix-org/synapse/issues/8875))
This removes the version pin of the `prometheus_client` dependency, in direct response to #8831. If merged, this will close#8831
As far as I can tell, no other changes are needed, but as I'm no synapse expert, I'm relying heavily on CI and maintainer reviews for this. My very primitive test of synapse with prometheus_client v0.9.0 on my home server didn't bring up any issues, so we'll see what happens.
Signed-off-by: Jordan Bancino
Replaces the `federation_ip_range_blacklist` configuration setting with an
`ip_range_blacklist` setting with wider scope. It now applies to:
* Federation
* Identity servers
* Push notifications
* Checking key validitity for third-party invite events
The old `federation_ip_range_blacklist` setting is still honored if present, but
with reduced scope (it only applies to federation and identity servers).
We do state res with unpersisted events when calculating the new current state of the room, so that should be the only thing impacted. I don't think this is tooooo big of a deal as:
1. the next time a state event happens in the room the current state should correct itself;
2. in the common case all the unpersisted events' auth events will be pulled in by other state, so will still return the correct result (or one which is sufficiently close to not affect the result); and
3. we mostly use the state at an event to do important operations, which isn't affected by this.
This was broken in #8801 when abstracting code shared with OIDC.
After this change both SAML and OIDC have a concept of
grandfathering users, but with different implementations.
The spec requires synapse to support `identifier` dicts for `m.login.password`
user-interactive auth, which it did not (instead, it required an undocumented
`user` parameter.)
To fix this properly, we need to pull the code that interprets `identifier`
into `AuthHandler.validate_login` so that it can be called from the UIA code.
Fixes#5665.
It's important that we make sure our background updates happen in a defined
order, to avoid disasters like #6923.
Add an ordering to all of the background updates that have landed since #7190.
This applies even if the feature is disabled at the server level with `allow_per_room_profiles`.
The server notice not being a real user it doesn't have an user profile.
This PR adds a new config option to the `push` section of the homeserver config, `group_unread_count_by_room`. By default Synapse will group push notifications by room (so if you have 1000 unread messages, if they lie in 55 rooms, you'll see an unread count on your phone of 55).
However, it is also useful to be able to send out the true count of unread messages if desired. If `group_unread_count_by_room` is set to `false`, then with the above example, one would see an unread count of 1000 (email anyone?).
This PR grew out of #6739, and adds typing to some method arguments
You'll notice that there are a lot of `# type: ignores` in here. This is due to the base methods not matching the overloads here. This is necessary to stop mypy complaining, but a better solution is #8828.
We can get a SIGHUP at any point, including times where we are not in a
sane state. By deferring calling the handlers until the next reactor
tick we ensure that we don't get unexpected conflicts, e.g. trying to
flush logs from the signal handler while the code was in the process of
writing a log entry.
Fixes#8769.
When server URL provided to register_new_matrix_user includes path
component (e.g. "http://localhost:8008/"), the command fails with
"ERROR! Received 400 Bad Request". Stripping trailing slash from the
server_url command argument makes sure combined endpoint URL remains
valid.
Signed-off-by: Dmitry Borodaenko angdraug@debian.org
This is another PR that grew out of #6739.
The existing code for checking whether a user is currently invited to a room when they want to leave the room looks like the following:
f737368a26/synapse/handlers/room_member.py (L518-L540)
It calls `get_invite_for_local_user_in_room`, which will actually query *all* rooms the user has been invited to, before iterating over them and matching via the room ID. It will then return a tuple of a lot of information which we pull the event ID out of.
I need to do a similar check for knocking, but this code wasn't very efficient. I then tried to write a different implementation using `StateHandler.get_current_state` but this actually didn't work as we haven't *joined* the room yet - we've only been invited to it. That means that only certain tables in Synapse have our desired `invite` membership state. One of those tables is `local_current_membership`.
So I wrote a store method that just queries that table instead
Checks that the localpart returned by mapping providers for SAML and
OIDC are valid before registering new users.
Extends the OIDC tests for existing users and invalid data.
* Consistently use room_id from federation request body
Some federation APIs have a redundant `room_id` path param (see
https://github.com/matrix-org/matrix-doc/issues/2330). We should make sure we
consistently use either the path param or the body param, and the body param is
easier.
* Kill off some references to "context"
Once upon a time, "rooms" were known as "contexts". I think this kills of the
last references to "contexts".
* Make this line debug (it's noisy)
* Don't include from_key for presence if we are at 0
* Limit read receipts for all rooms to 100
* changelog.d/8744.bugfix
* Allow from_key to be None
* Update 8744.bugfix
* The from_key is superflous
* Update comment
`_locally_reject_invite` generates an out-of-band membership event which can be passed to clients, but not other homeservers.
This is used when we fail to reject an invite over federation. If this happens, we instead just generate a leave event locally and send it down /sync, allowing clients to reject invites even if we can't reach the remote homeserver.
A similar flow needs to be put in place for rescinding knocks. If we're unable to contact any remote server from the room we've tried to knock on, we'd still like to generate and store the leave event locally. Hence the need to reuse, and thus generalise, this method.
Separated from #6739.
There's a handy function called maybe_store_room_on_invite which allows us to create an entry in the rooms table for a room and its version for which we aren't joined to yet, but we can reference when ingesting events about.
This is currently used for invites where we receive some stripped state about the room and pass it down via /sync to the client, without us being in the room yet.
There is a similar requirement for knocking, where we will eventually do the same thing, and need an entry in the rooms table as well. Thus, reusing this function works, however its name needs to be generalised a bit.
Separated out from #6739.
The main use case is to see how many requests are being made, and how
many are second/third/etc attempts. If there are large number of retries
then that likely indicates a delivery problem.
This should hopefully speed up `get_auth_chain_difference` a bit in the case of repeated state res on the same rooms.
`get_auth_chain_difference` does a breadth first walk of the auth graphs by repeatedly looking up events' auth events. Different state resolutions on the same room will end up doing a lot of the same event to auth events lookups, so by caching them we should speed things up in cases of repeated state resolutions on the same room.
`adbapi.ConnectionPool` let's you turn on auto reconnect of DB connections. This is off by default.
As far as I can tell if its not enabled dead connections never get removed from the pool.
Maybe helps #8574
* Check support room has only two users
* Create 8728.bugfix
* Update synapse/server_notices/server_notices_manager.py
Co-authored-by: Erik Johnston <erik@matrix.org>
Co-authored-by: Erik Johnston <erik@matrix.org>
This PR fixes two things:
* Corrects the copy/paste error of telling the client their displayname is wrong when they are submitting an `avatar_url`.
* Returns a `M_INVALID_PARAM` instead of `M_UNKNOWN` for non-str type parameters.
Reported by @t3chguy.
* Tie together matches_user_in_member_list and get_users_in_room
* changelog
* Remove type to fix mypy
* Add `on_invalidate` to the function signature in the hopes that may make things work well
* Remove **kwargs
* Update 8676.bugfix
* Tie together matches_user_in_member_list and get_users_in_room
* changelog
* Remove type to fix mypy
* Add `on_invalidate` to the function signature in the hopes that may make things work well
* Remove **kwargs
* Update 8676.bugfix
We do it this way round so that only the "owner" can delete the access token (i.e. `/logout/all` by the "owner" also deletes that token, but `/logout/all` by the "target user" doesn't).
A future PR will add an API for creating such a token.
When the target user and authenticated entity are different the `Processed request` log line will be logged with a: `{@admin:server as @bob:server} ...`. I'm not convinced by that format (especially since it adds spaces in there, making it harder to use `cut -d ' '` to chop off the start of log lines). Suggestions welcome.
Cached functions accept an `on_invalidate` function, which we failed to add to the type signature. It's rarely used in the files that we have typed, which is why we haven't noticed it before.
otherwise non-state events get written as `<FrozenEvent ... state_key='None'>`
which is indistinguishable from state events with the actual state_key `None`.
This modifies the configuration of structured logging to be usable from
the standard Python logging configuration.
This also separates the formatting of logs from the transport allowing
JSON logs to files or standard logs to sockets.
Not being able to serialise `frozendicts` is fragile, and it's annoying to have
to think about which serialiser you want. There's no real downside to
supporting frozendicts, so let's just have one json encoder.
I was trying to make it so that we didn't have to start a background task when handling RDATA, but that is a bigger job (due to all the code in `generic_worker`). However I still think not pulling the event from the DB may help reduce some DB usage due to replication, even if most workers will simply go and pull that event from the DB later anyway.
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
This allows trailing commas in multi-line arg lists.
Minor, but we might as well keep our formatting current with regard to
our minimum supported Python version.
Signed-off-by: Dan Callahan <danc@element.io>
This is a requirement for [knocking](https://github.com/matrix-org/synapse/pull/6739), and is abstracting some code that was originally used by the invite flow. I'm separating it out into this PR as it's a fairly contained change.
For a bit of context: when you invite a user to a room, you send them [stripped state events](https://matrix.org/docs/spec/server_server/unstable#put-matrix-federation-v2-invite-roomid-eventid) as part of `invite_room_state`. This is so that their client can display useful information such as the room name and avatar. The same requirement applies to knocking, as it would be nice for clients to be able to display a list of rooms you've knocked on - room name and avatar included.
The reason we're sending membership events down as well is in the case that you are invited to a room that does not have an avatar or name set. In that case, the client should use the displayname/avatar of the inviter. That information is located in the inviter's membership event.
This is optional as knocks don't really have any user in the room to link up to. When you knock on a room, your knock is sent by you and inserted into the room. It wouldn't *really* make sense to show the avatar of a random user - plus it'd be a data leak. So I've opted not to send membership events to the client here. The UX on the client for when you knock on a room without a name/avatar is a separate problem.
In essence this is just moving some inline code to a reusable store method.