* Split state group persist into seperate storage func
* Add per database engine code for state group id gen
* Move store_state_group to StateReadStore
This allows other workers to use it, and so resolve state.
* Hook up store_state_group
* Fix tests
* Rename _store_mult_state_groups_txn
* Rename StateGroupReadStore
* Remove redundant _have_persisted_state_group_txn
* Update comments
* Comment compute_event_context
* Set start val for state_group_id_seq
... otherwise we try to recreate old state groups
* Update comments
* Don't store state for outliers
* Update comment
* Update docstring as state groups are ints
... so that we don't need to secretly gut-wrench it for use in the slaved
stores. I haven't done the other stores yet, but we should. I'm tired of the
workers breaking every time we tweak the stores because I forgot to gut-wrench
the right method.
fixes https://github.com/matrix-org/synapse/issues/2655.
Add db_conn parameters to the `__init__` methods of the *Store classes, so that
they are all consistent, which makes the multiple inheritance work correctly
(and so that we can later extract mixins which can be used in the slavedstores)
This is mainly done by moving the calculation of where to send presence
updates from the presence handler to the transaction queue, so we only
need to send the presence event (and not the destinations) across the
replication connection. Before we were duplicating by sending the full
state across once per destination.
Instead of using the cache invalidation replication stream to invalidate
the _get_presence_cache, we can instead rely on the presence replication
stream. This reduces the amount of replication traffic considerably.
... and update some docstrings to correctly reflect the types being used.
get_new_device_msgs_for_remote can return a long under some circumstances,
which was being stored in last_device_list_stream_id_by_dest, and was then
upsetting things on the next loop.