Infrastructure for a server notices room

Server Notices use a special room which the user can't dismiss. They are
created on demand when some other bit of the code calls send_notice.

(This doesn't actually do much yet becuse we don't call send_notice anywhere)
This commit is contained in:
Richard van der Hoff 2018-05-17 11:34:28 +01:00
parent f8a1e76d64
commit fed62e21ad
9 changed files with 280 additions and 7 deletions

View file

@ -1,4 +1,5 @@
import synapse.api.auth
import synapse.config.homeserver
import synapse.federation.transaction_queue
import synapse.federation.transport.client
import synapse.handlers
@ -8,11 +9,16 @@ import synapse.handlers.device
import synapse.handlers.e2e_keys
import synapse.handlers.set_password
import synapse.rest.media.v1.media_repository
import synapse.server_notices.server_notices_manager
import synapse.state
import synapse.storage
class HomeServer(object):
@property
def config(self) -> synapse.config.homeserver.HomeServerConfig:
pass
def get_auth(self) -> synapse.api.auth.Auth:
pass
@ -43,6 +49,9 @@ class HomeServer(object):
def get_room_creation_handler(self) -> synapse.handlers.room.RoomCreationHandler:
pass
def get_event_creation_handler(self) -> synapse.handlers.message.EventCreationHandler:
pass
def get_set_password_handler(self) -> synapse.handlers.set_password.SetPasswordHandler:
pass
@ -57,3 +66,6 @@ class HomeServer(object):
def get_media_repository(self) -> synapse.rest.media.v1.media_repository.MediaRepository:
pass
def get_server_notices_manager(self) -> synapse.server_notices.server_notices_manager.ServerNoticesManager:
pass