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Merge branch 'develop' of github.com:matrix-org/synapse into erikj/add_rate_limiting_to_joins
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commit
faba873d4b
121 changed files with 1937 additions and 1256 deletions
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@ -502,26 +502,39 @@ class RoomMemberHandler(object):
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user_id=target.to_string(), room_id=room_id
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) # type: Optional[RoomsForUser]
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if not invite:
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logger.info(
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"%s sent a leave request to %s, but that is not an active room "
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"on this server, and there is no pending invite",
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target,
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room_id,
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)
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raise SynapseError(404, "Not a known room")
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logger.info(
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"%s rejects invite to %s from %s", target, room_id, invite.sender
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)
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if self.hs.is_mine_id(invite.sender):
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# the inviter was on our server, but has now left. Carry on
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# with the normal rejection codepath.
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#
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# This is a bit of a hack, because the room might still be
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# active on other servers.
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pass
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else:
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if not self.hs.is_mine_id(invite.sender):
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# send the rejection to the inviter's HS (with fallback to
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# local event)
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return await self.remote_reject_invite(
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invite.event_id, txn_id, requester, content,
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)
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# the inviter was on our server, but has now left. Carry on
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# with the normal rejection codepath, which will also send the
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# rejection out to any other servers we believe are still in the room.
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# thanks to overzealous cleaning up of event_forward_extremities in
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# `delete_old_current_state_events`, it's possible to end up with no
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# forward extremities here. If that happens, let's just hang the
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# rejection off the invite event.
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#
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# see: https://github.com/matrix-org/synapse/issues/7139
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if len(latest_event_ids) == 0:
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latest_event_ids = [invite.event_id]
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return await self._local_membership_update(
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requester=requester,
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target=target,
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@ -985,7 +998,11 @@ class RoomMemberMasterHandler(RoomMemberHandler):
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if len(remote_room_hosts) == 0:
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raise SynapseError(404, "No known servers")
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if self.hs.config.limit_remote_rooms.enabled:
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check_complexity = self.hs.config.limit_remote_rooms.enabled
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if check_complexity and self.hs.config.limit_remote_rooms.admins_can_join:
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check_complexity = not await self.hs.auth.is_server_admin(user)
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if check_complexity:
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# Fetch the room complexity
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too_complex = await self._is_remote_room_too_complex(
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room_id, remote_room_hosts
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@ -1008,7 +1025,7 @@ class RoomMemberMasterHandler(RoomMemberHandler):
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# Check the room we just joined wasn't too large, if we didn't fetch the
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# complexity of it before.
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if self.hs.config.limit_remote_rooms.enabled:
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if check_complexity:
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if too_complex is False:
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# We checked, and we're under the limit.
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return event_id, stream_id
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