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Make presence use cached users/hosts in room
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@ -285,7 +285,7 @@ class TransactionQueue(object):
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Args:
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states (list(UserPresenceState))
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"""
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hosts_and_states = yield get_interested_remotes(self.store, states)
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hosts_and_states = yield get_interested_remotes(self.store, states, self.state)
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for destinations, states in hosts_and_states:
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for destination in destinations:
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@ -780,12 +780,12 @@ class PresenceHandler(object):
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# don't need to send to local clients here, as that is done as part
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# of the event stream/sync.
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# TODO: Only send to servers not already in the room.
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user_ids = yield self.store.get_users_in_room(room_id)
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if self.is_mine(user):
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state = yield self.current_state_for_user(user.to_string())
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self._push_to_remotes([state])
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else:
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user_ids = yield self.store.get_users_in_room(room_id)
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user_ids = filter(self.is_mine_id, user_ids)
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states = yield self.current_state_for_users(user_ids)
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@ -1322,7 +1322,7 @@ def get_interested_parties(store, states):
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@defer.inlineCallbacks
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def get_interested_remotes(store, states):
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def get_interested_remotes(store, states, state_handler):
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"""Given a list of presence states figure out which remote servers
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should be sent which.
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@ -1345,7 +1345,7 @@ def get_interested_remotes(store, states):
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room_ids_to_states, users_to_states = yield get_interested_parties(store, states)
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for room_id, states in room_ids_to_states.iteritems():
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hosts = yield store.get_hosts_in_room(room_id)
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hosts = yield state_handler.get_current_hosts_in_room(room_id)
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hosts_and_states.append((hosts, states))
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for user_id, states in users_to_states.iteritems():
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