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Refactor EventContext
(#12689)
Refactor how the `EventContext` class works, with the intention of reducing the amount of state we fetch from the DB during event processing. The idea here is to get rid of the cached `current_state_ids` and `prev_state_ids` that live in the `EventContext`, and instead defer straight to the database (and its caching). One change that may have a noticeable effect is that we now no longer prefill the `get_current_state_ids` cache on a state change. However, that query is relatively light, since its just a case of reading a table from the DB (unlike fetching state at an event which is more heavyweight). For deployments with workers this cache isn't even used. Part of #12684
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13 changed files with 70 additions and 200 deletions
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@ -659,7 +659,7 @@ class FederationHandler:
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# in the invitee's sync stream. It is stripped out for all other local users.
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event.unsigned["knock_room_state"] = stripped_room_state["knock_state_events"]
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context = EventContext.for_outlier()
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context = EventContext.for_outlier(self.storage)
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stream_id = await self._federation_event_handler.persist_events_and_notify(
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event.room_id, [(event, context)]
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)
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@ -848,7 +848,7 @@ class FederationHandler:
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)
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)
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context = EventContext.for_outlier()
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context = EventContext.for_outlier(self.storage)
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await self._federation_event_handler.persist_events_and_notify(
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event.room_id, [(event, context)]
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)
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@ -877,7 +877,7 @@ class FederationHandler:
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await self.federation_client.send_leave(host_list, event)
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context = EventContext.for_outlier()
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context = EventContext.for_outlier(self.storage)
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stream_id = await self._federation_event_handler.persist_events_and_notify(
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event.room_id, [(event, context)]
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)
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