Fix bug where people could join private rooms

This commit is contained in:
Erik Johnston 2014-10-17 19:37:41 +01:00
parent 5ffe5ab43f
commit b3b1961496
3 changed files with 63 additions and 45 deletions

View file

@ -22,6 +22,7 @@ from synapse.federation.pdu_codec import encode_event_id
from collections import namedtuple
import copy
import logging
import hashlib
@ -143,13 +144,13 @@ class StateHandler(object):
if hasattr(event, "outlier") and event.outlier:
event.state_group = None
event.old_state_events = None
event.state_events = None
event.state_events = {}
defer.returnValue(False)
return
new_state = yield self.resolve_state_groups(event.prev_events)
event.old_state_events = new_state
event.old_state_events = copy.deepcopy(new_state)
if hasattr(event, "state_key"):
new_state[(event.type, event.state_key)] = event
@ -164,9 +165,12 @@ class StateHandler(object):
# FIXME: HACK!
pdus = yield self.store.get_latest_pdus_in_context(room_id)
event_ids = [encode_event_id(p.pdu_id, p.origin) for p in pdus]
event_ids = [
encode_event_id(pdu_id, origin)
for pdu_id, origin, _ in pdus
]
res = self.resolve_state_groups(event_ids)
res = yield self.resolve_state_groups(event_ids)
if event_type:
defer.returnValue(res.get((event_type, state_key)))