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Remove status_msg when going offline. Don't offline -> online if you send a message
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@ -208,6 +208,11 @@ class PresenceHandler(BaseHandler):
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to_federation_ping = {} # These need sending keep-alives
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for new_state in new_states:
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user_id = new_state.user_id
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# Its fine to not hit the database here, as the only thing not in
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# the current state cache are OFFLINE states, where the only field
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# of interest is last_active which is safe enough to assume is 0
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# here.
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prev_state = self.user_to_current_state.get(
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user_id, UserPresenceState.default(user_id)
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)
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@ -326,6 +331,7 @@ class PresenceHandler(BaseHandler):
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if now - state.last_user_sync > SYNC_ONLINE_TIMEOUT:
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changes[user_id] = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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else:
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# We expect to be poked occaisonally by the other side.
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@ -335,6 +341,7 @@ class PresenceHandler(BaseHandler):
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# The other side seems to have disappeared.
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changes[user_id] = state.copy_and_replace(
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state=PresenceState.OFFLINE,
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status_msg=None,
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)
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preserve_fn(self._update_states)(changes.values())
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@ -348,10 +355,13 @@ class PresenceHandler(BaseHandler):
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prev_state = yield self.current_state_for_user(user_id)
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yield self._update_states([prev_state.copy_and_replace(
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state=PresenceState.ONLINE,
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last_active=self.clock.time_msec(),
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)])
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new_fields = {
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"last_active": self.clock.time_msec(),
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}
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if prev_state.state == PresenceState.UNAVAILABLE:
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new_fields["state"] = PresenceState.ONLINE
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yield self._update_states([prev_state.copy_and_replace(**new_fields)])
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@defer.inlineCallbacks
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def user_syncing(self, user_id, affect_presence=True):
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@ -618,7 +628,7 @@ class PresenceHandler(BaseHandler):
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new_fields = {
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"state": presence,
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"status_msg": status_msg
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"status_msg": status_msg if presence != PresenceState.OFFLINE else None
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}
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if presence == PresenceState.ONLINE:
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