Respond to federated invite with non-empty context

Currently, we magically perform an extra database hit to find the
inviter, and use this to guess where we should send the event. Instead,
fill in a valid context, so that other callers relying on the context
actually have one.
This commit is contained in:
Daniel Wagner-Hall 2016-02-17 15:25:12 +00:00
parent 6605adf669
commit a4e278bfe7
3 changed files with 65 additions and 46 deletions

View file

@ -147,7 +147,7 @@ class BaseHandler(object):
@defer.inlineCallbacks
def _create_new_client_event(self, builder):
latest_ret = yield self.store.get_latest_events_in_room(
latest_ret = yield self.store.get_latest_event_ids_and_hashes_in_room(
builder.room_id,
)
@ -156,7 +156,10 @@ class BaseHandler(object):
else:
depth = 1
prev_events = [(e, h) for e, h, _ in latest_ret]
prev_events = [
(event_id, prev_hashes)
for event_id, prev_hashes, _ in latest_ret
]
builder.prev_events = prev_events
builder.depth = depth
@ -165,6 +168,31 @@ class BaseHandler(object):
context = yield state_handler.compute_event_context(builder)
# If we've received an invite over federation, there are no latest
# events in the room, because we don't know enough about the graph
# fragment we received to treat it like a graph, so the above returned
# no relevant events. It may have returned some events (if we have
# joined and left the room), but not useful ones, like the invite. So we
# forcibly set our context to the invite we received over federation.
if (
not self.is_host_in_room(context.current_state) and
builder.type == EventTypes.Member
):
prev_member_event = yield self.store.get_room_member(
builder.sender, builder.room_id
)
if prev_member_event:
builder.prev_events = (
prev_member_event.event_id,
prev_member_event.prev_events
)
context = yield state_handler.compute_event_context(
builder,
old_state=(prev_member_event,),
outlier=True
)
if builder.is_state():
builder.prev_state = yield self.store.add_event_hashes(
context.prev_state_events
@ -187,6 +215,25 @@ class BaseHandler(object):
(event, context,)
)
def is_host_in_room(self, current_state):
room_members = [
(state_key, event.membership)
for ((event_type, state_key), event) in current_state.items()
if event_type == EventTypes.Member
]
if len(room_members) == 0:
# has the room been created so we can join it?
create_event = current_state.get(("m.room.create", ""))
if create_event:
return True
for (state_key, membership) in room_members:
if (
UserID.from_string(state_key).domain == self.hs.hostname
and membership == Membership.JOIN
):
return True
return False
@defer.inlineCallbacks
def handle_new_client_event(self, event, context, ratelimit=True, extra_users=[]):
# We now need to go and hit out to wherever we need to hit out to.