Faster joins: Support for calling /federation/v1/state (#12013)

This is an endpoint that we have server-side support for, but no client-side support. It's going to be useful for resyncing partial-stated rooms, so let's introduce it.
This commit is contained in:
Richard van der Hoff 2022-02-22 12:17:10 +00:00 committed by GitHub
parent 066171643b
commit 7273011f60
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 377 additions and 17 deletions

View file

@ -419,26 +419,90 @@ class FederationClient(FederationBase):
return state_event_ids, auth_event_ids
async def get_room_state(
self,
destination: str,
room_id: str,
event_id: str,
room_version: RoomVersion,
) -> Tuple[List[EventBase], List[EventBase]]:
"""Calls the /state endpoint to fetch the state at a particular point
in the room.
Any invalid events (those with incorrect or unverifiable signatures or hashes)
are filtered out from the response, and any duplicate events are removed.
(Size limits and other event-format checks are *not* performed.)
Note that the result is not ordered, so callers must be careful to process
the events in an order that handles dependencies.
Returns:
a tuple of (state events, auth events)
"""
result = await self.transport_layer.get_room_state(
room_version,
destination,
room_id,
event_id,
)
state_events = result.state
auth_events = result.auth_events
# we may as well filter out any duplicates from the response, to save
# processing them multiple times. (In particular, events may be present in
# `auth_events` as well as `state`, which is redundant).
#
# We don't rely on the sort order of the events, so we can just stick them
# in a dict.
state_event_map = {event.event_id: event for event in state_events}
auth_event_map = {
event.event_id: event
for event in auth_events
if event.event_id not in state_event_map
}
logger.info(
"Processing from /state: %d state events, %d auth events",
len(state_event_map),
len(auth_event_map),
)
valid_auth_events = await self._check_sigs_and_hash_and_fetch(
destination, auth_event_map.values(), room_version
)
valid_state_events = await self._check_sigs_and_hash_and_fetch(
destination, state_event_map.values(), room_version
)
return valid_state_events, valid_auth_events
async def _check_sigs_and_hash_and_fetch(
self,
origin: str,
pdus: Collection[EventBase],
room_version: RoomVersion,
) -> List[EventBase]:
"""Takes a list of PDUs and checks the signatures and hashes of each
one. If a PDU fails its signature check then we check if we have it in
the database and if not then request if from the originating server of
that PDU.
"""Checks the signatures and hashes of a list of events.
If a PDU fails its signature check then we check if we have it in
the database, and if not then request it from the sender's server (if that
is different from `origin`). If that still fails, the event is omitted from
the returned list.
If a PDU fails its content hash check then it is redacted.
The given list of PDUs are not modified, instead the function returns
Also runs each event through the spam checker; if it fails, redacts the event
and flags it as soft-failed.
The given list of PDUs are not modified; instead the function returns
a new list.
Args:
origin
pdu
room_version
origin: The server that sent us these events
pdus: The events to be checked
room_version: the version of the room these events are in
Returns:
A list of PDUs that have valid signatures and hashes.
@ -469,11 +533,16 @@ class FederationClient(FederationBase):
origin: str,
room_version: RoomVersion,
) -> Optional[EventBase]:
"""Takes a PDU and checks its signatures and hashes. If the PDU fails
its signature check then we check if we have it in the database and if
not then request if from the originating server of that PDU.
"""Takes a PDU and checks its signatures and hashes.
If then PDU fails its content hash check then it is redacted.
If the PDU fails its signature check then we check if we have it in the
database; if not, we then request it from sender's server (if that is not the
same as `origin`). If that still fails, we return None.
If the PDU fails its content hash check, it is redacted.
Also runs the event through the spam checker; if it fails, redacts the event
and flags it as soft-failed.
Args:
origin