Handle race between persisting an event and un-partial stating a room (#13100)

Whenever we want to persist an event, we first compute an event context,
which includes the state at the event and a flag indicating whether the
state is partial. After a lot of processing, we finally try to store the
event in the database, which can fail for partial state events when the
containing room has been un-partial stated in the meantime.

We detect the race as a foreign key constraint failure in the data store
layer and turn it into a special `PartialStateConflictError` exception,
which makes its way up to the method in which we computed the event
context.

To make things difficult, the exception needs to cross a replication
request: `/fed_send_events` for events coming over federation and
`/send_event` for events from clients. We transport the
`PartialStateConflictError` as a `409 Conflict` over replication and
turn `409`s back into `PartialStateConflictError`s on the worker making
the request.

All client events go through
`EventCreationHandler.handle_new_client_event`, which is called in
*a lot* of places. Instead of trying to update all the code which
creates client events, we turn the `PartialStateConflictError` into a
`429 Too Many Requests` in
`EventCreationHandler.handle_new_client_event` and hope that clients
take it as a hint to retry their request.

On the federation event side, there are 7 places which compute event
contexts. 4 of them use outlier event contexts:
`FederationEventHandler._auth_and_persist_outliers_inner`,
`FederationHandler.do_knock`, `FederationHandler.on_invite_request` and
`FederationHandler.do_remotely_reject_invite`. These events won't have
the partial state flag, so we do not need to do anything for then.

The remaining 3 paths which create events are
`FederationEventHandler.process_remote_join`,
`FederationEventHandler.on_send_membership_event` and
`FederationEventHandler._process_received_pdu`.

We can't experience the race in `process_remote_join`, unless we're
handling an additional join into a partial state room, which currently
blocks, so we make no attempt to handle it correctly.

`on_send_membership_event` is only called by
`FederationServer._on_send_membership_event`, so we catch the
`PartialStateConflictError` there and retry just once.

`_process_received_pdu` is called by `on_receive_pdu` for incoming
events and `_process_pulled_event` for backfill. The latter should never
try to persist partial state events, so we ignore it. We catch the
`PartialStateConflictError` in `on_receive_pdu` and retry just once.

Refering to the graph of code paths in
https://github.com/matrix-org/synapse/issues/12988#issuecomment-1156857648
may make the above make more sense.

Signed-off-by: Sean Quah <seanq@matrix.org>
This commit is contained in:
Sean Quah 2022-07-05 16:12:52 +01:00 committed by GitHub
parent 6ba732fefe
commit 68db233f0c
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10 changed files with 234 additions and 74 deletions

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@ -45,6 +45,7 @@ from synapse.api.errors import (
FederationDeniedError,
FederationError,
HttpResponseException,
LimitExceededError,
NotFoundError,
RequestSendFailed,
SynapseError,
@ -64,6 +65,7 @@ from synapse.replication.http.federation import (
ReplicationCleanRoomRestServlet,
ReplicationStoreRoomOnOutlierMembershipRestServlet,
)
from synapse.storage.databases.main.events import PartialStateConflictError
from synapse.storage.databases.main.events_worker import EventRedactBehaviour
from synapse.storage.state import StateFilter
from synapse.types import JsonDict, StateMap, get_domain_from_id
@ -549,15 +551,29 @@ class FederationHandler:
# https://github.com/matrix-org/synapse/issues/12998
await self.store.store_partial_state_room(room_id, ret.servers_in_room)
max_stream_id = await self._federation_event_handler.process_remote_join(
origin,
room_id,
auth_chain,
state,
event,
room_version_obj,
partial_state=ret.partial_state,
)
try:
max_stream_id = (
await self._federation_event_handler.process_remote_join(
origin,
room_id,
auth_chain,
state,
event,
room_version_obj,
partial_state=ret.partial_state,
)
)
except PartialStateConflictError as e:
# The homeserver was already in the room and it is no longer partial
# stated. We ought to be doing a local join instead. Turn the error into
# a 429, as a hint to the client to try again.
# TODO(faster_joins): `_should_perform_remote_join` suggests that we may
# do a remote join for restricted rooms even if we have full state.
logger.error(
"Room %s was un-partial stated while processing remote join.",
room_id,
)
raise LimitExceededError(msg=e.msg, errcode=e.errcode, retry_after_ms=0)
if ret.partial_state:
# Kick off the process of asynchronously fetching the state for this
@ -1567,11 +1583,6 @@ class FederationHandler:
# we raced against more events arriving with partial state. Go round
# the loop again. We've already logged a warning, so no need for more.
# TODO(faster_joins): there is still a race here, whereby incoming events which raced
# with us will fail to be persisted after the call to `clear_partial_state_room` due to
# having partial state.
# https://github.com/matrix-org/synapse/issues/12988
#
continue
events = await self.store.get_events_as_list(